Make Maze's End Faster

Deck Help forum

Posted on March 20, 2014, 2:34 p.m. by ryuzaki32667

maze's end This is the Deck

So any ideas on how to make it faster, I have Into the Wilds , and with almost 50% lands this will help ramp and helps me to keep drawing action, was there anything else I'm missing.

Also not sure if i should have 4 Uncovered Clues for card selection or 4 Divination for straight draw. The downside to the clues is when I'm digging for a Maze's End I can't take it and have to ship it to the bottom. But Divination will let me keep it but with no selection with whats on top. Or is just a 2 - 2 split o.k. like I already have it.

Arvail says... #2

Try to run 2 copies of each gate, minimum. I prefer to have Riot Control and AEtherize as options in this type of deck. Consider Gatecreeper Vine over Omenspeaker . Kiora, the Crashing Wave and Jace, Architect of Thought are options. I also like Opportunity and Sphinx's Revelation .

March 20, 2014 2:40 p.m.

Rman92011 says... #3

Maybe try Courser of Kruphix

March 20, 2014 2:46 p.m.

Servo_Token says... #4

As a very heavily experienced Maze's End user, I can say that the myth of 'You need two of each gate' is just that. I have had so much more success when I wasn't having a bad mana situation because I am drawing lands that I don't ever use. Unless mill is a big threat (Which, if it were, why would you run Maze's end?), you have zero need for 2 of each gate. It just gunks up your mana base.

The rest of what TheDevicer said however, is pretty spot on. Kiora's awesome, Sphinx's rev is awesome, and Gatecreeper Vine is so much better than Omenspeaker here. Since you're running all of the fogs, I would actually prefer Uncovered Clues , because it helps you dig. You aren't in a rush to win, just grab a fog and be happy.

Lastly, how is Into the Wilds working for you? I never had success with it, so I quit trying after my first shot with it.

March 20, 2014 3:39 p.m.

ryuzaki32667 says... #5

I don't feel 2 gates are necessary, It makes the bad mana worse. It may be the assumption to do so, but that's why I have a Crackling Perimeter main to still have a win con if i were to lose a gate.
As for the mentioned fog effects the Riot Control could be in the side, but the 4 mana for AEtherize is too much and creatures in play don't matter all that much if they can't do combat damage.
I chose Omenspeaker over the Gatecreeper Vine because the speaker has a higher toughness to ward off blockers and has a good interaction with Into the Wilds . the gatekeeper just fetches a gate same as Maze's End .
Turn 4 is when I would either like to get the Into the Wilds on board or get the maze's end chain going, because in most cases the walkers wouldn't come down till turn 5. Cause running 23 etb tapped lands will make everything a turn behind and is why i just chose the cheapest available fog effects.

March 20, 2014 3:44 p.m.

ryuzaki32667 says... #6

Back in the day (right after rotation), I really liked it. It helped ramp when it did and if didn't it meant i was drawing a fog or a way to get a fog. The revelation would be in there, but i traded mine away a long time ago. I bring the faster maze question, last week i looked at the top 16 only 1 copy of Pithing Needle so i feel it could really sneak some wins.

March 20, 2014 3:49 p.m.

Servo_Token says... #7

The plan when facing a Turbo Fog deck is to attack them every turn and force them to use up all of their fogs when they don't want to. If you put in some sort of board wipe (AEtherize , Supreme Verdict , Fated Retribution ), You're much more likely to survive an assault like this. It is very often that I would find myself using all of my fogs early in the game, then just losing because I didn't have another one and they had a huge board.

March 20, 2014 3:51 p.m.

derKochXXL says... #8

What about Whelming Wave as a sweeper?

March 20, 2014 4:37 p.m.

Servo_Token says... #9

Whelming Wave is a great sweeper. It'll hit everything on their side, and not really effect you at all. I'd actually say it's probably better than AEtherize . They'll be playing around the latter, but you can't play around the wave.

