Nephilim Color-Fixing Help
Deck Help forum
Posted on June 12, 2012, 1:07 p.m. by SpammyV
So I'm looking at making a deck, The Renephimator, built around using Yore-Tiller Nephilim equipped with Lightning Greaves to attack and reanimate on turn 4. So, I need to have one mana of each color available on turn four, with Red available on turn 1 and Black available on turn 2. I figured I could tap into the Tapped Out collective knowledge to get help on the best way to make sure I have all four colors available while staying fairly budget.
Also, should I drop Blessing of the Nephilim in favor of Heartless Summoning as a back-up plan to get my big creatures out?
ItTolls4You says... #3
While it isn't fast, 3 Thawing Glaciers will get you your lands eventually. Try it with Amulet of Vigor for quicker ramping.
zandl says... #2
Godless Shrine , Steam Vents , Hallowed Fountain , Blood Crypt , Sacred Foundry , and Watery Grave + Scalding Tarn , Marsh Flats , and Arid Mesa .
But if you don't feel like dropping $300+ on your land-base, there's always good 'ole Sphere of the Suns .
June 12, 2012 5:13 p.m.