How Good is Marshal's Anthem?

General forum

Posted on Nov. 2, 2024, 6 p.m. by DemonDragonJ

I have copies of Marshal's Anthem in several of my decks, because I feel that it is a very useful card, but I am wondering if I should keep it, if it is not central to the theme of the decks; what does everyone else say about this? How good is Marshal's Anthem?

wallisface says... #2

This card reads really badly.

4 mana for an anthem effect is terrible

6 mana to reanimate a create is also excessively expensive

Anything good enough to reanimate with this will be unlikely to care about the anthem on the card, meaning this cards effects are at-odds with eachother and don't really play well together.

I think there's a good reason why this card is only worth $0.50. I don't see any use-case for playing it.

November 2, 2024 6:53 p.m.

DemonDragonJ says... #3

wallisface, in that case, do you recommend that I replace that card with something else in each of the decks in which I have it? What if reanimating creatures is a central theme of the deck?

November 2, 2024 7:27 p.m.

wallisface says... #4

DemonDragonJ I'm not going to look through your various decks, but if you're looking for actually playable reanimation spells, there is Victimize, Animate Dead, Dread Return, Reanimate, Goryo's Vengeancefoil, Persist, Chthonian Nightmare, Unburial Rites, Priest of Fell Rites, etc

November 2, 2024 8:04 p.m.

DemonDragonJ says... #5

wallisface, I am very sorry to say that I do not have any of those cards in my decks, because they nearly all of them are one-time effects, and the two that are not either require energy counters or simply exchange one creature for another; my decks that focus on reanimating creatures do so repeatedly, for maximum value.

November 2, 2024 11:43 p.m.

wallisface says... #6

DemonDragonJ Unless you're jumping through a series of unnecessary hoops, Marshal's Anthem is also a one-time effect.

The purpose of reanimation is typically to present some massive threat early to close-out the game. If you're reanimation targets aren't strong enough to win the game by themselves, then that's another issue entirely.

Chthonian Nightmare is the reanimation spell specifically designed for grindier repeated-reanimation style decks.

Whether you like these cards or not, they are all massively, MASSIVELY stronger than Marshal's Anthem, which I still see no point in playing regardless of what the decks strategy is.

November 3, 2024 12:11 a.m.

jethstriker says... #7

Depending on the format, Recurring Nightmare and its creature counterpart, Hell's Caretaker are both repeatable reanimation engines.

November 3, 2024 3:49 a.m.

DreadKhan says... #8

If you want repeatable (and kinda clunky) recursion in White you can try Dawnbreak Reclaimer, this can be politically powerful, as it's not just reanimating something, you can also help an ally out. There is also Pulsemage Advocate, which actually synergizes with Dawnbreak (so does my boy, Spurnmage Advocate).

If you just want weenies back use Sun Titan/Sevinne's Reclamation?

November 3, 2024 7:15 a.m.

DemonDragonJ says... #9

wallisface, I understand that, and I admit that I usually have sufficient mana to kick Marshal's Anthem only once or twice, so I am certain that there are better cards that I could put into the decks that contain that card.

November 3, 2024 3:30 p.m.

MindAblaze says... #10

Marshal's Anthem has its place, either as an anthem or a reanimating tool for bombs, its power (however limited that may be as it’s already been pointed out,) comes from its flexibility.

If you’re playing something that could benefit from both the anthem, and creatures being dead, then MA can be useful. Maybe a deck that uses tokens and turns them into mana dorks, with some utility creatures that you need. Personally I like Victimize from the above suggestions for this sort of purpose, and in the deck I’m suggesting, likely both would be used for redundancy.

November 3, 2024 4:14 p.m.

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