New Card - Myth Realised

Modern forum

Posted on March 12, 2015, 2:56 p.m. by ChiefBell

Now obviously this card isn't game breaking but I think it's pretty great. It may be good in something like Delver, or perhaps UWR control.

In some ways it shares certain characteristics with Tarmogoyf:

  • They both cost ludicrously little mana to cast.

  • They both become threats naturally over time, as you play the game.

  • For the most part, they both are removed by spells that cost either the same, or more mana. Granting no immediate tempo advantage to the opponent.

However on the other hand; this card takes time to get big, and therefore it gives the opponent time to plan. It can be ruined by any 'return to hand' effect. It's also a bad top deck.

What do you guys think? Modern playable? T1, T1.5, T2? Or just bad?

JWiley129 says... #2

Femme_Fatale already mentioned the elephant in the room with any permanent that's <= 3 CMC, Abrupt Decay. While removal is never a reason to not run a card, I feel like Abrupt Decay will greatly determine the playability of this card.

My other question, where does it fit? Could it fit in a Monastery Mentor build? How about B/W Tokens? It runs a lot of non-creature spells. Does Abzan even want/care about this type of effect? Or does this card need an entirely new archetype to be built?

March 12, 2015 3 p.m.

slovakattack says... #3

Bad.

Tarmogoyf typically enters the battlefield as a 3/4 or 4/5 on T3, with an expenditure of 2 mana.

To get to the same place, you will need to spend 14 mana. (1 to cast, 1 to animate, 12 to make it a 4/4.)

These cards aren't even remotely comparable.

Myth Realized does not become a threat naturally. It becomes a threat with the expenditure of mana. It costs very little to cast, but does nothing on cast, and provides 0 pressure.

March 12, 2015 3:01 p.m.

notamardybum says... #4

im not sure if it's modern playable, possibly in a urw delver? maybe even in uw control?

i do think this will be a bomb in standard control decks, possibly make jeskai ascendancy better

i really like this card. you will probably need a way to protect it, but it could also serve as a way to eat removal for a real win con? this card needs to find a home

March 12, 2015 3:02 p.m.

ChiefBell says... #5

So you're telling me that a delver deck that casts this T1 won't have a monster by T3 after they've cast all their Gitaxian Probes and other cantrips? To make this a 4/4 in modern you'd be, on average, spending 8 mana, but on occasion be spending something ludicrous like 1 or 2. Depends on the deck. There are decks that could abuse the hell out of this.

I realise it does nothing on cast and that's the massive downside. But to a tempo deck that just draws cards, plays burn, and counterspells. This becomes huge within a matter of even 2 turns.

It doesn't matter that this dies to removal. The card itself costs less than the removal spell - hence no tempo disadvantage.

March 12, 2015 3:05 p.m.

lemmingllama says... #6

I like Myth Realized in either B/W tokens, or in U/W/R Delver lists. This isn't the finisher that control decks want, but it's something that grows quickly alongside fast decks, and can help close the game after sweepers or other removal that typically plagues those decks.

In particular, B/W tokens could run these, then cut them for their additional Thoughtseizes and Inquisition of Kozileks that are in their sideboards against the combo decks. For the grindy matchups, this is a solid turn 1 play that will either eat removal and allow tokens to fight through, or the tokens eat removal and this kills some rhinos.

March 12, 2015 3:06 p.m.

ChiefBell says... #7

Like. A tempo or control deck wants to cast burn spells, cantrips, and removal. This gets big as you cast burn spells, cantrips and removal. It doesn't stop you doing what you want to do. In fact it actively encourages you to do it.

You shouldn't even think about mana invested in this card because it sort of isn't. Was control not going to cast that counterspell if myth realised wasn't on the field? No, it would have done anyway. You're not REALLY putting mana into it. You're just playing the game, and being rewarded for that.

March 12, 2015 3:09 p.m.

