Mono-Green Help??
Deck Help forum
Posted on Sept. 1, 2012, 10:24 p.m. by ryanshanabarger
Hello, i've only been playing for a few weeks, so I would really appreciate some experienced help on fine-tuning the deck i've built.
I really like all the cards, but I'd love some imput to really make this mono-green stand out at FNM! It has a handful over 60 cards, so I'm guessing some should be taken out at least, but i'm having a hard time deciding which.... Thanks in advance!
ryanshanabarger says... #3
I dropped the hydra down to 2, and added a green sun zenith. i think that's more reasonable... And I like your idea about kessig wolf run. Very interesting, i'll think about that. Thanks!
September 2, 2012 2:46 a.m.
Those are some awfully meta-game cards for someone who's only just started playing. Did someone give you a load? Also, Primordial Hydra and Tree of Redemption are situational at best, I'd sideboard them/ take them out altogether. I'd suggest taking out the hydras and trees for a couple of card:Hunter's Insight and Wolfir Silverheart s or Thragtusk s
September 2, 2012 2:35 p.m.
ryanshanabarger says... #5
Okay 10Fold can you explain alittle why those two are only situational? With the Primordial, when don't you want a creature that doubles in power every turn? and When don't you want a creature with 13 defense on your side?
September 2, 2012 4:39 p.m.
ryanshanabarger says... #6
10Fold I went ahead and took your suggestion by taking out the Tree of Redemption and Primordial Hydra and putting in one each of Thragtusk and Wolfir Silverheart ... I think i was just emotionally drawn to the hydra and trees. But they aren't the best cards ever I guess - or at least not as "consistant" as thragtusk and silverheart will be....
Can you please define what "Meta-game" cards are? And no, nobody gave me cards, I just spent way too much of my financial aid check on cards lol.
September 2, 2012 4:54 p.m.
ryanshanabarger says... #7
I took out a wolfir silverheart and added a primeval titan.... It's 1 more mana, but since the Dungrove Elders are kinda the heart of this deck, the titan seems like such a better choice. Adding 2/2 to my elders every single turn is just too much to miss out on.
Good choice?
September 4, 2012 12:34 a.m.
majorsnake says... #8
dont forget when play a mono-green deck if you want to hit strong with big finishing creatures you need offence/ defence before that so you can stay alive. cards like Strangleroot Geist and Skinshifter make your deck really strong early game. so make sure you keep a good suppy of them. i see also try checking out Mwonvuli Beast Tracker with it you can get your Primeval Titan and Dungrove Elder in your hand quicker so they are on the field quicker. but
September 4, 2012 10:04 a.m.
ryanshanabarger says... #9
majorsnake I have some Mwonvuli Beast Tracker , but I feel like if anything, adding a 4th Green Sun's Zenith would be a better creature-fetching option. Do you agree?
Also, I don't have any Skinshifter cards in my deck, were you refering to another one or suggesting that I add one?
September 5, 2012 12:14 a.m.
ryanshanabarger says... #10
majorsnake I took out 1 rancor and 1 thragtusk to put in two skinshifters - since one of its abilities is to have a 4/4 trample, plus it adds flying and big defense capability I think it was a good choice. It also lowers my mana curve a bit. Thoughts?
September 5, 2012 12:28 a.m.
majorsnake says... #11
mana curve call is up to you. your mana curve isnt just the mana its also how comfortable you'll want to play with the deck. i used to rurn a 14 land deck before it just depends if your willing to risk getting mana screwed. i personally would run that deck at that mana-curve.
Yes, i was referring to adding some Skinshifter s if you like how it works. i got beat at a tournment the other week against a 2x Rancor ed Skinshifter on like turn 4. but its more on how you play if you play aggersively then keep the 4x Rancor and take out 1x Wolfir Silverheart and 1x Thrun, the Last Troll and add another card:Green Sun's Zenith. the reason i said drop a Wolfir Silverheart and a Thrun, the Last Troll . is because if you have a playset of card:Green Sun's Zenith youll be able to fetch them and that makes it to you kinda have 5 Wolfir Silverheart s or 5 Thrun, the Last Troll s. so there's no need for two of your game enders.
also consider adding maybe one Overrun to your deck so you can hit hard for a win when you have enough creatures out, i'd take out 1 Thragtusk for the Overrun . and if your gonna run it like im suggesting "mono-green early game beat face, late game beating extra face" i'd add another Strangleroot Geist because of their early game strength and take out a Dungrove Elder but thats just me.
