Knight of the Reliquary Question
General forum
Posted on May 22, 2010, 8:53 p.m. by Sem48
Lets say you have no lands in your GY, and a tappable KotR. Your opponent bolts it, and in response, sacs a forest and gets a fetchland. Can he then sac that fetchland to put KotR out of bolt range? Or would the stack end, leaving the KotR being dealt 3 damage and going to the graveyard(then of course being able to use the fetchland)?
Okay, thank you. Apparently someone taught me how the stack works wrong. They told me that once the stack was done(both players are done casting spells) that the stack would end, resolving all the spells at once.
May 23, 2010 3:14 a.m.
also you just tap to fetch Sejiri Steppe and give it pro red.
May 23, 2010 4:30 a.m.
KrazyCaley says... #5
Sem- See my articles on the stack/priority for a more detailed explanation. Once both players pass priority, whatever is on TOP of the stack, and that alone, resolves. Then both players get priority again, etc.
May 23, 2010 5:40 a.m.
I really like the way this deck plays and have been having fun testing it. In testing though I realized my toughest matchups are against Control and Aggro decks. Aggro decks it pretty much depends on how I draw, if I can stabilize against them early enough I usually just out muscle them. Control decks are a different story, I can do good against them, but they can usually slow me up enough to get enough mana to stabilize. I would like to know some cards that I could use in these matchups or others. Also I might be acquiring another hero's downfall before the games tonight so that'll free up a sideboard slot if I do because i'll need one less dark betrayal for the mono black matchups.
here's the deck:
November 29, 2013 12:21 p.m.
just thought i'd bump this up since I posted it a lot earlier today and I know there's a new crowd of people on
November 29, 2013 4:44 p.m.
Not having looked at your deck good cards against aggro are
Fog like effects
etc, etc
Control you've got
Golgari Charm against Supreme Verdict
Savage Summoning to get your creatures on the field.
Namemattersnot says... #2
You can immediately use the fetch too. KOR becomes a 4/4 and out of bolt range. Of course it has taken 3 damage and only needs one more to die, but it shouldn't be too hard to play around 1 damage.
May 23, 2010 1:52 a.m.