Collected Conjouring, CoCo's weird cousin
Modern forum
Posted on Dec. 10, 2020, 4:07 p.m. by moo1234
So I've been trying modern recently, And I found this (should be) amazing card, Collected Conjuring. I thought people seem to like Collected Company so why not.
I have tried alot with this card, against just the Xmage AI, I have tickled it, attempted to drown it, burnt it and even tried to consume it and nothing works well enough.
If anyone could help that would be great
In anycase I think it's a cool card
psionictemplar says... #3
I've been brewing with this using land destruction spells. Just a thought.
December 10, 2020 4:24 p.m.
Flooremoji says... #4
I tried several versions, the best of which seemed to be a 4c Smallpox As Foretold deck but I'm not sure I'm happy with it.
A big part of the problem is that it's simply worse than collected company, not being instant speed (incredibly painful) and sorceies being much less flexible cards in general mean that it dosen't just go into any deck with 30ish 3 or less cmc sorceries. You won't find any deck that plays that many sorceries for good reason, but the card does have potential. Good luck finding it
December 10, 2020 4:40 p.m.
psionictemplar says... #5
I'd like to think that when you build with conjuring, your deck should be reasonable without it as well. This concept in itself almost makes playing cards outside the normal 2-3 colors you run risky. Flooremoji might be on to something with the As Foretold idea though.
December 10, 2020 5:08 p.m.
I play this in cEDH storm, but this is the modern forum, so that shouldn't be too helpful.
December 10, 2020 6:43 p.m.
Maybe it could fit into a temur shell with Thing in the Ice Flip. You get a lot of fun sorceries like Crashing Footfalls and Ancestral Recall, and Collected Conjuring could remove 3 counters from Thing in the Ice Flip all at once.
December 10, 2020 8:12 p.m.
Oh, and on the jankier end, Burst of Speed gives everything haste and lets you swing the same turn you drop or flip a couple of big bodies
December 10, 2020 8:14 p.m.
RNR_Gaming says... #9
Something along the lines of Savor the Moment and Stitch in Time with Wilderness Reclamation and some sort of planeswalker/value engine might be okay. Though with Uro pooping on just about everything its probably gonna be rough.
December 10, 2020 9:13 p.m.
Thanks everybody, when I have time I'll try the As Foretold and Ancestral Vision version and RNR_Gaming's idea. It's also nice to see more uro hate
Also Thing in the Ice Flip looks amazing here thanks I don't know how I hadn't tried it I might actually try to bring them together maybe mix in Fires of Invention not sure how well it'd work though, but looks fun
December 11, 2020 3:04 a.m.
UpperDeckerTaco says... #11
Card is not very good. It is a "sorcery" and only gets 2 "sorcery" cards...mind you, they have to be 3 CMC or less...Very underwhelming. It's too restrictive, and easy to beat. Not many 3 CMC sorceries are "winning games".
December 11, 2020 11:13 a.m.
Flooremoji says... #12
Just make sure to keep your sorcery count high, and a few sorceries that can get you back in the game if you start to fall behind.
December 11, 2020 1:25 p.m.
seshiro_of_the_orochi says... #13
I've been building Guided Passage. It's a card that needs very special deck building. It wants a good mix of card types, but it general needs cards that are good in any situation. This is what it shares with conjuring. Maybe try to build in such a way that CoCo "cascades" into general value or damage. This way, you won't get a combo win, but you'll get a enough value with each hit off of CoCo to grind out a win.
December 12, 2020 11:48 a.m.
seshiro_of_the_orochi says... #14
I'm looking through a list of possible cards
A card that might be pretty cool here is Contingency Plan.
December 12, 2020 12:01 p.m.
WOW that card is amazing alright I think I've built and finished a deck (but It says no decklists so that is just sad)
also seshiro_of_the_orochi I have to admire that dedication of looking at every possible legal card
December 12, 2020 4:09 p.m.
fatalzintomyum says... #16
UpperDeckerTaco Not many 3 cmccreatures just "win the game" on the spot, dont be ridiculous...oh, ok, nevermind
December 12, 2020 4:39 p.m.
seshiro_of_the_orochi says... #17
I think I might just have found some perfect cards for CoCo Jr.:
Nahiri's Wrath might be the best finisher option you have. And to draw enough cards to have it do lots of damage, See the Truth seems like made for this. We might be on to something here...
I kinda like where this is going.
Another possibly impactful card: Sanity Grinding. And for more value: Shreds of Sanity and Flood of Recollection. Also, there is a second Contingency Plan: Taigam's Scheming.
December 12, 2020 4:53 p.m.
MindAblaze says... #18
I know this is out of left field given the discussion but what are your guys’ thoughts on Whispers of Emrakul?
December 13, 2020 6:36 p.m.