also zandl's idea of adding a Rootbound Crag and a Kessig Wolf Run is pretty good idea but i'd add 2 Kessig Wolf Run 's because that one Rootbound Crag isn't your only source of red mana you also have Birds of Paradise which could supply the one red mana you need to beat your opponent's face in with. also try fitting in 1 Revenge of the Hunted if you top deck it you can hit pretty hard with like a Birds of Paradise on like turn two. also maybe change 1 Garruk, Primal Hunter to a Garruk Wildspeaker their both amazing and i ran both in my old mono green deck i'd always draw the garruk i needed for the moment...
those aren't demands man just somethings to consider, maybe just maybe if you want to take my opinion it's you deck. these were just a few ideas and tips. if you wanna run "mono-green early game beat face, late game beating extra face"
also maybe side board a Corrosive Gale if flyers are giving you trouble
oh if your not running in standard Harmonize is good draw card for getting some more cards you may need if your top decking mid game, if your opponent has been giving a good defense. and Sylvan Ranger is good to get land drops... more ideas not demands.
just think out how you want your deck to work and how fast. take my ideas consider them and playtest and make changes form there..
September 5, 2012 11:22 a.m.
ryanshanabarger says... #13
majorsnake thank you so much for your in-depth reply. Refering to this quote I have some questions:
mana curve call is up to you. your mana curve isnt just the mana its also how comfortable you'll want to play with the deck. i used to rurn a 14 land deck before it just depends if your willing to risk getting mana screwed. i personally would run that deck at that mana-curve.
Did you mean to say that if you had this deck, you would have 14 lands in it? Can I ask how you justify that? Like are you just okay with maybe getting mana screwed usually, but on occasion having a wicked awesome round? I could see maybe 19-20, but 14? That seems so extreme compared to what i'm reading about. Granted the Primeval Titan will help, but i've gotta get them out there...
September 6, 2012 2:45 a.m.
majorsnake says... #14
no i wasnt sating if i had that deck i would run it at 14 lands.. just stated that i have ran a mono-green deck with 14 lands and was just making an example on its not only the deck but also the player. if you wanna make a 10 land deck its up to you i was just trying to say that as you play magic youll eventually come across a land to non-land ratio that youll like an keep it for a deck and use it on other decks. when i first started i used a 25:35 ratio and i was always top decking land so one day i change it to 22/41 (I know thats a 63 card deck but thats how i liked to run my decks) which is about a 0.067 difference if ya do the math.. but i liked it alot now i run 20/60 esspecailly with my combo decks like my Myr Retriever's infinite combo and my Soul Eaters Revenge deck but my first deck and my favoritest deck runs 22/41 its Snake token overrun.... of doom.
I was just saying you can make a deck at any ratio but are you willing to risk it at that ratio? there are decks that run on no lands. i cant think of them off the top of my head but there are. i would suggest anything under 18/42 though because that risky as it is. i run a deck called Reverberating Fireballs on a 18/42 but it builds quickly and it need to run low lands even if it does have 3 Inferno Titan s just how that deck works.. i would play test your deck alot thats what i do and take note of all the mullgins(and no peeking before you do) and the good hands and adjust accordingly maybe wedge another Llanowar Elves in there somewhere. i was just trying to let you know that it depends on how the deck runs and how you want it too.
oh some other cards to consider to drop in your sideboard or if you want in you deck Triumph of Ferocity is really good if you need a draw source. and Vorapede could be used a deck finisher with trample and vigilance its pretty awesome but it also has the undying ability which as you know makes it quite annoying. and finally (put this on the sideboard) Lure . Lure has bee around since the beginning, and its stayed because its pretty awesome. i like to use it on some thing stupid like 1/1 token or a Llanowar Elves and bait all the opponents creatures while the rest beat extra face. but id side board it and only throw it in if you need it.
zandl says... #2
Primordial Hydra often forces you to tap out and will likely just eat some removal before putting any real pressure on your opponent.
I honestly can't think of any time I'd rather have Primordial Hydra over something better, like Predator Ooze or Thrun, the Last Troll .
If you're running Primeval Titan , then why not just add a Rootbound Crag and a Kessig Wolf Run ? 2 lands won't take much away from Dungrove Elder , and the benefits would greatly outweigh your losses.
Since you need to remove 4 cards, I'd suggest Tree of Redemption x2 and Primordial Hydra x3, adding in a third card:Green Sun's Zenith.
card:Green Sun's Zenith lets you search your entire deck for any answer you need. Why not use more? It technically counts in your hand as any creature +1 mana.
September 2, 2012 12:59 a.m.