need help for an upcoming EDH tourney
Deck Help forum
Posted on Oct. 8, 2013, 12:56 p.m. by Replayced
One of the shops near me is holding a "casual" tournament. It's an edh tournament where infinite combos are banned. Not only can you not play them, you cannot have them in your deck. Decklists have to be registered to ensure this rule is followed.
I'm planning on taking my deck Look Mom, No Friends, but it's not quite finished. I've been playing around with almost everything in the deck. Im considering adding Forbid , Life from the Loam , and maybe Medomai the Ageless . Please take a look and let me know what should be changed. I need to get the list completed asap so that I have time to get any cards I may not have. I have just under 2 weeks until the tournament. Please help me win some prizes.
Thanks in advance.
TurboFagoot says... #3
A "casual tournament"?
Banning wincons?
Holy shit what is the point? Let's never encourage better deck building. Thank god for Duel Commander.
October 8, 2013 1:44 p.m.
RegisteredDecksOffender says... #4
I think it's very fair to ban infinite combos. It actually makes for good back and forth battles and interesting card interaction that a lot of people don't get to see before someone goes "LOL decked ya with muh Deadeye Navigator - Palinchron and Blue Sun's Zenith GG BRAH LOLOL"
I'm all for tournaments like that, they make people actually work for wins and make a fun deck with unique interactions.
Good luck at your tourney, man.
October 8, 2013 1:52 p.m.
It's not banning win-con's, it's banning infinite combos. It's encouraging better deck building by actually making you think about the deck and synergies. For example Teferi, Mage of Zhalfir
and Knowledge Pool
aren't infinite and a win con. Dovescape
and Elesh Norn, Grand Cenobite
.
October 8, 2013 1:56 p.m.
i am pretty sure Teferi, Mage of Zhalfir would just be banned as a general if they don't want infinite combos going off. Yes it is not an infinite combo with Knowledge Pool , but I believe the whole point of this tourney is "casual fun". There is nothing casual, nor fun about playing against Teferi, Mage of Zhalfir
October 8, 2013 1:59 p.m.
TurboFagoot says... #7
So you see someone comboing with their Deadeye + Anything.
Why no Swords to Plowshares in response to the Soulbound trigger? Why no Counterspell/Force of Will/Cryptic Command/Fucking anything for the actual BSZ? I mean how badly do you people build your decks?
The fact is, there is no such thing as a "casual tournament", the two words are almost opposites.
And assembling and getting off a combo in a fucking FOUR PERSON GAME is certainly earning a win, if you can fight through three deck's worth of disruption.
October 8, 2013 2:21 p.m.
Bobgalarneau says... #8
And once again you turn a tread into "casual suck, the only real magic is infinite combo"... Good job TurboFagoot.... Why not make constructive comments about the deck, with the restriction the guy asked? If they want to ban infinite combo and the rule is known in advance, what's the problem?
October 8, 2013 2:32 p.m.
Bobgalarneau says... #9
Also Replayced what is the tourney going to be? Free for all 4 player? 1vs1? 8 player pods where you can only interract with guys beside you?
October 8, 2013 2:44 p.m.
TurboFagoot The issue in hand with that, is actually having the answers in hand, as a one of in 99 cards, the actual numbers to having the answer at the moment is need is fairly low. That argument is flawed and anyone with a brain will tell you so.
khanye where I come from casual fun is abusing broken cards, to quote MaRo "Magic is a game that 'breaks the rules'..." source. Independently of that teferi wouldn't/shouldn't be banned, unless you were to ban 90% of the good cards for commander. They are all broken to some extent. Example, without comboing off, Rafiq of the Many as commander and exalted and infect is a strong and capable of winning turns 5 on.
The better way to handle a commander tournament is grand melee in pods of 8 or more, where you can only attack to your left, defend from the right (immediate) and spell effects only go out to the right and left 2 spots over, for example an extort would only affect 4 of your opponents. When a person dies, they aren't actually eliminated till the their upkeep, so any combo that's infinite doesn't kill the table in one fell swoop.
October 8, 2013 3:17 p.m.
Bobgalarneau as far as I know it's supposed to be broken down into 4 man groups. Unless not enough people sign up, then it will be a mass ffa.
