R/G werewolves
Deck Help forum
Posted on March 2, 2012, 1:42 a.m. by DayTime
This is my version of green red werewolvesWolfPack G/R. The deck is based around five main cards. Instigator Gang Flip,Immerwolf,Kessig Wolf Run,Garruk Relentless Flip, and Gavony Township. The idea is to get werewolves on the field and have immerwolf and instigator gang power them up. Kessig wolf run is there as a game ender or as extra damage. Gavony is for more slower paced games where I cant outrace my opponent or on turns were kessig wont help or isnt out. Garruk dishes out tokens that are powered up by immerwolf and the transformed version of the Mayor of Avabruck Flip. Any suggestions would be helpful.
mikedh1 says... #2
Werewolves are good, but you have way to many cards(64), way to many 2,3 of's.
You should have 62,63 cards, at most, and 2 to 4 4x 4 of's 1 to 3 2x 2of's, and the rest 3x 3 of's.
Here is my deck as Reference.
deck:fell-master-packs-hunt
You don't have to run the 2 scorned Villager's, 3 Green Sun's, 3 Chandra Firebrands, that are in my deck.
You can run any 3 removal spells to replace chandra, like beast within, or Arc Trail.
You can run 2 Instigator Gang, in place of the 2 Scorned Villagers
And you can run 3 reverberates in place of the 3 Green Suns.
So as you can see, you don't have to make a exact carbon copy clone of my deck, since there are 3 to 9 non must have card, card slots, that gives room for variation.
But 3,4 Daybreak Rangers, 3,4 Mayor's. 3,4 Huntmasters, 3,4 Immerwolfs, and 3 Wolfbitten captives, 3,4 Brimstone Volleys, 3,4 Full Moon's Rise, 3 Garruk Relentless, 3 moonmist are must have cards, that all should be in your deck at 3,4 of's
remember a good to great werewolf deck should
March 2, 2012 5:16 a.m.