Standard G/U bounce/control
Deck Help forum
Posted on June 13, 2012, 5:25 a.m. by Caligino
Hey all, over the past week I have been putting together an original G/U control deck and am hoping to take it to play in a qualifier on the 24th.
What I am trying to do with the deck is flicker in and out my creatures such as acidic slime/mist raven and co. to build up my champion of lambholt while keeping the majority of there creatures in summoning sickness or tapped to protect me to the downside of lambholt (the oppenent getting rather aggressive in battle phase).
Here is the posse so far:http://tappedout.net/mtg-decks/gu-bounce/
One of the changes i'm leaning towards is removing 2 of the nephalia smugglers for two more ghostly flickers in the main deck so I can get two flickers on creatures for 3 mana instead of tapping the smuggler and paying 4, its just nice to get some creatures out early. im also leaning towards putting the ulvenwald trackers in main and removing some of my ramp so I can refrain from bouncing pesky enemy creatures with similar "when blabla enters le battlefield" abilities with my buffed up champions.
Sorry for the wall of text, i'll try to play test all of the suggestions. Thanks!
quargur says... #2
deck:gu-bounce
June 13, 2012 9:33 a.m.