The Eldrazi and the Hammer
Modern forum
Posted on Feb. 26, 2016, 5:21 p.m. by FAMOUSWATERMELON
By now, I think we can all agree that Eldrazi has a ban coming its way. In the last two weeks, the deck has had an astounding 40% share of the meta. 9 of the top 10 most played cards in Modern are from Eldrazi decks, and almost every single other deck in the meta is declining in numbers. This thread is not to discuss whether or not the deck is going to get hit, because that's completely out of the question at this point. Rather, I would like to raise a few questions about the ban itself.
First, what card to ban? The two main candidates are the Sol lands, Eye of Ugin and Eldrazi Temple, which power the deck to very strong starts. Both have their pros and cons, but both are undoubtedly huge engines in the deck. However, other cards have been discussed, notably Eldrazi Mimic, which enables a rare T2 win and a more realistic T3 win. Things like Thought-Knot Seer are also on the table, but definitely remain weaker choices as they rely on the lands to be as powerful as they are.
Second, will a single ban actually be enough? Even without one of its lands, or a very powerful creature, Eldrazi will still possess a very powerful midrange deck with bigger than average creatures and very possible T3-4 wins. It could move over to Urza lands to compensate, effectively making it a more explosive version of Tron. And while it might not hold the same share of the meta, it is very possible that it still remains the overwhelming deck that we know today, even at something like 20-25% (for reference, Twin was about 13% of the meta at the time of its ban, if I remember correctly).
What do you people think?
deltacobra says... #3
Also eye and temple aren't new cards they been around awhile it just with the recent sets that eldrazi have gotten a power boost so y ban those I say mimic would be the card to ban. Thought-knot good but I don't think it anymore ban worthy than Thoughtseize or inquisition of Kozilek
February 26, 2016 5:32 p.m.
JohnnyBaggins says... #4
Ban Temple. Disables a T2 Smasher, disables a T2 Thoughtknot without Spirit Guide, disables a T3 Smasher without Spirit Guide.
Eye is awkward in Multiples and banning Eye would also hurt Tron to a relevant amount, which would be stupid.
February 26, 2016 5:37 p.m.
mathimus55 says... #5
I think that the 3 biggest offenders are Eldrazi Temple, Eye of Ugin and Eldrazi Mimic. There's plenty of legit reasons for all 3 along with the higher end threats of the deck. I think Reality Smasher and Thought-Knot Seer are right where they should be in terms of power level, it's the consistent getting them out on turn 2-3 that hurts most, which is fueled by the unfair lands.
I think it is a toss up at this point between one of the lands honestly. Eye of Ugin being legendary makes it worse in multiples and you can't Vesuva/Thespian's Stage it which I think makes it a little more likely to avoid the ban I feel. Yes you can make it a Mishra's Workshop type land with Urborg, Tomb of Yawgmoth, but then you're needing 2 legendary lands at the same time and they keep each other in check.
Eldrazi Temple being able to be played in multiples and copied leaves me to think it will be the one banned. While banning the temple and not eye means eldrazi still can have a turn 1 play of Eldrazi Mimic follow by X Endless Ones, I don't think that is any more oppressive than the Burning-Tree Emissary into Reckless Bushwhacker combos that also happened at the Pro Tour that nobody talked about since eldrazi stole all the attention.
All said, I wouldn't be surprised at any banning regarding the deck, but I think Temple has a slight edge in the banning game. I agree that Edlrazi are squelching out other decks and needs to be addressed but at the same time I kinda like playing my 8-seas merfolk deck and pissing in their cereal.
February 26, 2016 5:44 p.m.
deltacobra - I have some serious disagreements with your logic there.
First of all Twin was NOT higher than 13% at it's ban point (and if it was then barely). IT USED to be higher than that, and then went down severely. Fact is Twin was a very poorly timed ban, addressing it's excessive use months after it was actually relevant.
Eldrazi Aggro decks account for 40% of decks making TOP8 lists on and offline in the last two weeks. 93 out of 231 decks according to MTGTOP8.