Flooremoji says... #19
MindAblaze: It's really just too slow needing delirium to work properly. It's bad when you don't have it and when you do have it (really unlikley to ever have delirium in a deck with enough hits for cocon I might add) your opponent is unlikley to have hand. I stand by Smallpox as far as that sort of effect goes, much more devestating at every stage of the game and stacks better in multiples even if it hurts you.
seshiro_of_the_orochi I'm not seing how Nahiri's Wrath could finish your oppoenent off. Were you thinking it could hit opponents or is there something I'm missing? Sanity Grinding is really bad in any deck, but in a deck that is (at least, but probably more than) 2 colors and dosen't have mill as a main plan, it won't ever preform well.
I'm curious, why Contingency Plan? It's very mediocre unless your deck needs some weird combination of miracles + graveyard shenanagins. I would never want to see it on a cocon hit and wasting 2 mana and a card to make sure I hit something with cocon sounds like a losing proposition. Wouldn't it be better to just play good sorcery hits (that maybe interact with your opponent) rather than this?
December 13, 2020 6:53 p.m.
psionictemplar says... #20
Depending on which way the deck is built I can see some use in the contingency plan. When you think about it, it's surveil 5 and could be used to dig for answers if needed. Not amazing by any means, but card selection nonetheless.
I think the bigger decider for the deck and a lot of the sorceries is deciding between a control style plan or an aggressive plan. I prefer the aggressive route since most of the better sorceries conjuring would have access to don't really end the game, but rather prolong it. For me personally, I like land destruction since it's in color, and can help gain a tempo advantage that conjuring can put over the top (hopefully). This would probably need to be a temur-based shell in my opinion to apply the early pressure/speed needed to slow the ramp decks down.
If you wanted to try the control style, I can see a grixis shell with cards like Thoughtseize and Anger of the Gods. This would be where I think the contingency plan would probably be better. But I digress, this is where my mind goes with the idea.
But then again, there's the idea RNR_Gaming suggested earlier with the extra turn spells. It may be viable, but I don't have a good feel for it.
I guess the tl:dr of it is figure out what you want the deck to do and choose your sorceries from there. After that, tuning will probably be a lot easier.
December 13, 2020 11:46 p.m.
Alright can anyone come up with good sideboard options for the deck
December 14, 2020 2:11 p.m.
Tropical_December says... #22
It could fit well into a Narset, Parter of Veils deck. There's Collective Defiance which is interesting(can you escalate of a CoCo, Day's Undoing is great, Wheel of Fate is a bit tougher. As Foretold works great with Wheel and with the deck mostly capping off at three cmc. Flame Slash, Pyroclasm and all the three cmc three damage variants should be enough to tie over until mid game. Counterspells feel awkward in such a deck, but you probably have to play them one cmc counters should probably be prioritized for As Foretold and keeping things off the board early. Is Disrupting Shoal playable? What about Force of Negation? Opt and Serum Visions are no brainers, what about Sleight of Hand. Do you think Blood Moon can find its way in?
December 15, 2020 2:23 p.m.
interesting, ideas.
Considering I've already made it3 colours Blood Moon will probably harm us alot. Love Narset good idea. I personally don't like wheel effects unless your certain you can benefit off them more than your opponents. I do like the look of Disrupting Shoal though
December 16, 2020 1:03 p.m.
UpperDeckerTaco says... #24
fatalzintomyum bro what are you even talking about. Uro does not win the game on the spot. Great creature, yes. But doesn't win the game the moment it's cast or put into play. And the reason why CoCo is so good, is because you have the ability to continuously put pressure on an opponent even after a board wipe due to CoCo's instant speed. It gives decks that rely on combat and creatures a way to fight through the more interactive decks.
Name a sorcery that is 3 mana or less, in the modern or historic format that you would want to hit for 4 mana, at sorcery speed, all the while you're just getting your absolute face beat in??? What? 2 removal spells? And even then, most of your removal in your deck should be instant speed, except sweepers, and sweepers are just generally better than this garbage.
In a CoCo deck, you run a critical mass of creatures to ensure you hit 2 creatures off of CoCo every time, so somewhere upwards of 27 total creatures or more.
In this pile of garbage of a card, you would need to run just as many sorceries...which seems like a very useless deck to me.
But this is just the "spike" in me...I have never been one to say, "I am going to play this deck because I just want to have fun and not win". Sorry bro, you don't play games to not win. Yes, have fun, but at least attempt to win.
December 16, 2020 5:20 p.m.
UpperDeckerTaco Yes but it's not 1 Sorcery it's 2 sorceries, I'm not trying to fashion a top tier deck here just one that works.
