Playtests wanted!
Deck Help forum
Posted on Nov. 11, 2013, 11:57 a.m. by Hallowed_Titan
Anyone care to playtest against this and give me some feedback?
thelittleone says... #4
You open both decks in different tabs on your internet browser and take turns playing both of them.
November 11, 2013 9:24 p.m.
Hallowed_Titan says... #6
Wow, thanks alot thelittleone!! That was very helpful. Stormbreath is a beast!
thelittleone says... #2
Game One
I'll denote my Rakdos deck with R and your Selesnya deck with S.
-R rolls 6/20, S rolls 15/20
-S chooses to go first
-R keeps a hand of 2 Mountains, 1 Blood Crypt, 1 Dreadbore, 1 Doom Blade, 1 Lightning Strike, and 1 Stormbreath Dragon
-S keeps a hand of 1 Plains, 1 Forest, 1 Sunpetal Grove, 1 Ready and Willing, 1 Oversoul of Dusk, 1 Amadillo Cloak, and 1 Birds of Paradise
Turn 1
-S plays 1 Forest and 1 Birds of Paradise and passes the turn to R.
-R draws 1 Rakdos's Return.
-R plays 1 Blood Crypt and passes the turn to S.
Turn 2
-S draws 1 Fleecemane Lion
-S plays 1 Plains and 1 Fleecemane Lion, then passes turn.
-R draws 1 Mountain the passes turn.
Turn 3
-S draws 1 Swords to Plowshares.
-S taps two lands and Birds of Paradise to cast Armadillo Cloak to Fleecemane Lion.
-In response, R casts Doom Blade to destroy Fleecemane Lion. R has no response. Armadillo Cloak and Fleecemane Lion go to the graveyard.
-S plays Sunpetal Grove, untapped and then passes turn to R.
-R draws 1 Blood Crypt. R plays 1 Blood Crypt onto the battlefield, tapped. Passes turn.
Turn 4
-S draws Thrun, the Lost Troll.
-S taps Birds of Paradise and 3 lands to play Thrun, the Lost Troll. (R sighs, knowing they should have side boarded in Far and Away for hexproof.) S passes turn.
-R draws 1 Mountain.
-R plays 1 Mountain. R passes turn.
Turn 5
-S draws Shield of the Oversoul.
-S taps 3 land to enchant Thrun, the Lost Troll with Shield of the Oversoul.
-S swings with Thrun for 5 damage. R has no blockers, and is now at 15/20 life. S passes turn.
-Before the end of S's turn, R plays Lightning Strike and kills Birds of Paradise.
-R draws 1 Swamp.
-R plays 1 Swamp. R taps all 5 lands for Rakdos's Return. R deals 3 damage to S and S must discard 3 cards. S is at 17/20 life.
-S discards Swords of Plowshares, Oversoul of Dusk, and Ready and Willing.
-R passes turn.
Turn 6
-S draws 1 Selesnya Charm.
-S swings with Thrun for 5 damage. R has no blockers and is now at 10/20 life.
-S plays Selesnya Charm and creatrs a 2/2 Knight with Vigilance. S passes turn.
-R draws 1 Lightning Strike.
-R plays 1 Mountain.
-R taps 5 out of 6 lands to play Stormbreath Dragon.
-R swings for 4 damage. S is now at 13/20 life. R passes turn, wishing her Lightning Strike was a Shock instead.
Turn 7
-S draws Path to Exile.
-S swings with Thrun and the 2/2 Knight for a total of 7 damage. R is at 3/20 life.
-S passes turn, Stormbreath Dragon has protection from white.
-R draws 1 Swamp. R plays the Swamp.
-R taps 7 mana to make Stormbreath Dragon monstrous. S has 1 card in hand and is dealt 1 damage, sitting at 12/20 life.
-R swings with Stormbreath Dragon for 7 damage. S is now at 5/20 life.
-R concedes.
Selesnya Strike Force 1-0.
R sideboards in Far and Away and replaces Dreadbore.
