Rootha, Mercurial Artist Question.

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Posted on Oct. 4, 2021, 5:42 p.m. by Cas_Forelda

Hello this is my first thread on this forum so do go easy on me. :p

I have 5 cards in question, 3 supporting, 1 activated card being Rootha, and one instant being Opt in this case.

Pili-Pala, Grand Architect, Leyline of Anticipation, Rootha, Mercurial Artist, Opt

Those cards are the ones being used in this scenario. Everything but Opt is on the field already, and I play Opt. In response I activate the ability of Rootha, Mercurial Artist targeting Opt. Rootha, Mercurial Artist resolves creating a copy of Opt. Before Opt resolves I cast Rootha, Mercurial Artist as Leyline of Anticipation gives it Flash. Rootha, Mercurial Artist ETB's and before the copy of Opt resolves I again use the ability of Rootha, Mercurial Artist, creating another (2nd copy, 3rd total) Opt.

At this point I let one Opt resolve to draw a card, or scry 1 to the bottom of my library. Creating as many copies as needed to draw out my deck, leaving only land (mill protection)

With my deck in hand I can play any card I want with the infinite mana produced by Pili-Pala and Grand Architect. With the copy ability I can play any instant or sorcery as many times as I like.

The question is, Am I making a mistake anywhere?

The only mistake I see is that questions can go in the “Rules Q&A” section at the top of the page ;D

October 4, 2021 5:57 p.m.

Grubbernaut says... #3

No, but there's substantially easier ways to win with infinite mana.

October 4, 2021 6:55 p.m.

Cas_Forelda says... #4

There are easier ways to win, yes, but this is a for fun deck and not a 4rth turn win con deck.

I can rework this deck to deal infinite damage 3rd or second turn with good card draw, but what I want to mill my opponent out, force them to discard their hand, sack their entire board, and exile their GY, before finally bringing their life to 0. Sure I can just hit them for 100,000, but the goal is elsewhere.

October 4, 2021 7:01 p.m.

RNR_Gaming says... #5

I mean it all works barring any sort of interaction. A lot of pieces though.

October 4, 2021 7:40 p.m.

wallisface says... #6

It works, though it looks very frail. A 5-card-combo is already making this a precarious situation, but on top of that, a lot of the pieces are easy to remove, and a lot of the pieces do next-to-nothing on their own.

It’s worth noting that, assuming you already have the pili-archetect mana-combo in play, those other cards could all be wincons (like Walking Ballista), instead of extra gears complicating the engine

October 5, 2021 1:20 a.m.

enpc says... #7

Cas_Forelda: As Omniscience_is_life stated, T/O has a Rules Q&A Forum where these questions would be better suited.

From a combo perspective however, the combo does indeed work. The only caveat to that statement is that Pili-Pala must have been in play since your upkeep or you have given it haste, otherwise the infinite mana portion of the combo fails. But there are a lot of infinite mana combos so you can always sub one out for another one.

One thing I would just subtly recommend is that you consider your win condition. While yes, the loop isn't very efficient, I'm not talking about that. I'm actually referring to the:

"I want to mill my opponent out, force them to discard their hand, sack their entire board, and exile their GY, before finally bringing their life to 0"

While having your deck be able to do all of that is fine, once you've assembled infinite mana and drawn every card in your deck, it's much more polite to just say "I deal infinite damage through this loop" rather than have your opponenets sit there while you effectively play solitaire. Especially at a casual table where the outcome is that you've alreayd won, it seems like a lot of effort to make players to a bunch of stuff that drags out the game rather than just going, "I win, lets shuffle up and play again".

October 5, 2021 9:32 p.m.

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