Rough stabilization values of Innistrad duals?

Economics forum

Posted on Sept. 5, 2013, 7:01 a.m. by Dritz

Essentially as the title implies. As it stands most of the Innistrad dual lands (Hinterland Harbor et al) are worth extremely little. I'm curious what people think on where they could stabilize, and potentially how long it would take for them to reach that point.

Thanks in advance!

MollyMab says... #2

They see very little modern play, with 1-2 exceptions (Sulfur Falls in UWR/Storm and woodland in some GB decks).

I would say between 5-7 dollars seems about the right prices for them.

September 5, 2013 9 a.m.

Stone_Munkee says... #3

Probably gunna drop down to where the check lands from the core set are, I'd wager my guess at $3-5

September 5, 2013 9:19 a.m.

MindAblaze says... #4

The only reason they may stay a little higher than the core set check lands is they've only been printed once.

September 5, 2013 10:31 a.m.

Stone_Munkee says... #5

SCG has the SOM fast lands, (which have also only been printed once, and ARE played heavily in Modern), with Razorverge Thicket at the cheapest $2.50 and Blackcleave Cliffs at $5

September 5, 2013 10:45 a.m.

SharuumNyan says... #6

They're about as useful as the Scars lands, and those ones are sitting at between $3-6 on SCG right now. Probably somewhere around there.

September 5, 2013 11:22 a.m.

MindAblaze says... #7

I know I'd run the checklands any day before I run the SOM fastlands. People with the option to go fetchland for a shock turn one don't need the fast lands.

September 5, 2013 4:36 p.m.

HarbingerJK says... #8

I'd imagine that the Innistrad dual lands aren't as expensive is partly because they're enemy colored and those seem to be used more in 3 colored decks to fill in the mana base

September 5, 2013 6:29 p.m.

mmdw34 says... #9

I use them all the time in modern, they may not be straight turn 1 but they still give you both colors you may need which is helpful. I am pretty much the only one who plays them in my burn deck and its funny watching people take 3 damage from a shock and fetch while I just play those lands off a mountain and save life and watch them burn themselves for me

September 5, 2013 10:31 p.m.

Barandis says... #10

They're going to see some play in Modern, particularly in two-color decks, because they're enemy colors. In most decks SOM fastlands are going to be much preferred because they're going to come into play untapped when it matters, on turns 1 and 2. But fastlands aren't available in enemy colors.

The CITP is a pretty big deal. There's ample evidence of good BW Tokens players cutting Isolated Chapel in favor of Arid Mesa , for instance, because it was found that lands come into play tapped too often when you play four checklands. After Sam Pardee won GP Portland with Melira Pod containing one Woodland Cemetery , there was a lot of debate in the MTGS forums about whether that was better than using one Marsh Flats instead, and it seemed to me that more people were concerned about the potential tempo loss than the life loss that they'd get from the fetchland. (That deck typically plays 2-3 fastlands in Razorverge Thicket , incidentally, and no one debates that.)

So they'll continue to see play, but probably only in those cases where SOM fastlands aren't already better. The price will probably reflect that.

September 6, 2013 9:54 a.m.

This discussion has been closed