Wolf Run Ramp with Elesh Norn?
Deck Help forum
Posted on Oct. 14, 2013, 5:35 p.m. by megawurmple
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During playtesting, I've found that I don't often cast Balefire Dragon , simply because I have better options in my hand, such as Vorinclex or the Titans. However much I like Balefire Dragon s - hell, they're a Bonfire of the Damned on a stick - they take too long to get going, and too often my dragon just gets removed before it can have any impact on the board state, whereas all my other fatties at least do something if they are removed straight away. For that reason, I feel that Balefire Dragon unfortunately has to go. I was considering putting in some Elesh Norn, Grand Cenobite in their place. It may sound odd to splash white, but it's certainly possible if I can get some Temple Garden and/or Sacred Foundry , given that all my ramp serves as fixing as well (even Arbor Elf if I have a Shock land out). Norn has an immediate impact - she's basically a turn 3 boardwipe - and her ability is insanely powerful. My proposed changes would be as follows:
-4 Balefire Dragon
(No matter how painful it is for me.)
-4 Forest
+4 Temple Garden
+3 Elesh Norn, Grand Cenobite
+1 Farseek
(A bit more ramp and fixing can't hurt.)
What do you guys think? Should I add her? If so, should I add a couple more W/G lands such as Sunpetal Grove ? Cheers in advance for the help.