Twin was nowhere NEAR doing what Eldrazi is doing. Twin would most likely consistently LOSE to Eldrazi were they to step in the same ring. Eldrazi is effortless turn 2 and 3 kills. Twin counted to 4.
The deck is still new yes. But not THAT new. It's been around for about a month now. If something is going to stop Eldrazi it has to be viable in the first two turns. That's a pretty simple search through Gatherer. And nothing has shown up yet. If it did it would spread like wildfire. The fact that so many cards distinguish colors and the Eldrazi have none makes them difficult to deal with.
Yeah, Tron lands are helpful to Eldrazi... on turn 3. That shell may be strong but it isn't BROKEN and would be handled not much differently then somebody handles a typical tron player.
The fact that Eldrazi Temple and Eye of Ugin aren't "new" has nothing to do with making them ban options. And imho if you want to gut the deck well then both cards need banned.
Also - why on earth would they ever ban Thoughtseize or Inquisition of Kozilek???
I'm not trying to be mean - but honest. You sound exactly like an Eldrazi player who doesn't want to see their effortless victories go away.
My coworker that I work with at my LGS is Jacob Dyer. The fellow who took fourth place at SCG Louisville. He was playing U/R Eldrazi. He had about a whopping four hours of playtesting before the tournament. He confessed to us that he had little idea what most of his cards actually did as he was playing through the Open and had to read over them at multiple instances. Now Dyer is a damn good pilot... and I attest his victory primarily to his natural skill at the game. But the fact that he could walk in there with a fresh Eldrazi deck he had barely used and best 722 other people...
That says something about the power level of that deck.
February 26, 2016 5:56 p.m.
aeonstoremyliver says... #7
I'm in agreement that Eldrazi Temple needs the hammer, as an Ancient Tomb in Modern is silly for the Eldrazi decks. On the same token, I think that unbanning cards to liven up the format also needs to happen. Ancestral Vision could be one, I'd love to see DRS (not gonna happen), or Bloodbraid Elf. Even Green Sun's Zenith...maybe not, but hey.
My point is that unbanning something could be relevant, as well as banning Temple. Bitterblossom did little to the format and Wild Nacatl is far from broken. Just saying.
February 26, 2016 6:11 p.m.
If they ban Eye of Ugin they will weaken the deck a lot. as it gives 2 mana per colorless spell. Being able to drop 2 - 3 creatures turn one is just broke. Without the eye, this could not happen.
February 26, 2016 6:23 p.m. Edited.
My $0.02:
Banning one of the Soldrazi lands will weaken the deck significantly, but I won't be surprised if it's still the strongest deck in the format and never drops below 20% of the meta share.
Banning both lands will make it unplayable. It'll go back to being what it should've always been - a Standard deck. That's what I'd like to see anyway.
Banning Eldrazi Mimic will do next to nothing to address the problem. I mean, sure, there won't be any more crazy T2-3 wins, but it'll still be the best deck in the format by a landslide. Their lategame threats are just too good - and the lands turn them into early game threats. Not having Mimic available won't change that.
The only cards currently in the banned list that can be safely unbanned are Ancestral Vision, Sword of the Meek and maybe Bloodbraid Elf. I wouldn't mind seeing Preordain unbanned, either. Anything else is too good IMO.
The whole "don't ban Eldrazi lands, just unban a lot of stuff and let the format go to shit" talk is absurd.
Right now, the whole MtG community looks a lot like Zendikar, doesn't it?
February 26, 2016 6:55 p.m.
SwaggyMcSwagglepants says... #10
It has to be eye of ugin. Nothing breaks the deck like eye of ugin does.
Eye is like an eldrazi Temple for each one of your eldrazi in hand. Nobody can play 4 eldrazi mimic T1 without eye of ugin.
Eldrazi Temple and Eldrazi Mimic aren't so great without eye. Your lowering your "ancient tomb" count to half what it was before. That's half the times the eldrazi deck even draws a eldrazi land.
