Call to the kindred

General forum

Posted on May 4, 2016, 8:10 a.m. by scipionumantia

Maybe y'all can help me out here, why is Call to the Kindred not as popular as I feel it should be. Especially with the high CMC of the eldrazi i would of thought the card would of seen more play in modern.

capriom85 says... #2

Too fragile?

May 4, 2016 8:12 a.m.

Epochalyptik says... #3

Is this about Modern specifically?

May 4, 2016 8:19 a.m.

scipionumantia says... #4

The enchantment itself, yes. The creature you place it on? Possibly, depends on the creature. However the payoff could be huge, imagine dropping Emrakul, the Aeons Torn turn 4-5 (if you have mana ramp). While the enchantment dies to bounce, the "put creature into play" can't be countered

May 4, 2016 8:20 a.m.
May 4, 2016 8:24 a.m.

scipionumantia says... #6

Epochalyptik no this is just a question about the card not seeing as much play as I thought it should as a way to cheat high CMC creatures onto the battlefield. I suppose it is too slow for legacy and not standard legal so by default i guess it is soley modern playable. Personally I'm using it in a casual eldrazi deck for kitchen table battles.

May 4, 2016 8:25 a.m.

capriom85 says... #7

The payoff is by all means AMAZING given certain creature types. You hit it right with Eldrazi. My issue is look at what 4cmc cards see play in Modern. The payoff is generally huge and immediate. This is something that took me a little while to learn myself. In modern a 4 drop needs to almost end the game. Let's say you do ramp into this...then your opponent bounces the creature it's on and you lose it. Let's say opponent bounces the enchantment...now they have effectively Time Walked you since it will be another turn wasted playing it and hoping it sticks around. Then what happens when you hit 3 lands and 2 spells? I think it's too inefficient to be playable, at least on the competitive level. Put it this way...this card wants to be in a tribal EDH or casual deck where it's like to pay off. If it fit into the colors of my Sigarda, Heron's Grace EDH deck is be playing it as a second Descendants' Path, but it's blue so...maybe it can be in wizard or Merfolk tribal? The singleton format leaves Eldrazi a little too iffy for this to me.

May 4, 2016 9:14 a.m.

scipionumantia says... #8

Merfolk typically have low CMC But this card could help looking for a card to combo with being that it digs 5 cards deep. For that same reason I have been looking to incorporate it into a u/w spirit deck. Artifact creatures like Spellskite would be a wonderful complement to this as well to protect the enchantment and creature.

May 4, 2016 9:33 a.m.

EDIT: lol nope, nvm

May 4, 2016 10:20 a.m. Edited.

Gidgetimer says... #10

Auras generally aren't very good, they set you up for a 2-for-1. This particular aura is CMC 4 and does nothing on the turn it comes into play. Compare this to a 4 CMC aura that was played in modern and you will see that Splinter Twin does much more than Call to the Kindred.

May 4, 2016 11:07 a.m.

EpicFreddi says... #11

I think it's time to brew mono-u eldrazi control.

May 4, 2016 11:18 a.m.

capriom85 says... #12

You need to post the list when that happens!

May 4, 2016 3:26 p.m.

This discussion has been closed