Any Validity to this Combo?

Modern forum

Posted on May 2, 2014, 2:31 p.m. by mercurial_golem

Just thinking to myself "I like King Macar. I wonder what i could do with him.

So, Freed from the Real + King Macar, the Gold-Cursed + Springleaf Drum . Basicly, tap for a mana, untap him, exile creature, get gold token, Repeat as needed.

So, you're removing from game you opponent's creatures and getting mana ramp. Since neither Freed, nor Springleaf, care about haste, you can go ahead and work the combo without granting it.

Is it just too expensive to cast? Would it fit better in an EDH deck?

Darn... Not springleaf, Paradise Mantle .

May 2, 2014 2:34 p.m.

Hjaltrohir says... #3

This seems like a good idea. If you could build up consistency, add combo protection (counters such as Countersquall , Dissipate , Dissolve or Mana Leak and kill spells Hero's Downfall , Evil Twin , Doom Blade , Go for the Throat etc.) then it might work.

May 2, 2014 2:39 p.m.

The Paradise Mantle +Freed from the Real combos with any of the no-cost inspired effects: Daring Thief = take their good stuff, Disciple of Deceit = have the perfect hand, Oreskos Sun Guide = infinite life, Pain Seer = draw as many cards as you have life, Servant of Tymaret = instant win via life loss, Siren of the Silent Song = instant win via milling them out.

May 2, 2014 2:53 p.m.

EvenDryke says... #5

On paper I'd say it's slow, requires a lot of pieces and doesn't actually win the game.

Decks like storm and scapeshift wouldn't be upset.

That said, it could be pretty fun to play casually or at LGS level tournaments. I'd caution against building the deck around this combo for the reasons already stated, but I see no reason not to include it in a deck for fun.

May 2, 2014 2:56 p.m.

Ok so... Turn 1 Overgrown Tomb , Paradise Mantle , 1-drop mana dork.

Turn 2 Island , Servant of Tymaret

Turn 3 Freed from the Real

Turn 4 equip Paradise Mantle and win.

If a person could figure out how to get a 1 mana bump turn three for the equip action, you'd win turn 3.

May 2, 2014 3:10 p.m.

Oh, duh, you're dropping a land on Turn 3 too. It is a turn three insta-win.

May 2, 2014 3:11 p.m.

Rayenous says... #8

...You didn't play a lang T3... play one, and there's your equip cost paid.... start combo!

May 2, 2014 3:13 p.m.

Rayenous says... #9

Ninja'd!

May 2, 2014 3:13 p.m.

Rayenous says... #10

Siren of the Silent Song would also be good, as it's an alternate win-con with the same combo, and can disrupt their hand until you get all the parts.

Disciple of Deceit would also help you get the cards you need... keep a lot of 3 drops to get wither win-con creature or the Freed from the Real . - Use some Slaughter Pact as removal, and a way of getting, Paradise Mantle .

May 2, 2014 3:29 p.m.

meecht says... #11

May 2, 2014 3:30 p.m.

Rayenous says... #12

With a "bad" hand, you may still pull off...

T1 - Swamp , Springleaf Drum
T2 - Island , Disciple of Deceit - Tap Disciple of Deceit with for... anything, or nothing...
T3 - Untap, go start getting combo cards already.

May 2, 2014 3:36 p.m.

sigh so Basically, King Macar, the Gold-Cursed is too over-costed and under-powered for a wicked fast modern BUG infinite combo deck. Might as well swap him out for a Grand Architect and a Pili-Pala . Or go Legacy with Pemmin's Aura and Multani's Harmony

May 2, 2014 3:57 p.m.

aFriendlyAlly says... #14

It works. But with 3 card combos, there are other ones that go infinite with damage or cards, which is usually better. This is only creature removal.

May 2, 2014 3:58 p.m.

BLEATH says... #15

They don't have any sort of resilience at all. The king can take a bolt, but everything else listed dies to every single removal that any reasonable deck would run. Also, Melira-pod is just a better combo deck.

May 2, 2014 6:19 p.m.

BLEATH says... #16

My bad, even the king dies to bolt, lol.

May 2, 2014 6:20 p.m.

I suppose, one would need hexproof, regeneration, or counterspells to protect the combo, which would slow it down. the Servant has built in regeneration, but over priced.

May 2, 2014 6:42 p.m.

if you went really Legacy with it, i wonder if a person could get it to go off on turn 2 instead?

May 2, 2014 6:44 p.m.

sylvannos says... #19

Number one: summoning sickness, so no, you don't go off right away with Paradise Mantle . Earliest you can do is turn three if you decide to play Simian Spirit Guide or Mox Opal .

Number two: this doesn't do anything against control or combo.

Number three: Lightning Bolt .

Number four: For Paradise Mantle decks, Blistercoil Weird is faster and actually ends the game on turn two with its good draws.

Number five: Splinter Twin disrupts creatures in a much stronger fashion by tapping them down with Deceiver Exarch or Pestermite , then untaps and kills people.

This is a funny combo for kitchen tables, but it's asking a lot and relying on some pretty nut hands to do something mediocre.

Keep brewing, there might be something for King Macar, the Gold-Cursed in Standard or Modern, but going infinite to exile things every turn when Wrath of God works just as well isn't one of them.

May 3, 2014 4:12 a.m.

This discussion has been closed