March 20, 2014 4:48 p.m.

derKochXXL says... #10

It's no verdict but it does the job...

March 20, 2014 4:56 p.m.

The fastest way would be to spare your dignity and play a real deck. Or, if you must, just stay home, draw cards and count your Fogs.

March 20, 2014 5:56 p.m.

ryuzaki32667 says... #12

Oh the hate...

March 20, 2014 6:09 p.m.

Servo_Token says... #13

ChrisHansonBiomancin

Or you could not be a dick.

March 20, 2014 6:10 p.m.

derKochXXL says... #14

I like ThatBlueMages suggestion.

March 20, 2014 6:12 p.m.

ChrisHansonBiomancin I recently went 4-1 playing Maze's End against top tier decks such as Gruul Monsters, so I don't know what you're complaining about. Perhaps you are simply not manly enough to play Turbofog.

As for your question ryuzaki, maindecking Crackling Perimeter works miracles against anything without practical enchantment removal. You can easily kill your opponent within a few turns of dropping it on the field. Also, no one sees it coming game one. The only decks that can deal with it easily are UW based control decks (Detention Sphere ), but those are your best matchups.

March 20, 2014 6:28 p.m.

Don't blame me for saying what every opponent will be thinking. I'm just trying to help you maintain your respectability as a player; be glad to hear it from someone on the internet. Losing (which you will) with a deck that requires no skill while making people's eyes roll won't win you any fans.

"Friends don't let friends play Maze's End" - should be a bumper sticker

March 20, 2014 9:07 p.m.

Btw, "not manly enough to play turbofog" was the best laugh I've had all day, thx :)

March 20, 2014 9:12 p.m.

ryuzaki32667 says... #18

There will always be haters. There will always be that deck that no one wants to get paired against. You can't win them all. And who cares about playing for fans, I just wanted something different for fnm other than the normal turn 1 Thoughtsieze and turn 2 Pack Rat grind. This was supposed to be a deck Help forum not a deck bash forum.

March 20, 2014 9:26 p.m.

For the record, this is the only archetype I would ever hate on. And while everyone has matchups they don't want to see for competitive reasons, there is a big difference when people don't want to play against a deck because it's lame, boring, and not interactive, even tho they'll get an easy win in the end. Magic is supposed to be fun. Btw when my friend told me he was considering playing Maze's End, I gave him the same reaction, but at least he recognized that playing such a deck would amount to, in his words, "trolling."

March 20, 2014 11:48 p.m.

SpaderAce says... #20

And who says it isn't fun to "troll" in magic? Infinite combos, hilarious win conditions, and long, interesting games are the most fun things about magic. Much more fun than RDW for sure, or anything similar that wins on turn 3 (it can be fun, of course, but I prefer the games that require strategy and maze's end totally does). Enjoy not chatting with your opponent and learning about their personality, ChrisHansonBiomancin. Oh, and enjoy losing friends when you tell them they're losers and jerks for playing a certain archetype :/

March 21, 2014 12:36 a.m.

"Infinite combos, hilarious win conditions, and long, interesting games are the most fun things about magic."

None of the above describes Maze's End decks. Unless your idea of "interesting" is seeing how lucky you get drawing Fogs.

Also, I never called anyone a loser or jerk for playing turbofog, simply that you lose your dignity as a Magic player for doing so. Therefore, my friends who have considered walking down that dark path weren't offended when I gave them a dose of honesty. Friends are supposed to be able to lay out the cold hard truth to each other. If you can't do that with the people you consider yourself close to, they're not really your friends.

March 21, 2014 1:02 a.m.

SpaderAce says... #22

That's the thing, it isn't the cold hard truth. Mazes end is a pretty uncommon win condition and the games do require thinking and last awhile. And everybody has their own idea of how they want to play magic so you don't need to attack their idea because you don't agree with their type of deck

March 21, 2014 1:47 a.m.

This discussion has been closed