Need My Decks Critiqued
Deck Help forum
Posted on Jan. 2, 2013, 9:38 p.m. by Couchtroll
I recently joined this site and posted my four decks. I've just been casually playing with friends for a while but I'm looking to get a little more legit with my decks. Any and all opinions to better help my decks would be greatly appreciated.
http://tappedout.net/mtg-decks/25-billion-health/
http://tappedout.net/mtg-decks/platinum-emperion-and-friends/
http://tappedout.net/mtg-decks/exalted-enchants/
http://tappedout.net/mtg-decks/talrand-banging-tamiyo/
January 2, 2013 9:57 p.m.
Couchtroll says... #4
I have access to anything really. I know tons of people I can trade cards for and if it comes down to it, I always have spare money to dish out for a few cards. My main problem when making decks is that I find so many combos to use so I end up having more than 60 cards. I guess I need help cutting my decks down to the bare essentials.
January 2, 2013 10:41 p.m.
mega ramp This is my Deck its been doing very well against my friends i would like to try it out in legacy but i dont know if it is legal any critiques on the deck or any cards that are illegal
January 2, 2013 11:08 p.m.
MagicalHacker says... #6
People have reasons for choosing the amount of land in a deck and this is my argument:
Do you care about the present? Run 24-28 land.
Do you care about the future? Run 18-22 land.
Having less mana has a big advantage that almost everyone overlooks: it's harder to topdeck a land. You can mulligan your hand, but you can't mulligan a topdecked card.
Also, yes, having exactly 60 is important in most cases (aside from decks using Battle of Wits ). Equally as important though is having as many playsets as possible. I would go through each deck and pick out the top 13-15 most efficient/important/necessary non-land cards and work towards getting 4 of each with the right lands as a mana-base. There are a few exceptions to this rule: if having a playset of a card makes it harder to use that card, then you might want to go lower than 4 of. For example, rather than have 4 Primal Surge , it's much much better to have only one (and having it be the only sorcery too).
Hope this helps!
January 2, 2013 11:17 p.m.
mstancea I would recommend instead that the best way to set your lands is to find what spells you need to cast on time and simply go from there. The math of the odds and probabilities are easily available to find. The article has the information even though it's not only about that math.
For instance, many RDW builds currently run 21 lands because 21 lands means there is a 48.98% chance of making their 4th land drop on turn 4 while on the play. These decks only run 4 4 CMC spells, a playset of Hellrider , and is ultimately more concerned about flooding than it is with casting it on time. The haste and immediate board impact also help to elevate casting it a turn slower.
Every deck is different, and that's disregarding any ramping or any other factors, but I would be wary to simply boil it down as you mentioned.
January 3, 2013 12:45 a.m.
Couchtroll says... #8
Anyone have any suggestions on which cards in my decks I obviously don't need but are probably too inexperienced to notice?
January 3, 2013 1:33 p.m.
MagicalHacker says... #9
@Slycne, well I was worried of over-complication since everyone I know that plays Magic has a rule that goes like this: Aggro decks run 24 lands, Control decks run 26. I don't hold to that rule strictly, I just keep in mind that running more lands means I care more about winning quickly than durdling around. I agree with you on every point.
January 3, 2013 4:34 p.m.
mstancea Yeah, this is why I really like the math method. It might be a bit much for some people, but it's completely unbiased and not prone to anecdotal player evidence - "nah man, I always get there on 17 lands in Affinity."
Sorry for derailing you're thread a bit Couchtroll, I'll give the decks a look tonight.
Jimhawk says... #2
A general comment for all your decks, since all of them have these two problems:
Play no more than 60 cards, and play a higher land ratio. Every deck has its own ideal ratio depending upon its play style, but 40% is the average sweet spot. I don't have any specific comments because I don't know what your card availability is and I'm no casual sage.
January 2, 2013 9:53 p.m.