Redirect in modern

Modern forum

Posted on March 16, 2015, 9:02 a.m. by branston567

What do people think about playing Redirect in modern as a sideboard tech, can help with aburpt decay among others. Thought about this whilst watching the vintage super league and Misdirection being played.

Thoughts?

Jojja says... #2

Might do well in some sort of Delver deck. Try it out and tell us how it went.

March 16, 2015 9:17 a.m.

The_Raven says... #3

Well... Against what deck would you side it in? Burn?

March 16, 2015 9:19 a.m.

branston567 says... #4

Burn and abzan mostly, stops Path to Exile (assuming they have another creature), Thoughtseize and the afformentioned Abrupt Decay. Can also be used to prevent Splinter Twin comboing off

March 16, 2015 9:25 a.m.

ChiefBell says... #5

It's just only useful when it has a legal target, which isn't all that often - that makes it problematic. It's not BAD, but its probably not optimal.

March 16, 2015 9:33 a.m.

Nigeltastic says... #6

I think the problem is you can just play Spellskite for the same/more utility and you get a blocker too.

March 16, 2015 10:39 a.m.

DarkMagician says... #7

Spellskite is definitely the better option 90% of the time. Also with Redirect you have to leave the mana up and hope there's an alternate valid target. It's just a bit to situational. Misdirection sees play because it has the huge advantage of being free to cast.

March 16, 2015 1:47 p.m.

sylvannos says... #8

The reason you see Misdirection in Vintage is because of Voltaic Key and Ancestral Recall. You can stop Time Vault's "LOL I HAZ ALL THE TURNS!!!!" by casting Misdirection and switching Voltaic Key's target to one of your moxes.

Against Ancestral Recall, you're pitching two cards to draw three cards, make your opponent tap a blue, and they discard a piece of power. That play is absolutely devastating, especially if there's a Mental Misstep/Force of Will/Daze/Mindbreak Trap/Flusterstorm war over it.

Modern just doesn't have that kind of power level where we'd need instant speed target changes that aren't Spellskite. Or where we need tons of free countermagic. Misdirection gets played as copies five through eight of Force of Will in a format where a lot of stuff happens at the end of the turn and people are able to cast 3+ counters in a single phase.

March 16, 2015 3:24 p.m.

This discussion has been closed