Opinions on my naya deck.
Deck Help forum
Posted on June 9, 2013, 9:44 p.m. by bradyofportdetroit
Could I get some opinions on my The best type of friends, are Soulbonded friends. deck?
Opinions on my naya deck.
Could I get some opinions on my The best type of friends, are Soulbonded friends. deck?
Slycne says... #2
Even with full shocks duals, buddy lands and Cavern of Souls , you're going to get mana screwed a lot with that creature base. Double RR, double GG, double white, double gruul and 2 of your lands only offer colorless mana. That's just a recipe for inconsistency, you have to give up some of the power of the double colored creature for ones you can actually cast on time.
For the sake of consistency, I would recommend shifting the deck towards a predominant color and aligning at least your early turn plays to match. Usually you want 10-12 mana sources that come into play untapped to support that colors one drop creatures. And personally, I would just dump the Kessig Wolf Run . The deck wins or looses in the early turns, you need to be casting your creatures not trying to hedge your bets on the long game. Once a game goes long enough for Kessig Wolf Run to matter your creatures are woefully outclassed.
The sideboard could use a little work as well. Archangel's Light is just a terrible card, rumor was the original card was deemed to powerful and they had to design something on the fly with the art. So it never got properly tested and is way over-costed. Also, you're an aggro deck, you shouldn't even need mill protection. If the game has gone that long even refilling your library is not going to help bridge the gap that that control player has above you, and the life gain is useless if they are trying to mill you. And it's exceedingly too expensive for 22 lands. There's a good chance you would even be milled out before drawing 8 lands.
Hanweir Lancer doesn't substantially change anything. The first strike might help a little against other aggro decks, but you'd be better off fighting them with other cards. Nearheath Pilgrim to throw races in your favor. More removal to kill off their creatures. Volcanic Strength or Unflinching Courage to suit up a threat outside most red based removal.
You're dedicating a lot of slots with a bunch of redundancy with both Naturalize and Ray of Revelation . I can't think of a single artifact that I'd actually care to kill in standard right now rather than having another piece of removal or a creature. So I would maybe just stick with the Ray of Revelation .
June 9, 2013 10:49 p.m.