Token Deck: Anthems vs. Kill Spells
Deck Help forum
Posted on March 25, 2013, 8:07 p.m. by strateupjee
So I have been playtesting my deck Tokens Win Games, and I have been playing it without Favorable Winds (because for some reason I cannot find ANY -.-) and it is playing very well with just Intangible Virtue , however I feel I need my anthems, and running only 1 kind means that if I have more than 1 on the field, I will be decimated by Detention Sphere , but I have noticed a general lack in the kill spell department, and it was brought to my attention that a great utility card at my disposal that I somehow overlooked is Dimir Charm , and after reading it, I would love to work it in, now the questions I pose to you, Tapped Out Community, is do I pull Tragic Slip for the charm and leave my already low count where it is, or do I leave the deck without my Winds and put in 3-4 charms in the place of the Winds and an O-Ring?
DeathByDragons says... #3
I don't know if you are wanting to order them but there are 45 of them at starcitygames.com for $.25 each.
March 25, 2013 9:01 p.m.
strateupjee says... #4
Something I forgot about the Dimir Charm is its other 2 settings are also awesome, I can either set myself up to draw what I need, also dropping something like Lingering Souls into the grave, or I can make sure they get something useless for their draw for turn, and the counter a sorcery is awesome (im lookin at you Terminus xD), and I can get my hands on them fairly easily
cartwheelnurd says... #2
is dimir charm really what you want? I mean, it is only a good kill spell if tiny creatures are your biggest problem. Also your tiny creatures are much better, supposedly, and more numerous. A better beyt for you would have to be Victim of Night as it helps against the best stuff in standard, e.g Angel of Serenity or Craterhoof Behemoth
As a side note, If I had detention sphere, I wouldn't use it on your anthems, maybe more like your army of spirit tokens cough cough
March 25, 2013 8:26 p.m.