Modern Land Destruction
Modern forum
Posted on May 1, 2015, 3:10 p.m. by UnleashedNewt
How viable is land destruction in Modern? My local FNM is now going to have Modern in addition to Draft and Standard. I have never played Modern, but wanted to give it a shot. I have often considered playing a LD list, but never made one so I figured this would be my chance. I am not looking for the most competitive decklist, but would like something that isn't going to get steamrolled everytime either. Any suggestions?
FAMOUSWATERMELON says... #3
Gruul is definitely the way to go. Stone Rain,Roiling Terrain, Mwonvuli Acid-Moss, Creeping Mold are all good.
May 1, 2015 3:25 p.m.
It depends on your meta, rather than land destruction, Blood Moon facilitates enough time to build proper land destruction resources. Blood Moon doesn't do great against mono-colored decks sadly though. The best meta for land destruction is the meta where Tron is king. Tron dies to land destruction, in the most hardcore way possible.
I don't have a list for you, but Fulminator Mage, Sowing Salt, Avalanche Riders, Goblin Ruinblaster, Molten Rain, and Poison the Well.
Going into different colors gives you nice things, Rain of Tears, Black Discard, Mwonvuli Acid-Moss, and Acidic Slime (yes there are more).
May 1, 2015 3:27 p.m.
FAMOUSWATERMELON says... #6
ChiefBell Include a beater or two (easy in gruul colors) or with 4x Roiling Terrain.
May 1, 2015 3:28 p.m.
FAMOUSWATERMELON says... #8
That's definitely an option. There are others though.
May 1, 2015 3:42 p.m.
As a win con, I think you want to deal like 2 dmg here and there. 2 dmg from Molten Rain, 2 dmg from Avalanche Riders, which at last might end up with a Deus of Calamity. It should give the opponent enough DMG.
However, what does a LD deck do the first 2 turns? All LD spells cost 3 or more mana...
May 1, 2015 3:47 p.m.
Green/Artifact Ramp
Green ramp into Darksteel Forge + Mycosynth Lattice + Creeping Corrosion.
May 1, 2015 4:01 p.m.
Rhadamanthus says... #11
Magnivore could be an interesting win condition since most LD is sorcery based.
I would recommend Tarmogoyf since you're likely to be playing green, but you say you're just getting into Modern so... never mind.
May 1, 2015 4:34 p.m.
With the Arbor Elf + Overgrowth combo, you could have Mycosynth Lattice down on turn 3 and with 2x Arbor Elf you could have Darksteel Forge down turn 4. Turn 5 one-sided total board wipe with Creeping Corrosion. Might not be super consistent, but man would it be satisfying.
May 1, 2015 4:44 p.m.
The benefit of a build like this is you could run mono-green stompy as your fallback in case the combo doesn't come up. Not the best for Modern, but it's effective enough and easy for someone new to play.
May 1, 2015 4:49 p.m.
Dingus Egg is a little pricy, but with a ramp card it can come down turn 3. You probably won't start the real aggressive LDing till turn 4 anyway.
May 1, 2015 5 p.m.
KillDatBUG says... #16
I have a better idea, guys.
Why don't we just forgo these silly combos entirely and just play a Blood Moon deck instead? Seriously though, Blood Moon just makes land destruction look so bad in comparison. Why bother devoting your entire strategy around LD when you can just play Blood Moon in your Splinter Twin deck with next to no effort required? Yes, it's possible for your opponents to play around Blood Moon with certain decks, but there are just a slew of other decks out there that simply can't beat that card, sideboard or no.
May 1, 2015 5:07 p.m.
Because that is not what the OP requested and because plenty of decks can play around it.
May 1, 2015 5:20 p.m.
i feel like Stormbreath Dragon and or Huntmaster of the Fells Flip would be good threats in a gruul list. also, Rancor to turn your birds and elves into threats.
May 1, 2015 5:52 p.m.
There's always Spreading Algae + Urborg, Tomb of Yawgmoth. Throw in some Smallpox and Bloodghast and Life from the Loam and you've got the start of a deck.
May 1, 2015 6:40 p.m.
JexInfinite says... #20
Fulminator Mage is a requirement. He's expensive, but a requirement. The problem with LD is that you play individually decent cards which have little synergy with each other.
It's probably better to play a red control deck with land destruction, sweepers, and burn spells. LD heavy Skred seems like the way to go.
May 1, 2015 11:22 p.m.
OtakulordAndrew says... #21
an option for a modern land destruction deck that works nicely in modern is jund land destruction running play sets of Fulminator Mage, Smallpox, Molten Rain, Detritivore, and a few copies of Goblin Ruinblaster, and Roiling Terrain. The deck ussually also runs Inquisition of Kozilek, and Thoughtseize for hand disruption while running Terminate, and Abrupt Decay for removal. Tarmogoyf usually shows up as a finisher while Scavenging Ooze and Huntmaster of the Fells Flip tend to show up in the sideboard.
May 2, 2015 12:52 a.m.
JaceArveduin says... #22
That's actually what I built as a way to get in, I started with a janky Mono-Red version, and it eventually evolved into this blight on humanity Craters For Everyone! The win-cons are either just burning them out, or just good ol' fashioned beat-down. I've actually won several games because they saved their counters for my sorceries, and realized they didn't have a way to take out the beasties.
For extra lulz, you can also add the Liquimetal Coating + Splinter combo, which will in fact strip their decks of basic lands.
ChiefBell says... #2
It won't do very well but a lot of the decks in the meta at the moment are fairly greedy (Tron, Abzan, Twin). If you ramp up with green and play LD in red you could do something.
May 1, 2015 3:21 p.m.