Eidolon of the great revel

Modern forum

Posted on Feb. 19, 2015, 8:13 p.m. by AcidZephyr

Maybe someone can open my eyes, but I am not seeing why Eidolon of the Great Revel is played mainboard in burn decks. Nearly all of their spells are converted cost 3 or less, they are burning themselves for no reason

quesobueno123 says... #2

But it also burns whoever they are playing against as every deck in modern runs spells with cmc 3 or less and burn does not care about there life total as long as they win.

February 19, 2015 8:16 p.m.

PValBlanc says... #3

Most spells in modern are cmc 3 or less. So eidolon burns your opponent as much as you, but because you are a burn deck, you are taking their life total down faster than they are taking yours. Burn is a race. It doesn't matter if you lose life, as long as your opponent is losing life faster.

February 19, 2015 8:17 p.m.

Because it's broken as hell at forcing your opponent to race you because you're going to do more damage to their face with burn spells, Monastery Swiftspears and Goblin Guides than they are going to do to yours.

February 19, 2015 8:18 p.m.

GlistenerAgent says... #5

It does more damage than any spell in your deck, and at the very least deals them two while taking a removal spell out of their hand.

If you're at 1 and they're dead, you won the game.

February 19, 2015 8:33 p.m.

InnerFlame says... #6

It's probably the second best card in the deck next to Lightning Bolt.

Modern decks typically have a very low curve; therefore, your opponents deck will be mostly comprised of spells that cost 3 or less, meaning they can't really play anything or they get burnt...usually multiple times. Second, yes all cards in burn decks cost 3 or less, but they also all do 3 or 4 damage. You might be getting burnt for 2, but you're dealing 3 or 4 so you're still going to have more life than the opponent...and that's without attacking. So in reality, the burn that your taking really doesn't matter. Finally, it makes control completely useless. They can counter all your burn spells, but it's still going to do 2 damage to them. They can remove your eidolon, but they took 2 in the process and now have less to get rid of Goblin Guide or Monastery Swiftspear.

So in short, you're dealing more damage to them, and them to their selves, to have it matter,

February 19, 2015 8:55 p.m.

AcidZephyr says... #7

Thank you for the clarification everyone

February 19, 2015 9:15 p.m.

Tiktacy says... #8

Basically, eidolon at its absolute WORST gets rid of a CC card from your opponents hand AND damages them for 2. Its like thoughtseize except your opponent takes the damage and not you. At its best, your opponent gets roflstomped into the ground by its powerful 2/2 body hitting them each turn they spend trying to dig for answers, the most I've ever gotten out of eidolon was 10 damage in a game, and I average about 4 with it.

Eidolon is good because it does something the moment it enters play, similar to Stoneforge Mystic in that once it comes out, the damage is already done. It has a 2/X body similar to Dark Confidant, and it functions as main deck hatred similar to Deathrite Shaman.

That being said, Eidolon of the Great Revel is a good example of how to make a card really really good without making it broken as crap like Deathrite Shaman is.

February 19, 2015 11:59 p.m.

JexInfinite says... #9

Eidolon of the Great Revel is an amazing card. It literally gives to fun to everyone. Symmetrical cards generally are the most fun, and Eidolon will punish everyone for playing cheap spells. Why wouldn't you want a Dismember costing more life, or a counterspell shocking them, too?

February 20, 2015 3:48 a.m.

Femme_Fatale says... #10

Don't forget, you have to KNOW how to play Eidolon of the Great Revel. You don't dump him down as soon as you can, you dump your hand first and play him last and let your opponent burn themselves out by trying to play around it. It can stall them long enough for you to replenish your hand and finish them off.

February 21, 2015 9:50 p.m.

You almost always play him on turn 2. Damage you deal to yourself doesn't matter except in the mirror.

February 21, 2015 9:51 p.m.

Femme_Fatale says... #12

That has so far always killed me GlistenerAgent, no matter which deck I play against.

February 21, 2015 10:41 p.m.

Tiktacy says... #13

You definitely DO NOT want to almost always play him on turn 2, he is a turn 3-4 play after they waste their creature control cards on your goblin guides and swiftspears.

February 22, 2015 1:18 a.m.

quesobueno123 says... #14

Always play him turn two. He has been in my burn deck since he was printed and I win 95% of the games he resolves on turn 2 I win, you just play around him being there.

February 22, 2015 5:52 a.m.

This discussion has been closed