Super Friend... Grixis Valid for FNM (?)

Deck Help forum

Posted on June 8, 2013, 7:39 p.m. by hunding

I made a Super Friend Grixis, but seem like it's too random either get owned easy or win easy. Or maybe it will be just better after the new planewalkers rules change.
Any thing could change to match the actual meta.
http://tappedout.net/mtg-decks/super-friend-grixis/

Sorry I still have trouble on how to use that slug thing

hunding says... #2

June 8, 2013 7:42 p.m.

hunding says... #3

working link sorry

June 8, 2013 7:43 p.m.

notamardybum says... #4

if its super friends, its no creatures. Take out all the creatures (keep AEtherling if you'd like) and just throw in a bunch of removal (Barter in Blood , Devour Flesh , Dreadbore ) will be the 3 main ones, you can go with Murder , Victim of Night (if you don't run into too many vampires, werewolves, and zombies) as well.

also think about adding in counters like Dissipate or Counterflux , and throw in Mystic Retrieval so you can fetch for whatever you need

with grixis, you really need to control the board. without that you're screwed more times than not. Nephalia Drownyard should definitely be in the mainboard, its such a good card, don't let anyone else tell you otherwise, theyre just jealous because they can never dream of milling someone out 3 cards at a time lol.

and as for your sideboard, you should think of things that are going to help you against particular decks, one major pain that is rough for grixis control to handle is aggro, things like Electrickery Illness in the Ranks and Curse of Death's Hold will help things like that.

you could possibly keep Snapcaster Mage , because he's usually more of a one use kind of guy

im not too big on the fuse cards, there could be more things that cost less to use instead.

June 9, 2013 5:30 a.m.

This discussion has been closed