Is it acceptable to have no 1 CMC creatures in my deck?

Deck Help forum

Posted on Sept. 22, 2013, 4:32 p.m. by redpiano

Here's how my deck looks now.

I'm considering removing all 1 cost 1/1 creatures I have for 2 cost creatures of some kind. Is this bad should I always have 1 cost creatures in any deck I build? They don't seem to help me a great deal in this deck, I generally get a 1/1 in my hand first draw and then it's nice but when I'm getting 1/1's six turns in it's just pointless I feel.

I'm considering replacing them with Duskrider Falcon's because I play against a black deck lover mostly.

Any other recommendations for a 2 cost creature that would benefit my deck?

And is it a bad idea to have no 1 cost creatures?

Jay says... #2

If you post the deck it's easier for us to help.

September 22, 2013 4:46 p.m.

redpiano says... #3

Sorry about that I meant to

Avacyn's Mercy

September 22, 2013 4:50 p.m.

Bellock86 says... #4

In general having no one cost creatures is not necessarily bad. It depends on the deck and what the goal is. Having no play on turn one is sometimes bad but it also dends on the deck

September 22, 2013 5:45 p.m.

Blizzicane says... #5

If your worry about your deck being slow without 1 drop creatures you could always add ramp to make it go faster example would be Farseek or Rampant Growth there are more than this but those are just a few examples

September 22, 2013 6:23 p.m.

The Doctor says... #6

It depends on the curve and deck type. For example, Control decks (standard) have no 1 CMC creatures at all.

September 22, 2013 6:27 p.m.

redpiano says... #7

Resonance, I've thought about using cards like that but wouldn't it be better to simply add an extra land? The goal of adding that type of card is just giving you another way to get a land, but if you add another land in instead of that card isn't it basically the exact same thing? It seems pointless to add that type of card into any deck to me.

September 22, 2013 6:33 p.m.

Rhadamanthus says... #8

The point of cards like Farseek and Rampant Growth is to advance your mana development beyond what the 1-land-play-per-turn rule allows. For example: On turn 2 you play a 2nd land and then cast Rampant Growth . That spell gives you a 3rd land. On turn 3 you then play a 4th land, meaning you're one turn ahead of where you would have been without casting Rampant Growth .

September 22, 2013 6:46 p.m.

Blizzicane says... #9

No ramp is not the same thing, ramping speeds up mana production while thinning your deck so you less likely to draw a land later in the game when you don't need it.

For example

Turn 1: Play a Forest

Turn 2: Play a Forest & play Farseek

Turn 3: Play a Forest you now have 4 lands verses 3 you would have had by only play lands normally & another example would be.

Turn 1: Play a forest then tap forest for Llanowar Elves

Turn 2: Play a forest then tap 2 forests for Farseek & tap 1 land for another Llanowar Elves .

Turn 3: Play a land Now you have 6 green mana at your disposal instead of 3.

September 22, 2013 6:46 p.m.

Blizzicane says... #10

dam beaten again

September 22, 2013 6:47 p.m.

redpiano says... #11

Ohhhhhhhh okay I understand now, so then are there white or blue equivilent cards to those? I'm not sure how I'd incorporate green into my deck as it is now.

September 22, 2013 6:55 p.m.

redpiano says... #12

I looked on Gatherer and I don't see any so any tips for how to incorporate it into this deck?

Avacyn's Mercy

September 22, 2013 7:03 p.m.

Blizzicane says... #13

Dang your deck is White & Blue those are the two colors with the least amount of mana ramp I could offer other mana ramp avaible but it will most will be colorless mana.

Budget:

Knight of the White Orchid

Marble Diamond

Coldsteel Heart

Star Compass

Darksteel Ingot

Gold Myr

Silver Myr

Non-Budget:

Sol Ring

Mana Crypt

Mana Vault

Coalition Relic

Grim Monolith

That a few that I named

You could also go for cards that lower the cost of your creatures instead.

September 22, 2013 7:21 p.m.

redpiano says... #14

I have a couple dark steel ingots so I'll try those.

September 22, 2013 7:26 p.m.

redpiano says... #15

Seems like Sapphire Medallion and Pearl Medallion Would be the best options for cost reduction.

September 22, 2013 7:30 p.m.

Blizzicane says... #16

Here are a few options for cost reduction in your deck

Stormscape Familiar can reduce the cost of your white spells while giving you a creature body.

Grand Arbiter Augustin IV Reducing Everything in your deck & makes your opponents spells cost more.

September 22, 2013 7:40 p.m.

redpiano says... #17

Yes! Grand arbiter is the one I was looking for, a friend showed me that yesterday but I couldn't remember it. I think I will definitely incorporate that into the deck.

September 22, 2013 7:43 p.m.

Blizzicane says... #18

Sunscape Familiar is the white version of stormcape & gives cost reduce to blue spells instead & is 0/3 instead.

September 22, 2013 7:43 p.m.

This discussion has been closed