Tier 1.5 or 2 control might use this as a one or two-of. It works well as a finisher and, besides Abrupt Decay, it's decently hard to get rid of in a control shell (that said, Abrupt Decay gets rid of 70% of modern cards, so you can't really compare).

slovakattack The point of this card is that it comes in T1 or T2 and gets bigger naturally without you having to pay anything. In that sense, it's a two mana monster that can get bigger then Goyf.

March 12, 2015 3:10 p.m.

notamardybum says... #9

enter image description here

March 12, 2015 3:13 p.m.

slovakattack says... #10

Hmm... ChiefBell, I didn't see that you get counters on it when you cast non-creature spells. That's pretty cool. It makes U/W Mentor control much more interesting. I could def. see it as a 4 of.

March 12, 2015 3:14 p.m.

square711 says... #11

Is it me or did slovakattack completely skip the part where it says noncreature spells make this card bigger, rather than only paying ?

I'm totally with ChiefBell on this one. You just drop this on turn 1 and leave it there, then activate it when the enemy least expects it. If it gets removed, well, it's 1 for 1.

At first I was disappointed with this card, but that's because I was looking at it as the center of a strategy. As a secondary win con, it's fantastic. U/W/x control decks have ZERO reason not to run this.

March 12, 2015 3:16 p.m.

square711 says... #12

Heh, it seems I was right. The first ability is exactly what makes this good.

March 12, 2015 3:17 p.m.

ChiefBell says... #13

Yeh thats the thing. In ANY deck that spams non creature spells this gets big. And it does for 1 mana + another when you want to end the game haha.

March 12, 2015 3:17 p.m.

ChiefBell says... #14

It's enough for me to want to make UW delver, basically.

March 12, 2015 3:18 p.m.

slovakattack says... #15

ChiefBell: I don't think U/W delver is necessarily a thing. Delver doesn't really operate well when not on a beatdown plan, and as big as this card gets, I feel like a Delver deck (as constructed currently) would rather go Wide than go Big.

This actually seems insane for a U/W Mentor deck though, as it fills up a key slot- namely it rewards the deck for casting non-creature spells when Mentor isn't in play. That's fantastic.

March 12, 2015 3:25 p.m.

slovakattack says... #16

Also, you know: Casting it activates mentor, which makes it less of a pointless topdeck.

March 12, 2015 3:28 p.m.

square711 says... #17

Also worth mentioning this would be the most annoying T1 play ever if Mental Misstep were Modern legal.

March 12, 2015 3:30 p.m.

slovakattack says... #18

Urgh. Now I REALLY want to buil UW Mentor...

March 12, 2015 3:34 p.m.

ChiefBell says... #19

There must be a way to break this with infect

March 12, 2015 3:35 p.m.

julianjmoss says... #20

ChiefBell I also think it's very good. I also think it plays really well with cards like gitaxian probe. That being said, it being an enchanmmtment and also a creature opens it up to double the amount of hate cards which is pretty relevant. Another good thing about it is that it gets around board wipes. I can't wait to test with it.

March 12, 2015 3:37 p.m.

slovakattack says... #21

julianjmoss: Actually, most of the hate in Modern is multi-faceted. The argument that something being multiple types makes something more vulnerable kinda died when they printed Abrupt Decay. If anything, it doesn't get immediately nuked by Path to Exile, so that's pretty nice.

March 12, 2015 3:41 p.m.

julianjmoss says... #22

slovakattack fun fact, not every devk plays abrupt decay. This can get hit by wear/tear and other cards incidentally which is important. Also it gets nuked by path to exile when it's important.

March 12, 2015 3:49 p.m.

square711 says... #23

Besides, other than Abrupt Decay, basically any removal can be countering, giving the Myth yet another counter while you're at it.

Damn... I'm still having all kinds of crazy ideas about Assault Formation and now I have this to build around, too. Wasn't this set supposed to be all about dragons? I ONLY SEE DELICIOUS ENCHANTMENTS EVERYWHERE

March 12, 2015 3:50 p.m.

square711 says... #24

any removal can be countered*

Stupid typo.

