Heed my warning:
General forum
Posted on April 13, 2016, 5:04 p.m. by UpperDeckerTaco
Heed this all ye Magic Players... Pieces of the Puzzle is a REAL magic card folks. It is very legit. This should and will see more play in Tempo and control variants. And if it doesn't, trying playing it, and I guarantee you'll be satisfied.
Let's take a look at Collected Company...4 mana, look at top 6, grab 2 Creatures. Cool, value.
Now Pieces of the Puzzle...3 mana, look at top 5, grab 2 instant/sorcery. Cool, in the right deck, better value.
Pieces of the Puzzle is the card noncreature spell based decks have been looking for and wanting. Im playing it in my modern Grixis Delver deck as a 2 of, and it fuels Gurmag Angler, and it gives me 2 much needed spells, because the deck is spell based and is trimmed to maintain consistency.
Think about it, in standard, everyone is saying "Jace can't flip as easily", I say I can flip Jace turn 3 with 1 card and without losing value....
Assuming we play R/U control build similar to Todd Anderson's:
Turn 1: Play Wandering Fumarole (tapped) or any land preferably a Blue source.
Turn 2: Play any untapped land, if no blue source from turn 1, make sure it's a blue source. Play Jace, Vryn's Prodigy Flip.
Turn 3: Play untapped land, play Pieces of the Puzzle getting 2 cards for 1. This now puts 4 cards in the yard. Tap Jace to draw, ditch a card, and flip Jace.
If you do this in Standard and on the "Play", this is ridiculous!
Ok but the problem is the card doesnt win you the game so in control variatns in standard with few win cons this goes right by them unlike dig through time that could find any cards you want. It also does not get land which is why I think it is worse than something like read the bones. I think you are way over valuing this card.
April 13, 2016 5:46 p.m.
DERPLINGSUPREME says... #4
its just another dig card dude.
i'd rather just play Taigam's Scheming if i wanted grave fuel, and if i want digging, i'll take Peer Through Depths. both cost less, and for 1 more i RARELY want both.
April 13, 2016 5:57 p.m.
VampireArmy says... #5
It's great in pauper and decent in standard but wanna know one crucial flaw this card has that makes it less than ideal for modern? Speed.
At sorcery speed you are forced to play this on your turn, reveal whatever you're picking, then turn the turn over and give your opponent the opportunity to play around whatever you grabbed.
At instant speed you'd get to hold it and play it at the the end of their turn thus allowing you to have had open mana for counter magic or other reactive spells. This also gives your opponent less time to work up a plan around the cards you just revealed because you're immediately drawing more during your turn.
All in all, it's a good card. It's a balanced card (at instant speed it does a good impression of Dig Through Time which I'm sure wotc doesn't want right now)
April 13, 2016 6:06 p.m.
It seems a lot like Divination except the digging makes it better for some decks. I seriously doubt it will see play outside of standard, but it will be a great enabler in a UR tempo-burn.
April 13, 2016 7:07 p.m.
It might see play in Tasigur Duel Commander. That's about it.
April 13, 2016 7:25 p.m.
ItchiUchiha117 says... #8
DrFunk27, unfortunately, it will not. Tasigur was recently banned as a commander in Duel Commander.
As for the card itself, I really want to like it. I really do. But at sorcery speed, it just isn't quite good enough. I'd rather play Catalog so I can hold up a counterspell of some kind and have it turn into a late game madness enabler.
April 13, 2016 8:25 p.m.
ItchiUchiha117 Damn. I totally missed that. Now I have to change my Tasigur deck into Mimeoplasm Combo. FML lol
ChiefBell says... #2
Not at all comparable to coco. Coco plays the creatures which means you ultimately save mana. This doesn't so it's actively costing you. The cards require revealing which means the opponent knows exactly what you can deal with and what you can't. And it's sorcery speed.
Seems amazing in standard but poor elsewhere.
April 13, 2016 5:23 p.m.