Need opinions/help EDH
Deck Help forum
Posted on Aug. 18, 2013, 9:26 a.m. by Rykier
Mana Ramp / Draw
My main play group hates my deck so I'm modding it for another play group.
Need to make my deck douchier for friends play group. Play group does play with poison and they do incorporate mass land destruction. And sadly some of their decks do have infinite combos.
what colors are you interested in? green for ramp.... black for search..... blue for counters.... or red for destruction.....
August 18, 2013 10:52 a.m.
The listed deck above is the current deck. It's Green/Blue. It's a completed deck, looking to revamp or seriously edit. Commander is Prime Speaker Zeganna.
I have 5 other EDH decks.Trostani, Selesnya's Voice Jenara, Asura of War Skullbriar, the Walking Grave Horde of Notions Lazav, Dimir Mastermind
August 18, 2013 11:35 a.m.
TurboFagoot says... #5
You need more counterspells. Counterspell, Cryptic Command, Force of Will, Mana Drain, Dissipate, Faerie Trickery.
You're ramping, so run Ulamog and Kozliek.
Throw in better lands like Tropical Island, Flooded Grove, Hinterland Harbor, Misty Rainforest and some off color fetches.
Artifact ramp is good, Sol Ring, Mana Vault, Mana Crypt, Basalt Monolith or Grim Monolith with Power Artifact, Thran Dynamo.
Fact or Fiction is just an all around good spell.
Add all of these.
August 18, 2013 3:07 p.m.
Cryptic Command 29.99
Force of Will 79.99
Mana Drain 199.99
Ulamog, the Infinite Gyre 29.99
Tropical Island 119.99
Flooded Grove 17.99
Misty Rainforest 49.99
Mana Crypt 99.99
Grim Monolith 24.99
Power Artifact 19.99
$673 on improvements is obscene lol
I appreciate the advise and will look to add what I can but that's way too much.
August 18, 2013 5:29 p.m.
Epochalyptik says... #8
I don't necessarily agree with TurboFagoot's advice on the Eldrazi because they're vulnerable to Bribery effects and completely dead-in-hand for most of the game, but his other suggestions are quite solid if you're looking to make the deck more competitive. The price tag may be the only sticking point. You can play without the fetches and Tropical Island , but I highly suggest making ramp and control improvements as you can afford them.
August 18, 2013 5:40 p.m.
From the games I've played, I find time and time again land is not an issue, I ramp out fast and am always ahead. I find my issue is win conditions.
Turn 1: Forest
> Burgeoning
- Their Turn 1: Terrain Generator
Turn 2: Island
> Kodama's Reach
B/G Drop Forest
into play tapped - Their Turn 2: Island
Turn 3: Forest
> Cultivate
B/G > Rampant Growth
G - Their Turn 3: Forest
Turn 4: Forest
Genesis Wave
for 7
Literally happens.
Rykier says... #2
Prime Speaker Mana Ramp Draw
August 18, 2013 9:45 a.m.