Also, since twin is banned, Tron gets a pretty big boost. Like all decks though, it's been pushed down by eldrazi. This keeps Tron in check enough to let the meta be healthy.
And I don't think exterminating eldrazi is great. The only real reason its oppresive is the ancient tombs, and by cutting off the most busted one, the deck becomes a slow grindy deck. I think more processor builds would become a thing once eye is banned.
That's my thoughts at least. Hopefully they make sense.
February 26, 2016 7:24 p.m.
I honestly don't think they'd ban Eldrazi Temple/Eye of Ugin, atleast not for a while. The reason, as we saw with twin, it took them a looooong time to finally ban it. Also, wasn't getting Eldrazi to make a comeback their plan in the first place with BFZ and OGW? Would they fall back on their word? I personally don't think so.
February 26, 2016 7:51 p.m.
JexInfinite says... #12
Whoever tries to argue that Twin is as bad as Eldrazi needs to turn their brain on. Twin was a very balanced and interactive deck. Eldrazi is an unbalanced, non-interactive deck which prevents you from playing your own.
February 26, 2016 8:41 p.m.
GlistenerAgent says... #13
DAE hate playing against counterspells? Twin was broeken
February 26, 2016 8:54 p.m.
TheFoilAjani says... #14
Before I address Atony, I'll go through with the OP.
So TurnOneThoughtseize explained this fairly well, and I would like to see if they can chime in. So basically, banning the Outlets of a deck doesn't solve a problem. Banning Enablers is the only solution.
So if we only ban Mimic and maybe Smasher, we have only delayed the problem. The outlets being banned might tamp down the deck a bit, but remember the Eldrazi storyline isn't over. This is the one and only time lore will ever influence non-lore discussions, but trust me, it'll make sense.
Let's say that we do ban Mimic and Smasher and Seer and such. What happens a couple years down the road when Emrakul makes a reappearance in a set? Either the risk is being run that there are more good Eldrazi, or that a set has to be worse because of it. And we know how WotC treats Modern, so I think it would be the former. As a result, banning the creatures of the deck does nothing in the long term. Only banning Eye/Temple really does anything.
As for you, Atony1400, I have a few things that I think are wrong about what you said.
- Why do you think Twin "took a loooooong time to get banned"? There was no reason for it to be banned. It also sounds like you are comparing Twin to Eldrazi. I'd appreciate some clarification.
2.I don't remember Wizards ever saying that they wanted to ruin Modern by making Eldrazi good "again". I'd like to see you support that.
February 26, 2016 9:37 p.m.
According to Wizards, they wanted to make Eldrazi a more viable option for deck builders by releasing BFZ, (bringing the Eldrazi back with new mechanics besides Annihilator (RIP OP Annihilator)). Also, I am conparing Twin to Eldrazi, because I believe Wizards will take a long time until they finally ban it.
February 26, 2016 10:05 p.m.
mathimus55 says... #16
With Wizards big picture for the Modern format and that they probably are sick of hearing from players about it, they are going to do something about the eldrazi decks sooner rather than later. They know there is financial future with modern, they're not going to alienate players over it.
February 26, 2016 10:10 p.m.
deltacobra says... #17
TMBRLZ you can disagree with me all u want that fine. And I don't own the deck I built a mono black one on here to playtest it. For modern I play UG infect and UTRON and again if I like this deck that my business u sound like a former twin player who got butt hurt from the twin banning.
February 27, 2016 midnight
Guys. deltacobra is a very obvious troll. Please don't feed the trolls.
February 27, 2016 12:55 a.m.
CanadianShinobi says... #19
Hello! Your friendly neighbourhood Control Guy here. And I have some words for you. First and foremost, for those of you in the know, there's a small Modern Tourney going on right now. Which I am participating in. Which I have thus far went 3-0 by piloting U/R Eldrazi.
Now, I'm going to corroborate TMBRLZ story. Except, I'm a middle of the road player and I never play aggro. I won handily nearly every game I played. I only lost a single game in a single match to a Jund deck filled to the bring with Fulminators and hand disruption. The deck is absurdly easy to pilot. It takes almost no skill and there is fuck all an opponent can do when Thought-Knot Seer shows up turn 2 and strips away valuable resources. Especially against a control deck that requires to have at least some Instants in the grave for snappy.