There're alot of powerful sorceries for less than 3 mana
I don't think I'd be willing to pay 4 mana for a 3 mana creature anymore than an instant or sorcery
also sorceries have an immediate impact after they do what they do, creatures on the other hand might come down and just fizzle
I don't think the card is better than CoCo sr it's just worth looking at considering how similar. Something that isn't top teir can still be playable
December 17, 2020 2:40 p.m.
fatalzintomyum says... #26
UpperDeckerTaco Yes, I must admit that Uro does not "win the game on the spot", but I struggle to think of someone looking at my last post and not thinking that it was at least somewhat in jest. However, I must say that if most comments had the same tone as this gem that you have contributed, it would not be possible to write joking comments at all, for instead of provoking a chuckle they would provoke confusion and anger from everyone. I think that the main issue with Collected Conjuring has been brought up pretty well in taco's comment, though perhaps rather rudely. It does not contribute to the board, but that would be fine, if you did not have to devote so many deck slots to what it could hit. However, I think that it is a nice insight into a not very loved card type, as instants are much preferred. So in a temur build the following might be cool. You will want Bala Ged Recovery Flip perhaps, to get back collected conjuring. You will want either a token production card, such as, just pops to mind, Goblin Gathering, or something like Exhaustion to slow down your opponent. Something like Invade the City can also give you a body to rival many other creatures on the battlefield. Pieces of the Puzzle or the other card that doesn't mill stuff could both be fun options. You have exceptional land destruction, so that might be a way to go, but even Cleansing Wildfire off of a conjuring does draw a card. One cool wincon, though it might be tricky, is Sylvan Awakening which is best to have in your hand, as it should wait until later. You also have a selection of red boardwipes. I might advise trading out green for black possibly to have sorcery speed removal thats actually pretty good. Never/Return I believe is a good one.
December 18, 2020 9:11 a.m.
fatalzintomyum says... #27
With black in the deck you get Never/Return as well as Grim Tutor, maybe fetching another Collected Conjuring. Inscription of Ruin in dreamland can be cast with kicker off of conjuring, but it still has two relevant options, killing tarmogoyfs and shadow cards. Pain's Reward is very risky, can draw tons of cards, but I would play it in a deck that can consistently have your opponent be at less life or have pressure on the board. Pelakka Predation Flip is kind of a freeroll, so that might be an option. Waking Nightmare effects might be too slow. Though the most value might seem to be accrued though getting 3 cmc cards, this is not as ruling as it is with coco. Thoughtseize is excellent hand destruction and has proven itself. Collective Brutality is just another way to sweeten the two for one. Night's Whisper and its ilk can be good, but better than the blue card draw? It would take testing to tell.
December 18, 2020 9:31 a.m.
MindAblaze says... #28
I’ve been goldfishing with the Smallpox/Kari Zev's Expertise line of play. Some instant speed spot removal at one or two mana, and maybe a blocker sku, and you should have a good start to the game. A few Thoughtseizes and away you go
December 18, 2020 8:42 p.m. Edited.
fatalzintomyum says... #29
Another card that I am not sure has been mentioned but is pretty vital in really any deck playing this... See the Truth now is that a payoff or a solid 2 mana digging speel. I have no idea but I think tis both.
December 18, 2020 10:33 p.m.
fatalzintomyum says... #30
Angrath's Rampage seems like just a very solid hit. If I see a decklist I will test if and send back results. Doublecast is fun, and is really just the best version of anything else to cast. Good card? Not really sure. Dreadbore is very good, maybe better than rampage. Feed the Swarm is coming for its place in the sb. Merchant Scroll is so close to being busted in this deck, even if it only hit conjuring, but no. Pyroclasm seems castable just normally but other thaan that is worse than our other removal. Take Inventory these "straight up worse" cards are not bad in our deck. I'm considering the best version of this deck Grixis by now. Wrangle hits a lot of modern creatures and works with Smallpox though I'm not sure how I feel about that combo myself.
Please someone create that decklist for me.
December 18, 2020 10:48 p.m.
I thought the forum rules said no decklists or I've already made 2
December 19, 2020 9:02 a.m.
moo1234 the rules are that I can't type a list of cards like: 1 Tamiyo, Field Researcher. But it's fine to link a deck like Tamiyo Bant Control
December 19, 2020 10:24 a.m.
psionictemplar says... #33
Hey everyone, I just wanted to check in with everyone who decided to build with conjuring and see some decklists. Here's mine Your deck is on fire.
TriusMalarky says... #2
CoCo is instant speed. CoCo Jr. is sorcery speed. Also, you need sorceries that do enough to be worth playing on their own.
I'd recommend some sort of RUG control list. Anger of the Gods and friends can control the board, Ancestral Vision fills your hand up, and Crashing Footfalls gives you a win condition that doesn't die to your wrath effects.
Kari Zev's Expertise is good for dumping some of your suspend cards out of your hand and also stealing something like Uro and hitting extra hard.
Of course you have cards like Serum Visions and Flame Slash as general use sorceries, mostly to buff out your number of hits. See the Truth is Anticipate at worst or another draw 3 at best. Run Snappy to get the most value out of it.
A couple Cultivates are worth considering. Mana dorks are also pretty good, they can get you to your 3-drop sorceries early.
December 10, 2020 4:22 p.m.