Mana Vault or Grim Monolith: Which is better? (EDH)

Deck Help forum

Posted on March 29, 2018, 1:57 p.m. by battle_jelly

Good evening everyone, I am trying to add another fast mana artifact to my Purphoros, God of the Forge deck. Mono-red and the Commander needs to come out fast, as this is a competitive mono-red EDH deck.

I only have room for one, so my question is still: which one is better: Mana Vault or Grim Monolith? One comes out a turn earlier, damages you in every turn if tapped, and can only untap during your upkeep. The other... 2 mana to come out without the other negatives. I already have, or am considering the other fast artifacts, I just need this thread specifically for these two cards. Any thoughts or links to good previous threads?

smackjack says... #2

Mana Vault lets you play your commander turn 2.

March 29, 2018 2:07 p.m.

Arvail says... #3

Mana Vault is better and cheaper both in mana cost and in dollars.

March 29, 2018 2:08 p.m.

saluma says... #4

The earlier you get your Commander out the earlier you win

March 29, 2018 4:17 p.m.

alfindeol says... #5

In this case it's Vault. The damage it deals is most likely irrelevant and it gets you online a turn sooner.

March 29, 2018 5:23 p.m.

Caerwyn says... #6

The one thing to note about Grim Monolith is that you can fairly easily go infinite with Rings of Brighthearth and a land to get the combo started. Rings of Brighthearth is a generally useful card, and will double the effectiveness of Purphoros's activated ability.

That note aside, I agree with the other posters that Mana Vault is better.

March 29, 2018 5:27 p.m.

Arvail says... #7

Basalt Monolith, not Grim for the rings combo. That's Power Artifact

March 29, 2018 5:44 p.m.

Caerwyn says... #8

TheDevicer

Entirely correct--getting my Monolith's confused!

March 29, 2018 5:50 p.m.

enpc says... #9

As pointed out, the faster you can get your commander down, the better. Mana Vault facilitates this better, as well as giving you a larger burst the turn you play it. You also don't really care about the damage from vault, 5-6 total damage is nothing when your opponents are taking 4-8 per turn consistently.

March 29, 2018 9:36 p.m.

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