Prison deck idea!!! (No fun whatsoever!!)
Modern Deck Help forum
Posted on July 24, 2016, 6:51 p.m. by magicarp03
So here is the basic gist of the deck:Turn one: land, cast Duress.
Turn two: land, Gitaxian Probe to make sure you're safe, then cast Isochron Scepter pitching Silence.
turn three: land. If you're not playing against tron, cast Grand Abolisher.
turn four: IDK, just leave two mana floating for Isochron Scepter
You could also play Angel's Grace to screw your opponent
Randomdeath says... #3
Sounds decent but the weak point is gonna be instant speed hate, paths, Abrupt Decay and what's the back up plan if your opponent have hate in hand? And secondary what's gonna be the win con?
July 24, 2016 8:22 p.m.
Randomdeath has a point. The only thing you could do is splash black for hand distruption, and now you need an expensive mana base.
You're also weak to burn, such as Lightning Bolt.
EDIT: Forgot about your T1 Duress
July 24, 2016 9:08 p.m. Edited.
CanadianShinobi says... #5
That sounds like far too many pieces to be effective.
July 24, 2016 10:30 p.m.
T1: Plains, exile Simian Spirit Guide, Isochron Scepter + Silence
T2: Plains, Grand Abolisher, hopefully have another SSG in hand to start the lock down on their upkeep
Or bump those up a turn, and have:
T1: Swamp, Thoughtseize/Inquisition of Kozilek to clear the way
Homura_Akemi says... #2
Then do you just swing for 10 turns?
July 24, 2016 8:19 p.m.