So, with the waffling out of the way I have some thoughts, based on limited play experience, examination of the deck and drawing out sample hands and mapping lines of play.
Eldrazi Mimic: Banning this card is pointless. Yes, banning it prohibits some explosiveness, however, the deck is filled with cheap creatures that can run rampant while the land base remains intact.
Eldrazi Temple: a worthwhile contender for banning. It enables a Turn 2 Thought-Knot Seer which is devastating, but possibly manageable given the proper matchup. Especially since removing the creature provides the opponent with card draw.
Eye of Ugin: Here's a line of play that can happen on Turn one. Play Eye, play mimic, mimic, endless one x=2. Turn 2. Play Eldrazi Temple, T-KS, mimics become 4/4, Swing for ten. Turn 3. Repeat turn 2. Win. At least with keeping Temple around you force decision making for the deck. With Eye of Ugin there is no decision making, there's always a clear and obvious optimal line of play, because you can play anything and everything.
I hope this has been insightful.
Ps: When Twin was banned it only had a 9-10% of the metagame. Nearly equal that of Affinity.
February 27, 2016 2:28 a.m.
Watch Eye of Ugin and Eldrazi Temple both get banned.
February 27, 2016 4:27 a.m.
deltacobra says... #21
EvenDryke ain't no troll my comments and opinions are mine alone and entitled to have them you have a problem with that too bad. And if ya don't like them guess what scroll the down and mine your business.
February 27, 2016 7:15 a.m.
CanadianShinobi says... #22
deltacobra This is fine, and you are indeed entitled to your opinions. However, I would encourage you not to make false statements. Since that is merely spreading disinformation. Unless of course you have evidence to support your claims.
February 27, 2016 10:19 a.m.
deltacobra says... #23
What false statemates twin in its peak was higher than 13 percent. And I said mimic shoukd be ban my opinion. And the eldrazi did get a power boost with thar last 2 sets are u saying I'm wrong and eye and temple are indeed old cards so again where is my wrong information
February 27, 2016 11 a.m.
Dalektable says... #24
Yes, there is going to be a ban. Yes, it will probably be one of the sol lands. Yes, the deck is busted and we all know it. Everyone learn how to play against the deck / deal with it until April when it will get nerfed.
I'm really tired of all the eldrazi talk if you can't tell, lol.
February 27, 2016 11:24 a.m.
Banning mimic would be pointless. It would be like if they banned Siege Rhino instead of Birthing Pod. Sure it would slightly weaken pod for a bit but it would only delay the need to actually ban pod.
February 27, 2016 2:50 p.m.
anooshapalooza says... #26
WotC bans the engine not the payoffs:
Summer Bloom not Primeval Titan.
Splinter Twin not Deceiver Exarch.
Treasure Cruise not Delver of Secrets Flip.
Seething Song not Rite of Flame.
If 1 card would be banned I'd put my money on Eye of Ugin because it reduces <><> across... the... board. Eldrazi Temple taps and is utilized only once.
As a result of this, T2 kills are in the realm of possibility (here's one off the top of my head):
T1: Eye > 3x Eldrazi Mimic
T2: Temple > 1x Reality Smasher (cast from hand or top-decked)
=s20
Yes it is not easy to achieve this scenario but to say that IT CAN is one of multiple reasons why it's broken and because of the Eye especially.
February 27, 2016 7:46 p.m. Edited.
I see a lot of reflection on what breaks the current deck, but can we stop for a moment and think of this from a company perspective? What is limiting WotC's design space? What eldrazi staple is something that future cards would have to "not break further?"
