Need Suggestions! (Esper Control)

Deck Help forum

Posted on Sept. 30, 2012, 6:05 a.m. by NobodyEpic

So I pretty much the win condition of this deck is to run his life down with my creatures, while preventing him from using his.

Check it out: Esper Control

Tell me if there's anything I could add or remove that would make it better. :]

Demarge says... #2

It's not control and not enough shock lands have been printed to warrant using a ton of 3 drops with double colored mana in their costs of all your colors.

September 30, 2012 6:38 a.m.

NobodyEpic says... #3

It is control:

"Control decks avoid racing and attempt to slow the game down by executing an attrition plan. As the game progresses, control decks are able to take advantage of their slower, more powerful, cards. The primary strength of control decks is their ability to devalue the opponents cards. They do this in four ways:

  1. Erasing threats at a reduced cost. Given the opportunity, Control decks can gain card advantage by answering multiple threats with one spell, stopping expensive threats with cheaper spells, and drawing multiple cards or forcing the opponent to discard multiple cards with one spell.
  2. Not playing threats to be answered. By playing few proactive spells of their own, control decks gain virtual card advantage by reducing the usefulness of opposing removal cards.
  3. Disrupting synergies. Even if control decks do not deal with every threat directly, they can leave out whichever ones stand poorly on their own; e.g., a creature enchantment which will never need attention if all enemy creatures are quickly removed. 4.Dragging the game out past opposing preparations. An opponent's faster, efficient cards will become less effective over time." -__-
September 30, 2012 2:51 p.m.

NobodyEpic says... #4

It usually works out mana-wise. All the Blue cards have one symbol, so I can focus on Black and White.

September 30, 2012 2:59 p.m.

This discussion has been closed