Modern Werewolves, is this a viable option?

Modern forum

Posted on Oct. 21, 2013, 12:49 p.m. by ZeeWTee

I'm interested in building my first modern deck and I got back into the game right around the time Theros released, so I missed out on the whole Innistrad block. Werewolves and vampires are my jam, however I am more interested in starting with a werewolf deck. What cards should I start looking for in order to make something semi competitive? I am already familiar with a few cards such as [c]Huntmaster of the Fells[/c], what else should I be on the lookout for?

MindAblaze says... #2

Two questions first; Are you talking FNM Modern, kitchen table Modern or tournament Modern and What is your experience with Modern like? Also, judging by the fact you've named a couple tribes I'd assume you lean towards aggro as your playstyle?

Modern is a diverse and powerful format. For a deck to break into the rankings it needs to be prepared to win by turn 4 or 5, and/or have a way to stop your opponent from doing so.

The inherent disadvantage to building a werewolf themed deck for Modern is the fact that you require someone to not be casting spells. In a format where the game is over so quickly that's asking a lot. That being said, I'm sure a midrange or control build using werewolves as a finisher could be possible. I don't think aggro wolves would be fast enough compared to stuff like Affinity

October 21, 2013 1:32 p.m.

ZeeWTee says... #3

@mindablaze! I'm talking FNM modern and you are correct, I do enjoy an aggro to midrange build. I'm currently most familiar with the standard format but I'm more interested in branching to modern. I have little to no experience with the format but it seems incredibly creative and fun with all the cards at your disposal. I guess I could forego the werewolves for something a little less cutesy if it's easier to get started in the format that way.

Standard format is cool enough for me, but I only have interest in the cards that I feel will have a long term presence in the game of Magic. I rather not dump hundreds of dollars into something I can't use in six moths

October 21, 2013 2:08 p.m.

shift says... #4

Under those ideals you can play a naya werewolves with Silence , Fog and Curse of Exhaustion to brick wall your opponent and flip your cards in the right times to gain advantage.

October 21, 2013 3:19 p.m.

shift says... #5

Oh and Moonmist to flip and prevent damage

October 21, 2013 3:20 p.m.

MindAblaze says... #6

Another fun way to play RG is to go the Liquimetal Coating route. Ancient Stirrings to dig for the LCs and/or lands, Fog works pretty well to slow them down, Ancient Grudge ...

Werewolf Ransacker  Flip is the particular wolf you'd use. Not only is it a decent beater (although a bit slow) but it burns face when it flips.

October 21, 2013 4:06 p.m.

This discussion has been closed