Transguild Promenade Underrated?
The Kitchen Table forum
Posted on Oct. 2, 2014, 5:43 p.m. by Sparda1127
I don't post much in the forums and I hope this is in the right place, but:
Does anyone else consider Transguild Promenade to be SUPER underrated in a casual game? Of course it isn't as good as Ancient Ziggurat , City of Brass , Mana Confluence , etc, but I feel like it's still a VERY good "t for any color mana".
I mean, look at it.
No restriction on what you have to spend the mana on, just that you have to pay 1 to keep in on the field when it enters. Beats paying one life each time I want to use it, having to only cast the mana on creatures, etc, this one is free, baby! Turn two and it's usually home free for me.
What are your opinions on Promenade, or have you found other semi-hidden gems like it?
I was having this exact discussion with a couple of my friends. We play every tuesday night, and I pitched this idea. It may be wishful thinking mixed with the recent discovery of me having a bunch of these...but, I would be inclined to agree with you. I think if this land were used correctly it could actually be really effective.
On a side, I don't really like Mana Confluence. But, that's just me.
October 2, 2014 5:51 p.m.
Servo_Token says... #4
It's great for 3+ color EDH. It's definitely a good card. But if it is the only land in your opener, you have to mulligan, when otherwise, you may not have with another land, which is why people don't like it.
October 2, 2014 5:52 p.m.
Depends on how competitively you're playing and what format you're playing. It's fine for casual but is woefully awful compared to like Mana Confluence or things like Bayou .
October 2, 2014 5:54 p.m.
Silverf1sh says... #6
I feel the same way about it that I do about Rupture Spire ; for the longest time it looked awesome, and I really tried making it work, but either the payment and tap clause usually threw my game off at a crucial moment of set up in the first three turns, or it came up at the point of the game that my color fixing was already set and jumping through the hoops for the extra rainbow land was just an extraneous waste of resources.I play EDH majority, so I'm not sure how it affects you, but better choices to me would be Gilded Lotus or Chromatic Lantern if you're in multiple colors.
October 2, 2014 5:55 p.m.
Silverf1sh says... #7
I believe I personally switched mine for city of brass, because I'd rather take five or six damage over the game to beat the living hell out of my opponent with my fancy rainbow creatures than pay essentially two mana to put a land out while my shiny army sits on the fences disappointed to not be doing anything.
Also the fences are wide open.
October 2, 2014 5:58 p.m.
Sparda1127 says... #8
I suppose that it's one of those hit and miss sort of cards, or even a "poor mans" card, sorta like Evolving Wilds , Terramorphic Expanse , Duress , etc.
It's not something I would run a set of, especially not a set of Promenade and Rupture Spire , and I could see it hitting EDH a lot, but it just blew me away that something with such ability could be printed as a common. Two of them are currently a Grixis deck I'm messing with, and I usually seem to be able to play it easily, and my mana is just fixed from then on out.
Pretty fun when my opponent isn't paying attention and I have a Promenade and Island on the field, and a Counterspell in hand. <3
October 2, 2014 6:11 p.m.
MindAblaze says... #9
I Despise this card. I can't get around it. A younger me tried to use Rupture Spire but I just found the tempo loss from not only playing the CIP tapped land but also being taxed one mana to play it to be too much. I'd hate to be on the draw and get hit with a Stone Rain on their turn 3.
City of Brass
, Mana Confluence
, Gemstone Mine
, Vivid Creek
et al, the list goes on and on. They're not all commons so the prices range...but it's worth it.
Most metas can't afford to just sit until turn 3. Some multiplayer games you can probably get away with it, but somebody is going to hit you for one or two if you're sitting there all tapped out with nothing to show for it.
October 2, 2014 6:32 p.m.
If I needed this level of manafix on a budget, I guess I'd rather run Terramorphic Expanse or some other alternative. I just really dislike playing for land.
October 2, 2014 6:51 p.m.
aeonstoremyliver says... #11
Exotic Orchard , City of Brass , and so forth are a bit better. I dislike ETB tapped and having to pay for it. Now, in a Cube draft it could be an important mana fixer. I see many other cards, even on a budget, that are much better.
October 2, 2014 7:21 p.m.
casual: yes
EDH: yes
newbie tabletop: yes
anywhere else : no...
October 2, 2014 7:51 p.m.
I can see the usefulness in fixing with Transguild Promenade and Rupture Spire for a 5 color deck, mayyybe wedges. With shards it's likely better to go with Grixis Panorama , Esper Panorama , etc since you can immediately tap it for colorless (and thin the deck). For two colors: the bounce lands like Rakdos Carnarium and Dimir Aqueduct slow you down a turn; but stretch out your land an extra turn.
October 2, 2014 10:07 p.m.
Honestly it's more fun to guarantee getting the colors you need over being faster. Who cares how "fast" your deck is supposed to be if you never get to play the cards?
October 2, 2014 10:11 p.m.
Drawbacks: Comes in tapped. Taps a land with itself.
Positives: Taps for any color unrestricted, with no penalty.
Not sure it balances out, but for casual, have fun
October 2, 2014 11:22 p.m.
Foxhound438 says... #16
Honestly, they're fine for a less competitive player, but I avoid these. Every 3 color now has its own land, so most EDH decks, barring 5 color, will typically have command tower, opal palace, the appropriate tri land, and their choice of things like Reflecting Pool, the aforementioned pain lands, or any spending restricted lands such as the ziggurat or Cavern of Souls, whichever meets their needs. 2 color decks really can't justify using these, since a guildgate does the same job and better. As much as it doesn't kill most EDH strategies, there are just better lands for EDH players to chose from. In other formats, anything in more than 1 color is running fetch->shock to get all of their colors, and honestly can't afford to let a land both cost mana and enter tapped itself. Just look at things like Horizon Canopy for evidence that promenade is simply outclassed. Rainbow elementals has cavern, ziggurat, reflecting pool, and Primal Beyond, giving 16 lands that enter untapped and do anything you want to do with them.
All that said, it's still fine for casual players. My first 3 color deck ran 2 of these, and it did fine against all the 1 and 2 color casual decks.
December 23, 2014 2:48 a.m.
Named_Tawyny says... #17
It's the two turn tempo hit that really hurts. Especially if you're trying to get things out every turn, this really limits what you can do.
December 23, 2014 7:16 a.m.
BleedingRaindrops says... #25
The only reason I don't use this is because I only build one and two color decks. A friend I play with builds 5 color decks all the time, and this is his favorite land.(his favorite mana card is Manalith)
LordJello says... #2
I rather like Transguild Promenade .
I use it in a mainly casual Jenara EDH deck and I agree that it is pretty good.
No fancy frills, just straightforward, honest mana.
I also love my Rupture Spire .
October 2, 2014 5:48 p.m.