Tri-Coloured Deck

Deck Help forum

Posted on March 20, 2013, 2:40 a.m. by xXCAETUSXx

I am a little scared of making a tri-coloured deck for it might be too hard to play. Last time I tried, I got destroyed. How would I approach making one of these??

P.S - Please check out my black/white deck.

Black/White Need Help

sylvannos says... #2

There's a lot to consider when making three colors. If you're not working on a budget, getting shock lands and Innistrad duals can make the whole thing a lot easier.

That being said, there's a lot to choose from in standard right now in a variety of archetypes.

The most popular are (in no particular order and not a full list):

Green/White/Blue (also known as "Bant") decks:
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Bant Auras- uses hexproof creatures with enchantments to do damage.
Bant Control- control deck with lots of lifegain.
Wolfrun Bant- midrange deck with Kessig Wolf Run


Red/Green/White (also known as "Naya") decks:
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Naya Blitz- weenie deck that plays cost-efficient creatures to flood the board.
Naya Humans- similar to Naya Blitz, but uses humans to take advantage of tribal cards.
Naya Midrange- Good ol' fashioned midrange with Thragtusk and Aurelia, the Warleader


Green/Black/White (known as "Junk"):
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Junk Rites- Fills its graveyard with Grisly Salvage and Mulch, then casts huge creatures with Unburial Rites.
Junk Midrange- similar to Naya Midrange and Bant Wolfrun, but with Black instead of Red.



Green/Red/Black (known as "Jund"):
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Jund Midrange- probably the most common Midrange variant, with no white or blue.
Jund Zombies- a zombie deck that uses cards like Gravecrawler and Cavern of Souls.



Others:
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American Control- Red, white, and blue based control.
Esper Control- White, blue, black (known as "Esper") based control.
Superfriends- There's a lot of different color combinations, but it basically is a deck full of powerful planeswalkers used to control the opponent.

March 20, 2013 5:22 a.m.

Demarge says... #3

The key to building any multi colored deck is to have a good land base, a 3 colored deck for instance would be able to handle around 5 non dual lands (up to 4 being non basic lands) in a 24-26 land deck (also aside from the most aggressive or decks with 8 or so mana dorks I'd suggest not going below 24 land).

March 20, 2013 8:17 a.m.

xXCAETUSXx says... #4

Thx for all the help guys

March 20, 2013 12:51 p.m.

This discussion has been closed