March 12, 2015 3:51 p.m.

slovakattack says... #25

julianjmoss: There are no decks that run Wear/Tear MB, and as far as I know, there are no decks that run enchantment hate MB. If your opponent SBs in enchantment hate for G2, that really only benefits a U/R Mentor build, as there aren't any other targets for such abilities.

This card isn't good as a win-condition (it's too easily removable)- but it's fantastic as a 'lightning rod' for hate, protecting your actual win conditions (Mentor, and Celestial Colonnade, probably.)

March 12, 2015 3:54 p.m.

ChiefBell says... #26

I could see this as $5-$10.

It's not bad and there are decks that will test this. Some might actually use it.

It fits into a lot of decks in the format.

It's interesting and a good combination of Johnny and Spike.

It's unique. Nothing else does this.

March 12, 2015 4 p.m.

notamardybum says... #27

when you play this, 2 things will happen

1.) they kill it :(

2.) they don't kill it and are wishing they could

sounds like a good magic card

March 12, 2015 4:31 p.m.

As a BW tokens player I don't think this currently fits the deck, mostly because it will grow too slowly on average. It does fit what the deck want to do. It's just that on average, it's no more than 4/4 or 5/5 by turn 4 or turn 5, which, while not bad, it aslo not superb. The only weak low drop that the deck can afford to cut for this is likely raise the alarm, but this card won't fill the same role against many decks.

That said, if someone redesigned BW tokens around Monastery Mentor, I think this card could find a home. The key would be dropping max CMC down to three instead of four and playing more one cmc spells.

March 12, 2015 4:39 p.m.

xzzane says... #29

reads early forum posts This has no place in b/w tokens. None.

March 12, 2015 5:02 p.m.

ChiefBell says... #30

No. Didn't think it did. Other decks want it though.

March 12, 2015 5:05 p.m.

WovenNebula says... #31

Myth Realized and Monastery Mentor should not be in BW tokens, other decks absolutely but not "BW" tokens. Myth Realized fits much better in Jeskai Delver, it's fast and can protect it if need be. Mentor doesn't benefit til turn 4 in tokens and your not out to spam spells to make mentor more reliable, you'd rather have the pressure from lingering souls or spectral procession. It shouldn't be forced in BW tokens. It'd have a better home in a Jeskai tokens, both monastery mentor and myth realized. Although mentor still needs to prove itself in modern and im not seeing it. Myth realized has a much better chance in modern decks especially thanks to its 1cmc.

March 12, 2015 5:13 p.m.

Twanicus says... #32

Been hanging out in the modern mardu discussion thread, this card may be something a nongreen grindy midrange deck needs. Requires testing. An outside the box idea for you... Turbo fog win con :) fog fog fog, board wipe, activate and swing?

March 12, 2015 6:10 p.m.

GoldGhost012 says... #33

The great thing about this card is that it will demand removal and thus your other threats that were actually put in the deck to be threats get slightly less attention. If they focus on the other, more pressing threats, then this gets slightly less attention and gets more dangerous.

Like others have said, it's a great lightning rod or removal magnet.

March 12, 2015 6:21 p.m.

bijschjdbcd says... #34

Not modern playable, In a control shell it is to slow and in abzan dies to Decay.

Standard however I would play it in UW for a win con.

Tapping down for a wincon is a pain, Paying 1 mana and being able to do this eot or get value off non creatures is sweet.

March 12, 2015 6:23 p.m.

This card feels a lot more like Quirion Dryad than Tarmogoyf. Both do little good as a late game topdeck (as opposed to a 4/5 for 2) and get utterly hosed by bounce effects as well as flickers.

Now, I'm not saying this is a bad card. AEther Vial has all the problems I just listed and is still the eighth most broken uncommon ever printed.

Goyf was a mistake. There is no way that a 4/5 for 2 cannot be called a mistake. WotC has even said it was printed as it appeared due to lack of communication.

This guy is very, very strong. But he isn't broken.

March 12, 2015 6:24 p.m.

ChiefBell says... #36

I like the Quirion Dryad comparison. Worth noting that this is harder to interact with initially, due to being an enchantment and can come down earlier. However yeah it is like the Dryad. It's important to remember that Dryad wants to be in a control deck but is green. This wants to be in a control deck but is white. That's a big advantage.

