Would Inquisitor's Flail fit?
Deck Help forum
Posted on Oct. 15, 2012, 11:56 a.m. by meecht
I originally had card:Inquisitor's Flail in my deck Ethereal Stalker when it included Geist of Saint Traft . However, Geist ended up not being such a good target for the Flail because it made him even easier to take out when blocked.
Now that I've removed Geist due to availability, would it be a good fit in the deck now? Invisible Stalker is unblockable, and Fencing Ace has double strike so he'll hit most creatures before they can do the double damage to him. Paired with Rancor, I can even make sure the extra damage from Ace goes through even if he dies in the process.
Note: I know that, with the Flail, Ace would still have to assign lethal damage for the trample damage to go through, then the Flail's replacement effect triggers.
I'd prefer to go for the fast kill because I don't think I could survive a long game.
In my mind, I need to wait until at least turn 4 to play it so I can cast and equip it in a single turn before my opponent can o-ring it or something. That just seems slow to me.
October 16, 2012 11:47 a.m.
Sorry cap ran out couldn't respond why do you wait until turn 4 to equip (why do you want to equip and attack in one turn it has summoning sickness?
October 17, 2012 2:54 a.m.
Turn 2 would be Stalker, turn 3 enchant stalker with something and swing, Turn 4 cast Flail and equip to Stalker before swinging. I'm just not sure if people immediately view Flail as a big removal target or not.
October 17, 2012 7:19 a.m.
dantares25 says... #6
Ring of Evos Isle equip stalker turn 3. Make it hexproof and 2/2 for turn 4 for the flail
October 17, 2012 2:25 p.m.
Stalker is already hexproof, so using the mana to make him double-hexproof would be redundant. The +1/+1 each turn would help increase his damage each turn, but what enchantment in my deck is less useful than a Ring of Evos Isle ?
October 17, 2012 3:09 p.m.
dantares25 says... #8
Oh yea, sorry I was viewing the post from my phone and didn't check the stalker for hexproof.
So if it were me, I would lose the Curiosity . You said yourself you were looking to end games quickly, is draw power really that necessary?
You could also splash white a little heavier and look at some soulbound options like Silverblade Paladin for doublestrike, Stonewright for firebreathing, Nearheath Pilgrim to prolong the game with unblockable lifelink.
Just some thoughts.
October 17, 2012 9:07 p.m.
I think draw power is always necessary. It can help you pull a land if you missed it during your draw step, and you dig through your deck to find what you need. It also gives me an enchantment to buff Ethereal Armor .
I like the idea of Nearheath Pilgrim. Really useful to pair with Stalker against an aggro deck. I might do some testing with him in place of Elgaud Shieldmate .
October 17, 2012 10:35 p.m.
I wanted to do that combo to and if (I or you) take out Elgaud Shieldmate (I or you) might take out the Latch Seeker and replace him with Vexing Devil
October 18, 2012 5:32 a.m.
I've changed my Ethereal Stalker deck back to a more ideal configuration, and created Enchanting Stalker to reflect what I'm actually going to run at an FNM.
By running Vexing Devil, you have access to a really nice creature to pound face. You do some nice damage at the start of the game if they pay the life, or you have a nice body to enchant late-game, assuming your opponent doesn't remove him.
RiViN159 says... #2
When wondering if you should put the flail in yes take a look at my Invisible Stalker Amp deck your Ethereal Stalker is asum, but what are you going for all round or kill turn 4 like mine?
October 15, 2012 1:40 p.m.