Eye of Ugin comes to mind, but as CanadianShinobi pointed out, this card does not break individual eldrazi. Rather, it breaks the tribe as a whole by enabling hyper-efficient plays. I might also add that this land alone creates a powerful long game plan by allowing players to fetch win-cons. It is at a steep price, but this is just icing on the ramp cake anyway. Also noteworthy is that Eye of Ugin is legendary, so it as a stand-alone card does not do much in the way of breaking eldrazi as a big creature deck. Instead it enables go wide strategies. Eye of Ugin breaks the ability of the eldrazi decks to "go wide" like a merfolk or elves deck.
As such, Eldrazi Temple breaks individual eldrazi just as much as Eye of Ugin, BUT it is A: not legendary and B: it does not have the added effect of "overclocking" the deck so to speak by optimizing play and creating a long game plan. This means that Eldrazi Temple allows the eldrazi decks to act as a big creature deck, but does not allow the deck to "go wide" any more efficiently than AEther Vial.
Eldrazi Mimic does limit design space, but only in the context of explosive play. From a vanilla design perspective, it limits three drop eldrazi to some extent, but even then the opponent has a turn to try to kill off the 2/1. Modern also has turn 2 answers to 2/1's in abundance: Whipflare, Pyroclasm, Golgari Charm, Dismember, Path to Exile, Lightning Bolt... do I really need to continue? The point is that Eldrazi Mimic only limits design space assuming a ludicrous degree of ramp is also available.
From a Corporate standpoint, which land is therefore most limiting of design space? I am inclined to say Eldrazi Temple given that nature of the eldrazi is to be the big, timmy style power-houses who are kept in check only by their high costs, and Eldrazi Temple most limits that design.
This all said, given just how badly the eldrazi are hurting the modern format, there will likely be some credence given to the "What card best cripples the eldrazi deck" line of thought. Since we are all in that rabbit hole anyway, here goes nothing:
Eldrazi Mimic isn't going anywhere. It breaks the deck in fringe ways and is answer-able. Dismember already hard counters it, and assuming either of the SoI lands is banned, it almost completely loses its T2 explosive potential. It's only enabler would be Vile Aggregate. This sounds a bit busted at first, but I remind the modern community that there have long existed plenty of other fringe combo's to assemble a far more powerful board that early in the game which have about the same consistency of being achieved. This explosive potential isn't worth crying over.
Eye of Ugin probably also isn't going anywhere. Yes, the card allows the eldrazi decks to become hyper-efficient, but this efficiency only limits design space inasmuch as wizards cannot print extremely busted and cheap eldrazi. Sounds like what they already should be doing with creatures as a whole. It's presence makes Thought-Knot Seer and Reality Smasher both t3 plays earliest (Reality Smasher requiring Urborg, Tomb of Yawgmoth), which leaves thought-knot on a similar power level with Vendilion Clique. Yes I know a 4/4 which delays the card draw is better than a 3/1 with evasion, but need I point out that a Vendilion Clique from a control deck which is on the play is now able to force away either creature? To further this argument, guess what turn relevant LD comes online? Yeah, T3 latest. Blood Moon hard counters that line if the moon deck is on the play. Spreading Seas just beats it. Painter's Servant is a relevant counter. In short: Blue Moon / American Moon would have a fighting chance against the eldrazi, and Jund would have access to superior forced discard, Dismember, Fulminator Mage, and could make use of the madness mechanic given its natural synergy with Liliana of the Veil to also obtain a fighting chance against such a list. As for the go wide, red gives you the ability to answer that reasonably well, and once again Painter's Servant actually gains the ability to fight the deck. This all is assuming that Thought-Knot Seer and Reality Smasher remain the win-cons for the eldrazi decks, and given their power level, I imagine they will. None of these counters do anything about a T1-2 super combo. Wizards doesn't print cards in modern which can stop T1-T2 super combo's. note: I understand that technically you could super-combo
+ colorless maker to T2 a Thought-Knot Seer still. That's a 4 card t2 combo. Still not worth banning cards over.
