Slow decks can't win?
Deck Help forum
Posted on July 31, 2013, 3:26 a.m. by DreamGoddessLindsey
I've tried for months perfecting my Darkness of the Eldrazi deck, but I just can't win despite being able to get tons of mana. By the time I can get anything that's a threat out, I'm already dead. Especially with all the haste decks prevailing everywhere now and the control decks, are slow decks just something that can't win anymore? Could they ever?
DancinSasquatch says... #3
Your deck really needs focus. You've got creature-based ramp in a tron deck, you're trying to win with banefire and exsanguinate and spawnsire and emrakul all at this same time. I honestly have no idea what Darksteel Forge
is doing for you here, the Hovermyr
do literally nothing to help your game plan along, Reverberate
is nigh-uncastable with only three Alloy Myr
and a Prophetic Prism
for red sources. Primeval Titan
will be equally impossible to cast, and with only four colour-producing lands in the deck along with the previously mentioned myr and prism, Nicol Bolas, Planeswalker
isn't approaching anything that looks like reliability. Darksteel Myr
isn't that great when you consider flying is a thing, and doubly so along with Fog Bank
when you consider trample.
You've also got no real way to interact with what your opponent is doing until you get all the way up to Nicol Bolas and Mindslaver. No removal, no wraths when All Is Dust
is nothing but value for you, no countermagic or anything of the like despite being in grixis colours. Your opponent is free to just play out their deck and find a way over or through your few obstacles.
I suggest looking up some other Tron and/or Eldrazi ramp lists, studying how they do what they do, deciding what it is you want YOUR deck to do, and narrowing your focus a bit.
July 31, 2013 5:57 a.m.
here is my Eldrazi Control deck. I usually get them out by turn 5-6, but turn 4 is possible. The opponent has a hard time keeping stuff on the board until the eldrazi hits because of Swords to Plowshares and Mana Leak . By turn 4 i use Day of Judgment to clear out anything my opponent plays that i could not deal with with StP or mana leak. It has less focus on the eldrazis and more focus on controlling the board until one of them hits and it works pretty well :)
Maybe you find some inspiration there. If you ditch your myrs and fog bank and add some token generators you can cast eldrazis for 4 mana with Polymorph for example. (only downside is that you doesnt get the "when you cast.." effect)
July 31, 2013 8:41 a.m.
No offense intended, but I think you might be confused. What you are building is a ramp deck. Just because you have high CMC cards in a ramp deck does not mean it has to be slow. In fact, it's supposed to be the opposite.
You need to either find a way to bring your creatures to your hand faster, so you can put all that mana you are producing to good use, or you need to slow your opponent down until you can. A good ramp deck has a little of both. Your deck has neither.
As mentioned above, the 2x Darksteel Myr
and 2x Fog Bank
aren't going to do much to slow down aggro. Also, you don't have enough card draw or tutors. Your deck doesn't have to be slow. Streamline it and make all of the cards in the deck work toward your goal. You don't need 50 disparate win-cons, just 1-2 with a good synergy.
smackjack says... #2
you need more counterspells, boardwipes and removal to stall while you build up you mana..
July 31, 2013 5:28 a.m.