merfolk 1 drop / landbase

Modern forum

Posted on Jan. 21, 2014, 10:41 p.m. by xzavierx

since the idea of merfolk is basically to win by turn 5 with a blitz strategy... I was thinking 1 drop Cosi's Trickster and Ghost Quarter may be a better control combo than Cursecatcher and Tectonic Edge as seen in most merfolk deck lists.

Obviously the con would be losing some control options with cursecatcher.

thoughts?

Jay says... #2

An interesting strategy. Splashing W for Path would make for some interesting tricks, too.

January 21, 2014 10:54 p.m.

xzavierx says... #3

yea that was my thought process. i'd use 4 Seachrome Coast and Wanderwine Hub so i dont have to deal with anything coming in tapped.

it would let sideboard open up options like Rest in Peace and such too

January 21, 2014 11:03 p.m.

Jay says... #4

I'm interested to see it when you put it on here. Link me.

January 21, 2014 11:05 p.m.

Seems like it could work pretty well. It would also allow for Sygg, River Guide in the SB. I think 4 Wanderwine Hub and 4 Hallowed Fountain would be better for fixing than Seachrome Coast and Wanderwine Hub . And you could play Path to Exile as a better removal spell in place of Vapor Snag as seen in most mono-blue lists.

January 21, 2014 11:25 p.m.

Jay says... #6

I think the Seachrome Coast would be more appropriate. Fish is a fast enough deck that they'll come in untapped when it really counts.

January 21, 2014 11:26 p.m.

It's also a fast enough deck that 2 life won't matter. Both of them would probably work fine, and coast is cheaper. But personally I prefer Hallowed Fountain .

January 21, 2014 11:43 p.m.

This discussion has been closed