Colour Splashing for Tron
Modern forum
Posted on May 3, 2015, 5:20 a.m. by bwubbq
As the title suggests, what benefits (cards specifically) would you get if you splashed red in UW Tron and do they remotely out weight the wonky manabase?
well that explains tron well to me, however if I wanted to brew another version of Tron with the base of U/W splashing red, what would i get out splashing red into that particular deck if anything?
May 3, 2015 5:52 a.m.
Basically nothing. You simply would be better off just playing /
/
Control or midrange at that point. The manabase would be far less complex, your deck would be way less clunky and simply operate more smoothly.
The big reason that /
splashes for the red so it can play effects like Pyroclasm and Firespout to deal with the aggro decks that would normally just walk all over them.
/
Gifts Tron just doesn't need that. Instead you play Wrath of God, Supreme Verdict, Day of Judgment, and sometimes All Is Dust alongside Timely Reinforcements to stabilize. I'm not at all sure why you're wanting to splash the red but its simply not needed
May 3, 2015 6:20 a.m.
Pretty much as above. Red adds very little to a Tron deck that already has access to sweepers.
May 3, 2015 6:40 a.m.
manwe.sulimo says... #6
I combo-heavy metas Slaughter Games in the sb can be a reason to splash red, no?
May 3, 2015 7:35 a.m.
manwe.sulimo says... #8
But with eggs (Chromatic Star and Chromatic Sphere) you can easily splash any colour
May 3, 2015 8 a.m.
That is situational. A less than optimal way of doing things.
May 3, 2015 8:02 a.m.
lemmingllama says... #10
Try Surgical Extraction instead, it can be very useful. It's also easily splashed for considering it's free.
May 3, 2015 10:18 a.m.
Surgical extraction only hits cards in the GY, therefore if it's a combo like twin that only needs a single casting to go off then it's not that fantastic.
May 3, 2015 10:20 a.m.
You can only splash Slaughter Games into a Gruul Tron deck that has a Llanowar Wastes somewhere in the 75 to be fetched with Sylvan Scrying or Expedition Map. Generally, RG Tron is the fastest and most consistent but also the most fragile. It remains the best option for competitive events. Slaughter Games was really only a relevant sideboard card back when Scapeshift was everywhere because Dig Through Time was legal. Today, I wouldn't recommend running Slaughter Games in any Tron build really. The sideboard has more important needs.
May 3, 2015 11:23 a.m.
VampireArmy says... #13
There used to be a ur tron build focusing on Through the Breach and tempoing the opponent.
May 3, 2015 11:27 a.m.
VampireArmy, I believe that is actually one of the oldest archtypes for Tron in modern. I think it was adapted from the Legacy 12 post strategy, before people realized it wasn't as good as Red Green or just Blue alone. Through the Breach hasn't seen high level tournament play in Modern Tron in at least 2 years, but you are definitely right I remember when I had that build.
May 3, 2015 11:30 a.m.
VampireArmy says... #15
Not saying it's a competitive viable build, just that it existed :P
May 3, 2015 11:31 a.m.
So i guess i'm coming to an understanding that splashing a 3rd colour in tron is most likely a no go area coz a third colour doesn't provide much of a gap filler in main or sideboard.
iLikeDirt says... #2
Well typically,
/
Gifts Tron doesn't ever splash red, assuming I'm reading your question right.
There's basically 3 versions of Tron that run around:
The aforementioned Gifts Tron which is
/
. It plays like a midrange combo deck with stuff like Remand and Path to Exile as back up to protect itself in the early game, and then mid/late game it wins off of a Gifts Ungiven reanimator package. IMO, best against a good chunk of the field.
Mono-
Tron. Classical control deck that uses Tron for win-cons basically.
May 3, 2015 5:48 a.m.