Eldrazi Temple enables T2 Thought-Knot Seer AND (assuming a Gemstone Caverns and being on the play) a T2 Reality Smasher, but that is the only method by which it is more powerful than Eldrazi Temple within the first two turns of the game. This is an extremely relevant factor though, as getting out these powerhouse win-cons a turn earlier can and does consistently win games, especially since the "relevant LD" comes in on T2/T3. If the eldrazi deck is on the draw, this makes it even harder to hate them out. Of all of the cards in the Eldrazi decks, this land alone is what enables the most broken and un-answerable T2/T3 plays: those plays which not only place what are two of the most powerful creatures onto the board, but which also tack on an answer to removal to boot. If any card needs the ban hammer from a play perspective, it's Eldrazi Temple.
Summatively: Eldrazi Temple needs the ban. It restricts the design of eldrazi as "large and powerful" creatures, which is not only what they are intended to be, but is what currently breaks modern the most, given that wizards have printed not one but two hyper powerful creatures in the eye of sauron and the wingdingo. Eye of Ugin does some broken things, but those things which it does are able to be answered, whereas those things which Eldrazi Temple breaks require at least two answers just for one to get through. Eldrazi Gimick isn't going anywhere.
February 27, 2016 10:19 p.m. Edited.
As for the second question since I did not directly address it in my last post: No, one ban will not be enough to stop the eldrazi as a competitive deck, meaning the loss of any one card will not KILL the deck. It might nerf it, but it will remain a competitive list. The eldrazi will adapt as I detailed in my last post, based on what is banned.
No, tron lands will not be able to replace the SoI lands. If they could, Tron as a deck would already have adopted the eldrazi, thus begging the question "Why do the eldrazi want tron if tron doesn't want the eldrazi?" It's because it isn't worth it for either archetype.
Will a single ban be enough to stop the meta dominance that the eldrazi have been displaying? I should hope so. Banning either of the two SoI lands cuts the ramp potential of the average draw in half, and that's a pretty big blow to the consistency of the eldrazi deck. That said, since modern is a Turn 4 format, and the eldrazi can start doing busted things even through a single land ban as early as turn 3, I wouldn't bet on one ban being enough to knock eldrazi decks out of the "majority" seat. I'm just hoping one ban is enough to make the deck manageable.
February 27, 2016 10:41 p.m. Edited.
Wastes has drove Eldrazi to new heights. Maybe wizards will ban them....
I personally think that would be really funny.
February 27, 2016 10:54 p.m.
They really funked up in their decision to go colorless crazy... Thought-Knot looked like a devoid card that required black mana, I say reprint it and try again :) and Reality Smasher should be like multi-color devoid and mimic should be blue devoid.
The lands were not bad before because there were like 5 Eldrazi in the game and they all cost 9-15 mana so they weren't coming out "free" for a good amount of turns (Also most of the BFZ ones sucked). It should have been slap in the face obvious to WOTC that these low cost, pure colorless, pure powerful creatures + eye and temple would be broke as funk as it was immediately recognized by 103% of players.
I personally vote to RESTRICT Eye, yeah why not actually restrict something in modern other than straight out ban it? Ban temple for sure, maybe mimic, or just go reprint them all to be more fair and say just kidding on that whole OGW set!
February 29, 2016 9:34 a.m.
anooshapalooza says... #31
Those who say something along the lines of, "What was WotC thinking making these insane Eldrazi".
Wizards doesn't play-test or consider the Modern format when conceiving new sets; it's something of a protocol of theirs.
February 29, 2016 9:46 a.m.
True, they just need to sell packs and I think they are doing a great job since the new cards are doing well in every format except vintage I think? :)
February 29, 2016 9:59 a.m.
I will also say this (and thank you to CanadianShinobi for the back up support on how stupid this deck is)...
There's a number of people at my LGS who have taken the time to build and pilot Eldrazi Aggro. Not an excessive number, but a small handful.
They all feel bad for playing it. One fellow piloted it for about a week and a half across multiple modern tournaments at our LGS (we consistently fire three Modern tourneys a week) and stopped doing it because he felt disgusting. He didn't have to try. He went back to a much worse deck and is now usually going 2-2 and 1-3. He's enjoying it more than stomping face in with Eldrazi Aggro.
