Freakin bloodbraid company.....

Modern forum

Posted on May 21, 2015, 1:49 a.m. by EmblemMan

Collected Company is the new Bloodbraid Elf i swear this card is insane in modern and I feel like its gonna bring about Supreme Verdict control to be popular people need board wipes and counters to beat that card or they just get destroyed. I could just be the worst magic player ever but this is my prediction....also itll probly hit 15 dollars.

kmcree says... #2

Really? I haven't found it to be that strong. I've seen people whiff on it plenty of times. And really, as long as you have removal or creatures to trade, its not a big deal. They can only pull CMC 3 or lower creatures. Its a good card, but certainly not format warping.

May 21, 2015 1:56 a.m.

EmblemMan says... #3

thats the thing though tarmogoyf and other smaller costed creatures can be bigger than your four mana siege rhinos plus it being at instant speed lets you get them whenever you want which is very relevant I would not be saying all this if I have just never beaten the card in modern lol plus it and eternal witness work very well together

May 21, 2015 1:59 a.m.

kmcree says... #4

Its a good card, sure. But I don't think its format warping. Its not nearly the card BBE was in its heyday. I still think Chord of Calling is better, and certainly more consistent.

May 21, 2015 2:03 a.m.

EmblemMan says... #5

Chord is slightly more consistent but alot less underpowered the high cost to get one small creature really doesnt get you aahead from behind and I wouldnt necessarily call it format warping but people also called siege rhino bloodbraid rhino where as this is much closer of a card to bloodbraid elf and I think will spawn a new deck that will take up alot of the meta until it is beaten

May 21, 2015 2:06 a.m.

kyuuri117 says... #6

The issue with "needing board wipes" is that the creatures that the Abzan Company player is dropping into play are Kitchen Finks, Voice of Resurgence and Eternal Witness. So yea, verdict is useless vs. two of those, and the third just gets the company right out of the yard. Or whatever else you want back.

May 21, 2015 2:15 a.m.

kmcree says... #7

I actually think Siege Rhino is format warping. I wouldn't be surprised at all to see it get banned. Coco is, in my opinion at least, a balanced card. Yes, it can provide good card advantage, but it requires you to build your deck around it to really maximize the effect. Its not something that can just be thrown into a deck. Rhino, on the other hand, slots perfectly into just about any Junk deck. It basically broke Pod, and Junk is still a huge portion of the meta. I think R&D really screwed up there. Just my 2 cents though.

May 21, 2015 2:20 a.m.

kmcree says... #8

@kyuuri117: and that's where Anger of the Gods comes into play.

May 21, 2015 2:22 a.m.

kyuuri117 says... #9

It's not like many decks play enough red to support double red. Splinter twin yea and maybe Jund but... still, it's not like they're running more than 2 in the sideboard. Still gotta draw em.

May 21, 2015 2:23 a.m.

kmcree says... #10

I'm just saying that, according to his logic, control would become a thing again. And that control variant would most likely be some sort of UWR, and running Anger would definitely be part of the equation.

May 21, 2015 2:25 a.m.

xlaleclx says... #11

The things is that collected company is instant speed and play around board wipes and counterspells very easily so UWR is obviously not the answer to CoCo.

May 21, 2015 3:48 a.m.

notamardybum says... #12

May 21, 2015 6:26 a.m.

Maltanis says... #13

We'll even at instant speed you can counter it.

If it does pick up that much speed then Anger of the Gods could definitely get some game in alongside any other exile type cards.

Siege Rhino is not format warping. It's a 4 drop efficient creature. People just dislike it. It's got no protection and isn't exactly a "drop and win" card. It needs set up and additional presence to win a game.

Birthing Pod was banned because it was the central card that allowed the deck to go from 0-60 with no worry about colour requirements.

Junk decks now just run the most efficient removal and best value creatures. Even if you took Siege Rhino away the deck would still be super good and another creature would be found to replace him.

May 21, 2015 6:26 a.m.

branston567 says... #14

CoCo often requires an opponent to take a turn off and can therfore be easily played around, if they have four mana open hold that Remand or Mana Leak, don't attack into it and wait to see what they get off of it, CoCo is definitely strong yes but not format warping. Can we please stop calling for bans on all good cards! (I personnally believe that Bloodbraid Elf could easily be unbanned)

May 21, 2015 6:28 a.m.

