Need good advice on Best Green Card

Deck Help forum

Posted on Sept. 2, 2013, 12:04 p.m. by ClansInitiate

I accidentally made a really strong mono green mana ramp set up, and I really want to just find a couple modern legal green BOMBS (that's really big bombs, in case you were wondering) that I can put in Simple Saproling Combo Just to have options for when I get all that mana creation out there and have nothing good to play with it. Any suggestions appreciated, THANKS!

RussischerZar says... #2

Craterhoof Behemoth , 'nough said. Primordial Hydra could also be nice, or maybe Thornling .

September 2, 2013 12:13 p.m.

RussischerZar says... #3

A simple Howl of the Night Pack and/or Overrun and/or Triumph of the Hordes could also be pretty bomb-y.

September 2, 2013 12:17 p.m.

ClansInitiate says... #4

Oh yes, I was thinking almost any Hydra would work. I do like Craterhoof though, I'd forgotten about him. Thanks for the input!

September 2, 2013 12:18 p.m.

ClansInitiate says... #5

RussischerZar, would you mind looking at my deck Simple Saproling Combo and seeing which of your brilliant suggestions you would recommend for that deck specifically?

September 2, 2013 12:20 p.m.

DaShPrime says... #6

Depends on what you mean by bomb. Beastmaster Ascension is beastly if you have 7 creatures out, which shouldn't be hard with green.

September 2, 2013 12:39 p.m.

RussischerZar says... #7

Uhm, I just took at look at your combo and have to say that if you have Life and Limb and Sporemound out, then play a land or create a saproling, you will force a draw, unless you also have Blasting Station , in which case you just instantly win.

Why a draw? Sporemound creates a saproling which is also a forest. Since a land entered the battlefield Sporemound triggers, creating another saproling, triggering again etc. It's not a 'may' effect thus it will trigger indefinitely as long as you control both the Sporemound and Life and Limb . If an effect continues to trigger indefinitely without the players being able to do anything, the game results in a draw.

Other than that if you fight vs massive life-gain, the best card would be Triumph of the Hordes , other than that it's probably the Craterhoof Behemoth , since both cards win you the game on the turn they're played.

September 2, 2013 12:48 p.m.

ClansInitiate says... #8

Thanks, I know of the dangers of the combo I'm running, that's why I have all that enchantment removal. And I agree, the most efficient win is probably Triumph. And by the way, DaShPrime, Beastmaster Ascension is probably my favorite card ever... I can't believe I didn't think of it.

September 3, 2013 9:42 p.m.

This discussion has been closed