Need Help for my First Real Commander Deck
Deck Help forum
Posted on Jan. 8, 2019, 10:02 p.m. by QuilavaUchiha
I've upgraded many precons before, but my Some Derevi Bois is my first Commander deck I'm building from scratch. I need help with pretty much everything from land balancing(since I can't just stick to 24 like in modern) to finishing the many, MANY missing slots on my deck. I'm trying for a massive combos theme, so suggestions regarding that would be really helpful, thanks!
Deadpoo111 says... #3
I would run 36 lands, tho sometimes 38 is good too. Depending on your budget, shocks and fetches are pretty basic.
January 10, 2019 9:40 a.m.
I'm cheap and run gates and tap duals rather than the expensive lands, but I still win games. I'm a turn behind but that's the extent of the disadvantage.
In this format you need to focus on drawing the most cards and making the most mana. I like to do that with land fetch spells and green's creature based card draw. Enter the Infinite is a decent card draw spell.
You also need 1 to 3 creature wraths, something to kill indestructible, and a few wipes for artifacts and enchantments. If you assume that your OP board position will be wiped between when you say "go" and when you untap, you won't be disappointed.
Also consider the politics. People don't want to play against a deck that does too much. If that's fun for you, then play goldfish in the corner. Otherwise, avoid too many wraths, avoid Armageddon, and when you play a combo, it instantly wins the game. This is what makes group hug decks so fun to play against. If your deck is fun to play against, that is winning. That's the spirit of elder dragon highlander.
February 5, 2019 9:42 a.m.
I'm cheap and run gates and tap duals rather than the expensive lands, but I still win games. I'm a turn behind but that's the extent of the disadvantage.
In this format you need to focus on drawing the most cards and making the most mana. I like to do that with land fetch spells and green's creature based card draw. Enter the Infinite is a decent card draw spell.
You also need 1 to 3 creature wraths, something to kill indestructible, and a few wipes for artifacts and enchantments. If you assume that your OP board position will be wiped between when you say "go" and when you untap, you won't be disappointed.
Also consider the politics. People don't want to play against a deck that does too much. If that's fun for you, then play goldfish in the corner. Otherwise, avoid too many wraths, avoid Armageddon, and when you play a combo, it instantly wins the game. This is what makes group hug decks so fun to play against. If your deck is fun to play against, that is winning. That's the spirit of elder dragon highlander.
February 5, 2019 9:43 a.m.
I'm cheap and run gates and tap duals rather than the expensive lands, but I still win games. I'm a turn behind but that's the extent of the disadvantage.
In this format you need to focus on drawing the most cards and making the most mana. I like to do that with land fetch spells and green's creature based card draw. Enter the Infinite is a decent card draw spell.
You also need 1 to 3 creature wraths, something to kill indestructible, and a few wipes for artifacts and enchantments. If you assume that your OP board position will be wiped between when you say "go" and when you untap, you won't be disappointed.
Also consider the politics. People don't want to play against a deck that does too much. If that's fun for you, then play goldfish in the corner. Otherwise, avoid too many wraths, avoid Armageddon, and when you play a combo, it instantly wins the game. This is what makes group hug decks so fun to play against. If your deck is fun to play against, that is winning. That's the spirit of elder dragon highlander.
Master_of_ov says... #2
i will look
January 9, 2019 5:06 a.m.