Working on an Innistrad tribal tournament... need help making sure the decks are even!

Deck Help forum

Posted on Feb. 22, 2012, 3:36 a.m. by IAmKingTony

Still working out the kinks but the idea is that participants will recieve a pre-made 40 card set of commons, uncommons, and possibly one junkish rzre (would be 41 cards recieved in this case) based on one of the tribes on the plane of Innistrad. On top of this they would recieve a pack each of Innistrad and Dark Ascension, plus one set of sleeves. Out of this they could make a minimum 40 card deck (ala Limited). Probably would do multiplayer games, one of reach race per game.

Here are the decks I've come up with thus far to represent the different tribes. The sets of cards contain 32 commons and 8 uncommons each with their potential rare marked in the Maybeboard.

I'm looking for feedback on if certain decks might be too powerful or if a deck is just way overmatched or what. Still plenty of time to work this out but I figure I'll give you guys a look at them too, more eyes the better.

IAmKingTony says... #2

Since the maybeboard doesn't show here...

  • Humans: Elite Inquisitor
  • Zombies: Endless Ranks Of The Dead
  • Werewolves: Daybreak Ranger
  • Vampires: Markov Blademaster
  • Spirits: Runechanter's Pike
  • Devils: Devil's Play
February 22, 2012 3:38 a.m.

djgunn says... #3

It'll be interesting to see how things play out against each other. I'd put my money on spirits, though. They have good board control, and also... they're flying. A board full of fliers is really tough to slow down. Especially if they drop that Drogskol CaptainMTG Card: Drogskol Captain, and give all their spirits hexproof.

February 22, 2012 10:26 a.m.

djgunn says... #4

But besides that, I absolutely love this concept. How do you decide who gets what deck? Just random hand outs? Also, with handing out the pack of Innistrad and pack of Dark Ascension, you might be break decks like the Spirits even more than they already are. Keep in mind all of the captains are Uncommons. I've opened packs where I've had 4 captains in it. If one of the guys playing Spirits pulls more Drogskol CaptainMTG Card: Drogskol Captains, he's going to help clinch his win.

And if the guy playing Zombies pulls Zombie ApocalypseMTG Card: Zombie Apocalypse, as long as he can hold off until then, he has a wincon card.

These are 'unlikely' scenarios, but just things to consider.

Now one of the things I love about your deck designs -- and a rule you might implement, that could stop things from getting all crazy once people open their packs -- I notice you don't put more than 2 of any given card into a deck. Maybe that should be the limit in the format?

February 22, 2012 10:34 a.m.

Cool idea, having tribal decks with a semi-sealed quality giving the decks some randomness, though I'm not a personal fan of sealed.

To start with I'm not so sure you should give everyone access to so many creatures; having people build decks of 20 creatures, 3 spells and 17 lands is asking for bogged-down deadlocks of 10 creatures on each side staring at each other. You may need either more guidelines or to shrink your pool some.

Frankly the devil deck is a little awkward; devil's creatures are all clunky and poorly costed, and while there are a few gems/playables (Forge DevilMTG Card: Forge Devil, Ashmouth HoundMTG Card: Ashmouth Hound) the rest of the cards are filler-types in limited decks. Not having a lord hurts them quite a bit, and too many of their cards that let them even compete are quite expensive (Fires of UndeathMTG Card: Fires of Undeath, Into the Maw of HellMTG Card: Into the Maw of Hell) compared to other limited-type decks.

Ruling out people pulling bomb rares, I'd expect werewolves and spirits to do well, with humans as a runner up; werewolves are just too powerful in masses with access to moonmists, and both humans and spirits have strong, cheap removal. I'm questioning Dream TwistMTG Card: Dream Twist in spirits though. Just because there is a spirit that mills?

February 22, 2012 12:01 p.m.

IAmKingTony says... #6

I'm not sure how it will be determined who gets what. I was thinking about letting people pick without seeing what was in the decks but since I already know, maybe random pick is better.

Spirits and Werewolves were the two I was looking at and thinking that they could be the biggest threats. Maybe I could give the humans a pair of Urgent ExorcismMTG Card: Urgent Exorcisms or something? Not sure how to counterbalance the wolves...

I like the idea of no more than 2 per card.

Another idea I had is maybe to have each different sealed pack be slightly different. Or I might ditch the current devils deck since there'a already a R/B and make decks for R/W, B/G, U/R, W/B, and U/G...

February 22, 2012 6:09 p.m.

This discussion has been closed