White/Blue Spirits: Not sure where to start!

Legacy Deck Help forum

Posted on Aug. 8, 2016, 3:29 a.m. by Dark_Midget

Hi everyone! Hopefully you're doing well!

Tonight I started working on a list for a white/blue spirit deck. There appear to be quite a few options on what to use in it, and quite a few techniques to base the deck on. So far, I notice there seems to be a good pattern for: Tapping opponents and flash.

Some good cards I've been looking at for the deck include:

For the most part, I was kind of fiddling with the idea of tapping opponent's stuff a lot and benefiting from it, or ruining their plans. But I also almost feel like my deck is all over the place with ideas. So I'm curious on what others might suggest, or on what others have in their spirit decks :)

Thank you all for your input and time!

MollyMab says... #2

You basically want to be a tempo deck. The issue is all your creatures die to bolt, Pyroblast/REB, and Path, and you basically have to run Stoneforge Mystic and Batterskull as a way to have a threat down.

I would personally go Selfless Spirit, Mausoleum Wanderer, Rattlechains, Spell Queller Stoneforge Mystic as the creature based, backed up with Path, Force, Daze, Brainstorm and a Ponder. Maybe AEther Vial.

August 8, 2016 7:11 a.m.

Colgate says... #3

Spirit of the Labyrinth or Eidolon of the Great Revel might be good. Depends from which direction you want to go.

August 8, 2016 12:35 p.m.

Dark_Midget says... #4

Hmm... Oh! Drogskol Captains and Rattlechains would save my creatures from bolt and the like. Was also thinking of Kami of False Hope Combo'd with Angel of Flight Alabaster .

Spirit of the Labyrinth might be good. Great Revel, maybe not just cuz I'm going Blue/White and most of my creatures are lower cost.

August 8, 2016 1:41 p.m.

MollyMab says... #5

Angel and Kami is a slow combo that doesnt protect you from combo, or killing the things on your turn or gy hate.

Labyrinth shuts off Brainstorm which is the core card in any sort of U deck and because the creatures are so synergy based you cant give up that draw.

Drog puts all the power at 3 mana at sorcery speed which isnt a good place to be.

August 8, 2016 3:08 p.m.

Colgate says... #6

Merfolks don't play Brainstorm and their creatures are pretty "synergy based" too.

August 8, 2016 4:49 p.m.

Dark_Midget says... #7

Yeah, Spirit of the Labyrinth would shut off any use of Bygone Bishop's clue tokens (A lot of my creatures are lower cost).

I dunno. Drogskol Captain seems to be a huge staple in Spirits. Both for the +1/+1, and the hexproof for all of my creatures at once. With Rattlechains, he could also very well have flash, were it my mana warranted.

I'm just not a huge fan of the Batterskull + Stoneforge Mystic idea. It kind of goes away from what the rest of the deck does, and includes things that aren't really related to spirits. Also, Stoneforge is about $17 online... not really a fan of that haha. Were it an equipment deck, sure.

Maybe Favorable Winds could help with the strength of my creatures?

August 8, 2016 6:04 p.m.

MollyMab says... #8

Colgate They have Silvergil Adept. They can cheat on mana much easier with AEther Vial because of the 12 2 mana creatures plus image if they play it. They have lands that work well with their lords letting them put down 5 points of power with a lord and mutavault. They can get the free wins off True Name. The older lists before Truename etc ran the 3 mana draw 3 enchantment.

Goblins were a synergy based deck and they had Matron and Ringleader and stuff to generate the value and their lord effects come with a mana reduction and haste bonus.

Elves are a synergy based combo deck and they have Green Suns Zenith. Elvish Visionary+Wirewood Combo. The ability to get free wins off the back of Natural Order.

Right now Spirits has no in built way to get CA, or draw into more threats so a card like Brainstorm helps you see your Rattlechains and spell quellers when you need them. I would just play it as a UW Tempo deck with access to useful flyers, some with flash. Try and blank removal 1 for 1 with rattlechains while gaining board presence.

August 8, 2016 6:17 p.m.

Dark_Midget says... #9

Oh okay :) So you recommend just keeping up creatures and trying my best to hold the board with flyers and possibly some removal? Was thinking of putting Unsubstantiate in. Helps with temporary countering as well.

August 8, 2016 8:39 p.m.

MollyMab says... #10

Are you sure you want this for legacy? A lot of the cards you are suggesting at modern playable at best.

Legacy is a format of turn 1 kills, incredible powerful synergistic piles of cards, locks and efficency. Eldrazi were the last big shake up only because they got to play 14-16 sol lands and 4/4s who thoughtseize.

August 8, 2016 8:59 p.m.

Dark_Midget says... #11

Ah! Perhaps I should have changed it to Modern, I suppose. But Modern cuts out some older cards I'd likely use. It's more of a Casual, I suppose. Like, mostly played with friends, not for tournaments.

August 8, 2016 9:18 p.m.

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