As for turbotroll this tournament is being put together by a store owner who is trying to promote his business. With the new commander decks being released soon he is trying to get more players into the format. It is supposed to be fun and laid back. Banning the infinite combos makes it better for players just getting into the format. If I was new to either mtg or edh and I put together a deck and sat down across from Dominus - Dreamcrusher Edition (no offense Epochalyptik. I love the deck, but it is brutal to play against, as it should be), I would not have fun, nor would I likely stick with the format.
October 8, 2013 5:32 p.m.
Epochalyptik says... #12
The problem I have with the idea of an EDH tournament is it sets what most people take to be a casual format in a competitive setting. The result is people get upset when their casual decks aren't standing up in the competitive environment. Some TOs try to ban combos or certain cards to appease the casual players, but that inevitably ends in a neutered experience for everyone.
October 8, 2013 7:05 p.m.
TurboFagoot says... #13
If you're new to MTG you shouldn't be playing in tournaments. The point of a tournament is to win, that's what separates it from a casual game. When you start trying to turn one into the other fans of both suffer. It's just a ridiculous concept.
But if you quit a format from one bad loss, I think that says a lot about your character. When I lose, I try and better myself, you just quit.
October 8, 2013 8:36 p.m.
Plus newer players are actually pretty likely to have an infinite combo in their deck by accident, since they're less able to actually figure them out in advance. They might not even know, and then get disqualified.
What I can't stand is when they run an EDH tournament and just completely make winning irrelevant through the use of 'achievement points' as a scoring mechanism.
I played in an EDH tourney once that awarded 1 point for being the last alive in your pod of 4, and 5 points for controlling, at any point, a permanent of each colour during a match. So the guy who went 4-0 didn't win, because the guy who played Sliver Queen got the 5 point bonus every single game whereas at some tables, a colour was completely absent.
I actually came in second on the back of a repeatable bonus for "Having more than 3 creatures die at once from something besides a board wipe" playing Ghave. Any time I got a pyroclasm to the face etc, I'd just spin off a couple 1/1s to die and score a bonus. It was shitty, but as has been said earlier, tournaments are for winning, and I don't regret gaming a bad system.
October 8, 2013 8:54 p.m.
Epochalyptik says... #15
@Devonin: Achievement systems are, in my opinion, terrible solutions to the competitive vs. casual problem. They take what should be a clearly-defined means of determining victory or placement - game wins - and throw them out the window in favor of a completely arbitrary system that rewards some things and not others.
If you want an organized tournament, have an organized tournament. Don't toy with the rules in an attempt to cater to a casual crowd. Competitive environments should remain competitive.
October 8, 2013 9:07 p.m.
I played EDH at GenCon at a pod that included a guy who spent a bunch of time before the match talking with us about how much it sucked to play hyper-competitive EDh with douchebags, and how we seemed like not-douchebags and this was good.
And as we played, (After all this was like, 6 dollar entry for packs of M14 so who cares) we were pretty much making deliberately un-ideal plays in the interests of not hard-locking the board or going infinite etc, and everything was fun and interactive and whatnot.
And then the guy who gave us the big speech about not being a douchebag makes multiple attempts to resolve an Omniscience and eventually puts a Mindslaver on a Prototype Portal
Thanks to the achievement system, we all had 1 point except the guy with the mindslaver, so we all conceded, giving him 1 point for being the last one standing with a 4-way tie. This was horrible sportsmanship I know, and I'm not normally like that. But when you give a grandiose speech about fair play and not being a douche, and watch us discard and fail to use our infinite combos and lockdown strategies to keep the game going, and then try to mindslaver lock the board, you deserve what you get.
And he flipped his shit on us. We were the bad guys, and this was horrible play, and by any reasonable standard, he won the match and should get the most prize (the prize we all agreed was basically worthless and not the point anyway) it was a huge mess.
If they'd just said "Pods of 4, play to win, go nuts" we, in the end, would have probably had more fun than trying to keep things low-key and then have this guy backstab the table with bullshit.
October 8, 2013 9:15 p.m.
Bobgalarneau says... #18
Achievments should be kept as a complement to the prize pool. While it's impossible to manage for a LGS, my playgroup and I did ourselves a little tourney and added some achievments (biggest mana pool, most dirrect damage dealt, biggest mana paid to cast a commander, most land on the field............). We had smaller prizes for all of these, thematic singles, so players with decks that could not compete could at least try to win something else.
I realy feel your pain when achievments get the shot at the win and actualy win the tourney without a single victory....
Khanye says... #2
where is this tourney? I want a piece....
October 8, 2013 1:18 p.m.