This COULD be great...but sucks now

Deck Help forum

Posted on April 15, 2012, 5:49 p.m. by aeonstoremyliver

Hey folks. I have some great combos I'm trying to pull of, but it takes me awhile to do it. I'd like to pop them off by turn 5-6 instead of 6-8. The main focus is using Underworld DreamsMTG Card: Underworld Dreams and Liliana's CaressMTG Card: Liliana's Caress coupled with stuff like Howling MineMTG Card: Howling Mine, Jace's ArchivistMTG Card: Jace's Archivist, and Psychosis CrawlerMTG Card: Psychosis Crawler. Mill is a secondary win-con. I'm stuck, and can't figure out how to improve this deck to make it POP... HEEEELLLLLLP!!!!

Fuhget About It

chriskennard says... #2

Something that could make this deck pop is an infinite mill combo like the MindcrankMTG Card: Mindcrank/Bloodchief AscensionMTG Card: Bloodchief Ascension one.

MindcrankMTG Card: Mindcrank makes them mill when they take damage. Bloodchief AscensionMTG Card: Bloodchief Ascension makes them mill when they take damage. :D

April 15, 2012 7:37 p.m.

InkStream says... #3

Actually bloodchief makes them take damage on mill. The two create an infinite until death loop. If you find a way to activate the Bloodchief AscensionMTG Card: Bloodchief Ascension when they take damage MindcrankMTG Card: Mindcrank will mill, which will trigger Bloodchief AscensionMTG Card: Bloodchief Ascension making them lose life, triggering MindcrankMTG Card: Mindcrank until they die.

April 16, 2012 1:07 a.m.

This discussion has been closed