March 12, 2015 6:29 p.m.

sylvannos says... #37

Not sure why people are calling this unplayable in Modern...this is a 3/3 for at 1 CMC. You can drop it turn one, Gitaxian Probe, play another 1 CMC spell, then activate and swing. It's also not a completely dead card late game because of its activated ability.

I'd even go as far to say this is worth experimenting with in Legacy. I think with how much divide there is on this card, it's going to be played.

If I can snipe these for less than $3 on prerelease, I'm picking up a bunch.

March 12, 2015 6:30 p.m.

Okay new count says vial is 18th most broken uncommon. Def top 25 though

March 12, 2015 6:30 p.m.

I think it's extremely playable in all sorts of Tempo, Control, and even Combo decks. Jeskai Ascendancy just got a bit better. Man, even Storm could use this as an alt win con. Possibly.

It reminds me a bit of Vexing Devil, which I'm partial to as a RDW player; a lightning rod seems to be the ubiquitous analogy. Not in form and function, mind you, but in the attention it needs immediately.

I could see this card making a splash in Legacy perhaps.

March 12, 2015 6:31 p.m.

sylvannos says... #40

Gah made a typo...really wish we had an edit button. That 3 should be a 2 in my above post.

March 12, 2015 6:32 p.m.

That's a good point ChiefBell. White is a lot better for this guy.

I'm not entirely sold on him, but that doesn't mean if I can get a playset for 10 I won't do it.

Still though, not sure if it is modern playable. That extra mana of investment is huge, especially if you want to be saving a counterspell.

That being said, foils of this dude will be huge. Zur EDH is gonna be all over it.

March 12, 2015 6:33 p.m.

square711 says... #42

Serendipitous_Hummingbird: There's only "extra mana investment" if you want to. If this sees Modern play (which it will), no one's gonna pay 2W to put a counter on it, ever.

The best thing about this card is that literally everything a control deck does with it on the board contributes to making it bigger. I've said this before, but the "just leave it there" approach is perfect for this card - it's not a build-around-me sort of card, just something meant to either win games by surprise or attract removal to itself, clearing the way for something harder to deal with.

March 12, 2015 6:43 p.m.

slovakattack says... #43

I think comparing it to Aether Vial is most appropriate.

March 12, 2015 7 p.m.

Femme_Fatale says... #44

My only problem about this is that it doesn't have flying. WHY DOESN'T IT HAVE FLYING!? Or lifelink. Any one of those two and it would be a near auto-include in Affinity Storm builds.

I mean ... I guess it still can be an auto-include in affinity storm builds, but we don't have a 0 mana cost equipment that gives flying. One thing I like about this in affinity storm is that you can dodge Abrupt Decay by having a Leonin Shikari and a Lightning Greaves on the field.

March 12, 2015 7:11 p.m.

Femme_Fatale says... #45

Oh ... but beyond affinity storm, how about regular affinity builds? Drop this down t1 and follow up with some Mox Opals and some Welding Jars and you are good to go. Too bad it doesn't have flying (ARGH).

March 12, 2015 7:14 p.m.

bijschjdbcd says... #46

What is Affinity Storm?

March 12, 2015 7:16 p.m.

Femme_Fatale says... #47

Affinity storm is Puresteel Paladin combo with either a storm card or a prowess card. Alternatively you can go Affinity Storm Voltron and use Armament Master or Kemba, Kha Regent. Kemba's a bit slow however. For the storm cards, Grapeshot, Monastery Mentor and/or Jeskai Ascendancy are good win conditions.

March 12, 2015 7:20 p.m.

GoldGhost012 says... #48

I'm pretty sure Affinity would rather Olay Ensoul Artifact.

March 12, 2015 7:20 p.m.

GoldGhost012 says... #49

*Play. Thanks phone.

March 12, 2015 7:20 p.m.

Femme_Fatale says... #50

OLAY!

Love the skin your in.

March 12, 2015 7:20 p.m.

This discussion has been closed