Dragons and Origins to start looking for for Modern?
Economics forum
Posted on April 9, 2016, 12:53 p.m. by KB2187
Crazy idea, in 6 months, Dragons and Origins rotates out! I know we are now seeing Khans and Fate out, but what Dragons and Origins are you looking out for eternal formats?
My list currently is
Anything in those two sets with current Modern and Eternal value everyone is fully aware of because they're already played in those formats, hence your list. Anything with future Modern or Eternal value is completely depended on something being printed in a future set making them relevant or a meta shake-up creating a need/new deck, so unless it's obvious (because it already sees play in those formats) it can't be determined without having knowledge of what is to come.
April 9, 2016 1:14 p.m.
KillDatBUG says... #4
Those cards you listed are the only cards that will see any amount of play in older formats.
April 9, 2016 2:15 p.m. Edited.
demonicgrizzly says... #5
Definitely the commands listed and dromoka's command.
Maybe Thunderbreak Regent if it finds a good shell
April 9, 2016 4:12 p.m.
I've never really heard anyone mention Thunderbreak Regent for modern before, but that's actually not a horrible idea. A 4/4 flyer does get around cheap staple removal like Abrupt Decay and Lightning Bolt. Token flyers could provide chump blockers, but aside from that it should hit often in combat. Plus they can't target it without taking damage, providing value if you never get to attack with it and making combat damage the most efficient way to answer it (but not easy to do).
Dromoka's Command wasn't in the original list, but out of everything mentioned it's probably more often a sideboard option than it is mainboard. All of the modes are somewhat situational making it an all-star in some meta's and almost irrelevant in others. I'm not saying it would be bad to pick some up if you need/may need them, just comparing it to the other stuff mentioned so far.
April 9, 2016 6:18 p.m.
demonicgrizzly says... #7
abenz419 I have been play testing it in jund and it actually does well. If you compare it to Siege Rhino for the same mana cost you get one less toughness and something that they can't target to remove, so multiples on the field with stacked abilities become a big issue.
Yeah it doesn't really do anything the turn it come out, but it's a good card with a relevant ability.
As for d-command I agree that it is more of a sideboard card but. But it is still really, really good.
Ej1997 says... #2
Dromoka's Command would fit on this list it does a lot and can fill niche roles in g/w
April 9, 2016 1:04 p.m.