Game 2
S starts with 2 Forests, 1 Sunpetal Grove, 1 Armadillo Cloak, 1 Selesnya charm, 1 Ready and Willing, 1 Oblivion Ring.
R stars with 1 Swamp, 1 Mountain, 1 Blood Crypt, 2 Doom Blade, 1 Lightning Strike and 1 Stormbreath Dragon
R goes first.
Turn 1
-R plays Blood Crypt, tapped and passes turn.
-S draws 1 Path to Exile.
-S plays 1 Forest and passes turn.
Turn 2
-R draws 1 Swamp.
-R plays 1 Mountain and passes turn.
-S draws 1 Avacyn's Pilgrim.
-S plays 1 Sunpetal Grove and Avacyn's Pilgrim. S passes turn.
-Before the end of S's turn, R plays Lightning Strike and kills Avacyn's Pilgrim.
Turn 3
-R draws 1 Swamp.
-R plays 1 Swamp, then passes turn.
-S draws Selesnya Charm.
-S plays 1 Forest and passes turn.
Turn 4
-R draws 1 Spike Jester.
-R plays 1 Swamp and then taps 1 Swamp and 1 Mountain to play Spike Jester with haste.
-R swings with Spike Jester for 3 damage.
-In response, S taps 2 lands and plays Selesnya Charm and plays a 2/2 Knight to the field. In response, R taps 2 land to play Doom Blade and destroys the 2/2 Knight token. S has no response, Spike Jester deals 3 damage to S. S is at 17/20 life.
-R passes turn.
-S draws Deadbridge Goliath.
-S passes turn.
Turn 5
-R draws 1 Swamp.
-R taps 5 out of 5 lands and plays Stormbreath Dragon.
-R swings with both Spike Jester and Stormbreath Dragon for 7 damage.
-In response, S uses Path of Exile on Spike Jester and takes 4 damage from Stormbreath Dragon. S is now at 13/20 life. Path of Exile resolves, R searches her library for a Mountain, places it on the field tapped.
-R passes turn.
-S draws 1 Plains. S plays the Plains.
-S taps 4/4 lands and plays Deadbridge Goliath.
-S passes turn.
Turn 5
-R draws Far and Away.
-R makes the difficult decision between making Stormbreath Dragon monstrous or using Doom Blade on Deadbridge Goliath.
-R plays 1 Swamp. R taps 7/7 land to make Stormbreath Dragon monstrous. S has 4 lands in hand, and 4 damage is dealt to S. S is now at 9/20 life.
-R swings with Stormbreath Dragon for 7. S is now at 2/20 life.
-R passes turn.
-S draws 1 Forest. S plays said Forest.
-S taps 2 Forest and 1 Plains (leaving a forest and Sunpetal Grove untapped) to cast Armadillo Cloak to Deathbridge Goliath. Deathbridge Goliath is now a 7/7 with trample (and lifelink, basically).
-S swings with Deathbridge Goliath for 7 damage. R has no blockers, R is now at 13/20 life. S gains 7 life and is now at 9/20 life.
-S passes the turn.
Turn 6
-R draws Spike Jester.
-R plays Away, S must sacrifice a creature. S sacrifices Deadbridge Goliath.
-R plays Spike Jester.
-R swings with Spike Jester and Stormbreath Dragon for 10 damage, lethal.
-In response, S plays Selesynia Charm and creates a 2/2 Knight. In response, R casts Doom Blade and destroys the 2/2 Knight before it can be declared a blocker.
-S takes 10 damage and loses the game.
Selesnya 1-1.
Sorry if there were any misplays. I tried to play the first game assuming we wouldn't know each others decks. If you had known I was playing a removal/control deck, you may have played Fleecemane Lion a little later, when you could protect it with Selesnya Charm. I was also a bit worried I was misplaying the Spiked Jester--> Selesnya charm-->Doom Blade scenario, so I hope that I played it out correctly.
I'd play another round but I have homework to do. My only suggestion is to side in some extra removal for things that have protection from white or green. Definitely a strong deck!
November 11, 2013 7:35 p.m.