Sleepy time

Deck Help forum

Posted on March 17, 2012, 8:49 p.m. by UmbrotheUmbreon

Okay so I was playing in a tournament today, Casual, with my deck:grafting-powerhouses deck. I was up against werewolves and it looked grim.

Me: 2 LifeMy Opponent: 20 life

I had big creatures on the field, compared to the little ones she had. I had a SleepMTG Card: Sleep in my hand and drew into my second Island, giving me the ability to proliferate and still play SleepMTG Card: Sleep. Swung for 21 damage after playing the card and won the round.

If it wasn't for SleepMTG Card: Sleep, I'd have lost that game because she had Curse of the Pierced HeartMTG Card: Curse of the Pierced Heart enchanting me. My question is, because it would be highly beneficial to my deck, what are your suggestions for making room for 2 SleepMTG Card: Sleeps.

Valentine35 says... #2

judging from you statement it seems like 2 is enough. It popped up when you needed it and stayed hidden when you didnt. in my experience overloading a deck with a single card that could be a dead draw at some point isnt worth it, 2 seems to be enough, and your deck looks great just as it is. If its not broke,... well you know the rest....(if you really feel it necessary for the deck throw 2 more in the sideboard just to feel safe.)

March 20, 2012 9:29 a.m.

Yeah. I was a bit worried she'd win, but once I drew the SleepMTG Card: Sleep it was only a matter of being able to deal 20 damage that turn.

Well, I figured only 2 would be needed from the beginning. Thanks for the input :)

March 20, 2012 10:52 a.m.

This discussion has been closed