the new undying
Deck Help forum
Posted on Jan. 22, 2013, 1:45 p.m. by Warzin
with Ooze Flux out in gatecrash undying should get a big boost i tried to make a deck playing into this. deck:dead-and-kicking it's still in it's early stages though and i would love some help.
the general idea is for resistant but strong creatures that can combo.
but it costs 2 cmc per counter where Ooze Flux can get multiple of for 2 cmc. card:Altar's Reap+Ooze Flux gives you same result as removing 2 with Zameck Guildmage counters but gives an extra body to help
January 22, 2013 8:58 p.m.
Both methods of +1/+1 removal has their own benefits.
Zameck Guildmage is a 2 drop 2/2. It can fairly cheaply be a source of adding +1/+1 counters, thus feeding it's own card drawing.
Ooze Flux creates bodies repeatedly, but can't start doing so until you have 4 mana to initially cast it... an if you don't have 6, you have to wait another turn to start creating. This card allows the additional benefit of bring in creatures without casting a spell... no need for Cavern of Souls .
In truth, they work best in combination, and they work best when using both Undying and Evolve together. - Use some mana for the guildmage's first ability, then remove all counters from Undying creatures and 1 counter off each Evolve creature in order to create 1 or more creatures... those creatures get additional +1/+1's from the guildmage... Undying creatures go back to being able to use their undying... Evolve creatures regain their lost counters, and maybe get more.
My (no where near perfect) deck Evolving Aggro is based more on aggro than swarm, so I only have the guildmage mainboard, and ooze sideboard, but it gives you an idea of how I see these working.
Cuddly_Turtle says... #2
I like this idea, but i think that Zameck Guildmage would be a better option. It keeps counters off of your undying creatures as well as giving you a card advantage for doing so.
January 22, 2013 7:39 p.m.