Naya Ramp Help
Deck Help forum
Posted on Aug. 4, 2012, 1:01 p.m. by DawnsRayofLight
I have received a lot of good feedback from people at my local on this deck: Blinking the Night Away (naya Ramp). It did fine on Wednesday when I tested a sort of prototype, if you will, of the current list. A few tweaks and I came up with the above list. I more or less ran the list last night and did not do as well. Lost 3 of my games via, novice play mistakes on my part, bad draws/hands I should have mulliganed, and decent hands but theirs were 20 times better (i.e. zombie nut hands, naya pod nut hands, delver getting every counterpell in its deck, etc.).
I feel the deck has potential, but is missing something. I worry a bit about the mana base now with 8 colorless sources compared to the wednesday test of 6 (added Inkmoth Nexus from advice, did not have terribly many problems). It might need another Primeval Titan . I realize the deck is at 61 cards, but it ran much better at that number. Still, it needs something to help me against "mono-blue" delver, naya pod, and zombies. I really appreciate input. Thank you in advance.
DawnsRayofLight says... #3
The Flicker mechanic is now more of a fun side thought now, the restoration angels do work in the deck given how fast it ramps. At worse I am protecting a dude from a kill spell. I did have the card:Conjurer's Closet for more sort of synergy, but the slot is better filled by what I put in it's place. I might put Zealous Conscripts in the boards in place of another Thragtusk and some from of removal, I have not terribly been getting too much use out of them in the main. I am gradually shifting more towards a naya ramp Wolf run with the angels to use as flier protection, overall synergy, and protection from kill spells/combat damage for my big guys. I sort of just wanted a deck to play somewhat like the flicker decks, but be more wolf run oriented, big dudes just seemed like a good idea.
In short, the deck is mostly ramp, the resto angels are just nice to pull off combos with, but mostly protection.
zandl says... #2
It seems to me like your deck is just stuck between being a mid-range-y flicker deck and a full-blown ramp deck. If you choose one of those and focus more on it, you'll inevitably have more success.
See:
Zandl's GW Flicker (for SCG Vegas)
Zandl's Wolf Run White (played this @ SCG Phoenix)
August 5, 2012 12:14 a.m.