merfolk 1 drop / landbase
Modern forum
Posted on Jan. 21, 2014, 10:41 p.m. by xzavierx
since the idea of merfolk is basically to win by turn 5 with a blitz strategy... I was thinking 1 drop Cosi's Trickster and Ghost Quarter may be a better control combo than Cursecatcher and Tectonic Edge as seen in most merfolk deck lists.
Obviously the con would be losing some control options with cursecatcher.
thoughts?
yea that was my thought process. i'd use 4 Seachrome Coast and Wanderwine Hub so i dont have to deal with anything coming in tapped.
it would let sideboard open up options like Rest in Peace and such too
January 21, 2014 11:03 p.m.
I'm interested to see it when you put it on here. Link me.
January 21, 2014 11:05 p.m.
InconspicuousPotato says... #5
Seems like it could work pretty well. It would also allow for Sygg, River Guide in the SB. I think 4 Wanderwine Hub and 4 Hallowed Fountain would be better for fixing than Seachrome Coast and Wanderwine Hub . And you could play Path to Exile as a better removal spell in place of Vapor Snag as seen in most mono-blue lists.
January 21, 2014 11:25 p.m.
I think the Seachrome Coast would be more appropriate. Fish is a fast enough deck that they'll come in untapped when it really counts.
January 21, 2014 11:26 p.m.
InconspicuousPotato says... #7
It's also a fast enough deck that 2 life won't matter. Both of them would probably work fine, and coast is cheaper. But personally I prefer Hallowed Fountain .
Jay says... #2
An interesting strategy. Splashing W for Path would make for some interesting tricks, too.
January 21, 2014 10:54 p.m.