Is Maze's End Viable In Modern?

Deck Help forum

Posted on Jan. 6, 2014, 7:02 p.m. by Saljen

Title says it all. I built a Modern Turbo Fog version of Maze's End an it's been holding its own pretty well against other Modern decks. I'm wondering if you guys have any other fun ways to use Maze's End in Modern. Anything way to speed up the win-con? Or Just some fun tom foolery that can be done with this card as a win-con. Let me know what you think of my Turbo Fog version, and post any other versions of Modern Maze's End you guys may have built!

Thanks :)

(This is the Turbo Fog version I made: Foggy Maze)

Jay says... #2

Well, it's more efficient with Scapeshift . And Scapeshift is more efficient with Valakut, the Molten Pinnacle .

Sooo you're better off going Scapeshift imo.

January 6, 2014 7:07 p.m.

Saljen says... #3

@Jp3ngu1nb0y - So your answer is that you don't think that Maze's End is viable in Modern because the Scapeshift + Valakut, the Molten Pinnacle combo exists?

January 6, 2014 7:23 p.m.

Thebigshaggy says... #4

Vigorous! is my take at a competitive Maze's End deck, although it's only casual. It could work assuming you get a good hand and abuse the stack with multiple Amulet of Vigor and other abilities, like copying Maze's End 's activated ability with Rings of Brighthearth all while fogging would be good, I guess.

January 6, 2014 7:32 p.m.

Jay says... #5

I just think it's trying to be Scapeshift, but isn't as reliable.

January 6, 2014 7:34 p.m.

Saljen says... #6

@Thebigshaggy - What do you mean by abusing the stack with multiple Amulet of Vigor ?

January 6, 2014 7:35 p.m.

alpinefroggy says... #7

simply put no

You have to devote your deck to a slow and very answerable card that warps your manabase to a clunky 5 color and tempo horriffic oddity. And then put enough ramp and other cards to get there. So yes its just a much less scary scapeshift where scapeshift is a deadly and flexible one card combo.

January 6, 2014 7:35 p.m.

Servo_Token says... #8

You must remember that Tectonic Edge and Ghost Quarter are very played in Modern. Both of these things kill your strategy with extreme efficiency.

January 6, 2014 7:40 p.m.

Thebigshaggy says... #9

@Saljen Let's say I have 4 Amulet of Vigor on the field. I play a Boros Guildgate When it hits the field, all 4 amulet effects hit the stack. After the first untap, I can tap it for mana, untap, tap for mana, untap tap for mana, untap, tap for mana. Four times for any land that enters the battlefield tapped.

This is easily abused on early turns with lands such as Simic Growth Chamber to make tons of mana. Turn one, forest, amulet of vigor. Turn 2, tap the forest for second amulet, play Simic Growth Chamber , targeting itself as the returned land, but on top of the returning effect on the stack is the untaps, tap it for 4, return it to your hand, play Summer Bloom or Explore and play it more for more mana. Use the mana to play Primeval Titan to get more land that will individually untap multiple times for more mana. And so on and so forth.

January 6, 2014 7:41 p.m.

Saljen says... #10

@ThatBlueMage true, if they target 2x of a single land it destroys the Maze's End victory, but this deck can still win with Crackling Perimeter very easily as well. If they 2x of the same land AND 2x Crackling Perimeter then i'm toast, but most decks will lose if you remove all their win-cons.

January 6, 2014 7:42 p.m.

Jay says... #11

I do that in my deck Everybody Dies in the Summer if you're interested in that idea.

January 6, 2014 7:42 p.m.

Thebigshaggy says... #12

Land hate's pretty common in modern, but Maze's End is still hella fun in casual!

January 6, 2014 7:43 p.m.

This discussion has been closed