ChiefBell says... #15

CoCo fetches cards that are themselves vulnerable to removal and don't actually swing for that much damage. It's also super counterable and easy to screw up. I have not yet played against a single CoCo deck and thought 'this is actually good'. They're usually a mere shadow of what pod used to be. If you are not prepared to defend your side of the board with counterspells / efficient removal / or big scary creatures then you should not be playing modern. End of argument. All that CoCo does is give a lacklustre set of creatures some acceleration.

Also, an almost vanilla creature that costs 4 mana is not close to format warping in a format where many decks can have the game completely won that turn. To clarify: siege rhino spells doom to aggro and smaller midrange decks if they can't get around / win before it lands BUT it does nothing to hinder control or combo. Just because it irritates your favourite archetype does not mean it warps the ENTIRE format.

May 21, 2015 6:35 a.m. Edited.

JexInfinite says... #16

ChiefBell People are definitely overvaluing Collected Company.

Birthing Pod from Kitchen Finks into Siege Rhino was insane, but CoCo into Kitchen Finks and Anafenza, Kin-Tree Spirit is just good value, not game-breaking.

I feel comfortable playing against CoCo, because I have so many ways to screw with the fragile combo. Bad aggro + fragile combo =/= good deck.

May 21, 2015 7:04 a.m.

kengiczar says... #17

Grafdigger's Cage? If you really wanted you could use Trinket Mage to get it.

Also the cage really hurts Snapcaster game one against many other decks. Huzzah! No more Snap-Bolting.

Personally my deck would hate this as I use snap to flashback Silence like a champ, holding off Goyfs until turn 5 with ease but if I wasn't on the super tempo plan I would certainly give the Cage a shot in the side in case I run into one of these combo decks.

May 21, 2015 7:42 a.m.

EmblemMan says... #18

The only thing I dont agree with is that people dont realize what shell this card fits the best in and I think it would out show abzna aggro or the wilt leaf abzan because its just a better way to get every creature you play out except wilt leaf Im not saying I disagree and Im not saying the card is overpowered im saying the card is very good and I expect it to see alot of play in the coming months

May 21, 2015 8:35 a.m.

ChiefBell says... #19

Well your original post said "people need board wipes and counters to beat that card or they just get destroyed".

That is not true.

If you had said "people will need board wipes and counters to beat that card or they may just get destroyed, if it finds the right archetype", then THAT would have been a prediction.

But as it stands right now, it is not good. And it will probably never be good due to its cmc clause.

May 21, 2015 9:53 a.m.

Femme_Fatale says... #20

CMC clause is definitely a big issue, if it was 2 power, then all the same creatures can still be used, just that you now have a much larger card pool. Think Sower of Temptation, Hornet Queen, Huntmaster of the Fells  Flip, Duplicant, Kalonian Hydra, Master Biomancer, Mulldrifter, Prime Speaker Zegana, Progenitor Mimic, Solemn Simulacrum, Windborn Muse ... and many more as I list off a bunch of cards pointlessly. Then you need a minimum of 22 creature cards in the deck for CC to work. It also functions like Dig Through Time for green decks, meaning it helps you search for answers, not aggro. Dropping 2 2/2's or something like that doesn't really get you anywhere against midrange, especially when that advantage is on a 4 drop so that doesn't do you any good against aggro or combo.

Combo is the first thing people are trying with CC, then aggro shells, then hatebear shells. Once someone finds a reliable Collected Melira list, then it might see more competitive play. We'll always see it in aggro shells as that is their new topdeck fuel, and hatebears is going to try and work around CC to see if they can utilize the dig for easier finding of answers to decks.

It's a new card, give it time for it to break in or out.

May 21, 2015 1:46 p.m.

Snake_Oil says... #21

Well it works for me in Allies and Stompy. Not broken to hell, but a nice trump card.

Not a replacement for pod by any stretch of the imagination.

May 21, 2015 3:19 p.m.

kengiczar says... #22

Hm I want to cast Collected Company in response to somebody cracking a fetch and get Leonin Arbiter when they can't pay to search...such hatred.

May 21, 2015 8:01 p.m.

This discussion has been closed