MonoW control - look for tips
Deck Help forum
Posted on Dec. 19, 2012, 2:48 a.m. by Sertar
Creature (28)
3x Dawn Elemental
4x Diving Griffin
4x Fiend Hunter
2x card:Gideon's Avenger3x Gold Myr
2x Leonin Relic-Warder
2x Magus of the Moat
2x Serra Angel
2x Serra Avenger
4x Spectral Rider
Enchantment (12)
4x Ghostly Prison
4x Oblivion Ring
4x Spirit Mantle
Sorcery (6)
2x Phyrexian Rebirth
4x Sunlance
Land (22)
22x Plains
Maybeboard (6)
1x Divine Deflection
1x Griffin Guide
1x Curse of Exhaustion
This deck may seem like a purely defensive control.On the one hand there are effective defenses guaranteed by the Ghostly Prison , Fiend Hunter , Oblivion Ring , Leonin Relic-Warder , Magus of the Moat .On the other hand, there are creatures uncomfortable as Spectral Rider , Diving Griffin .There are even more crucial as Dawn Elemental , Serra Avenger , Serra Angel , card:Gideon's Avenger (if the opponent moves too, he grows).The difference is often Spirit Mantle . Just a few attacks hit, unstoppable, to bend the opponent. Sunlance takes away many creatures uncomfortable.Few creatures cost more than three mana and Gold Myr help you go faster.I have often seen this deck collect damages in the first few rounds and then effectively reverse the route. I coached against this deck a bunch hexproof, to make my life difficult, but the defense remains valid. I'm afraid I rather felt weak against fire decks or decks destroy the creature. Tips to make it stronger? I was considering how to gain life without slowing down or distort the basic strategy. Or maybe it's better to leave it? or increase the control?Thank you.