This deck is superbly busted, and utterly dirty, and any competitive player who's been in the game long enough can tell that after a single match.
I really appreciate CanadianShinobi's analysis of the cards in pointing out that Eye of Ugin provides the most ridiculous gain for the deck overall compared to Eldrazi Temple. Tron players will be upset, but that card needs to go. And I wouldn't be too upset if both lands just disappeared. If Eldrazi is going to be played in Modern it needs to be under a fair and interactive ramp shell like Standard ramp is doing.
You can't have broken enabling lands in any Modern deck. Lands are hard to deal with. That's why Tron is so consistent. People design half their sideboards against Tron because it's so damn tenacious for natural Tron and top deck heroes and simply just getting there. But needing three lands makes the deck fair - to a degree. Eldrazi shouldn't be able to stomp your face in with two lands (when it really only needs one of them to start making you cry.)
February 29, 2016 11:16 a.m.
Aiden_Warren says... #34
3x each of Min, Power Plant and Tower with 4x Expedition Map, and other "Land fetch" and Basic lands here and there and artifacts is cool, i have deck and stomp in modern.
February 29, 2016 11:49 a.m.
Sceadugenga says... #36
TMBRLZ, I completely agree with the story you told. I played the colorless variant at 1 local tourney. Never again. It isn't playing MtG and it isn't playing a game. Closest thing I've ever felt to it was playing Zur lock in EDH...shudder. In any case, the arguments for why Eye of Ugin needs to be banned have been made more aptly than I could make them, but that is the land that needs to go. In a game based upon the basic premise of 1 land per turn without dedicated resources to get around that, lands that can generate as much as 12 mana on the first turn, and consistently provide 2+ mana every turn after that, cannot remain in the format. Tron will adapt. There are plenty of other things for Tron to play that aren't Emrakul (thank the gods).
March 3, 2016 8:20 p.m.
JohnnyBaggins says... #37
Detroit, Bologna, Melbourne. We're starting into this Modern GP Weekend which, I assume, will be one of the most watched in Modern's history.
March 3, 2016 8:27 p.m.
A lot of people in my area are refusing to GO to Detroit because of the Eldrazi menace.
It will be interesting to see what the turnouts are for these tournaments. The deck has turned a lot of people off to the format until it's reprimanded.
March 4, 2016 9:40 a.m.
Recent modern events have had to be cancelled in my area due to lack of interest - no one can be bothered to play against eldrazi.
It's been a disaster for my lgs. I know somewhere booked a venue for 300 people and only 120 booked to go. That's awful. They had to call it off.
March 5, 2016 6:48 p.m.
I played eldrazi for a few weeks but I honestly felt dirty playing it. Its the most broken deck I've played and I puca'd it off to start on shrdless bug. I bought the pieces before the spikes so I came out on top. I honestly wouldnt be surprised to see both of the sol lands go due to the fact that they both make the deck stupidly powerful.
March 5, 2016 8:46 p.m.
Honestly, I'm more expecting both lands to go because of a fear on wizard's part that the player base will not return to modern, rather than both being banned because it is somehow necessary to ban both to balance out the deck.
March 5, 2016 10:12 p.m.
FAMOUSWATERMELON says... #42
The thing is, if they only ban one, I feel like Eldrazi could just revert to Tron, and while it wouldn't be quite as fast, it would still be miles beyond anything else in Modern.
March 5, 2016 10:34 p.m.
JohnnyBaggins says... #43
I think Marshall said something about 48% Eldrazi in Detroit. The decks are nigh unbeatable. Their nuts draws are unbeatable and unless you have your nuts draws, even average draws are close to unraceable.
Eldrazi has to die if Modern wants to live.
deltacobra says... #2
Twin was higher than 13%. And twin was doing what the eldrazi doing now for a long time before the ban. This deck still new I'm sure people are finding ways to take it down. And you can't do nothing about the eldrazi being huge they printed the cards like that and tron lands will def replace if eye or temple get the ban so unless they wanna ban a whole deck I don't see the point.
February 26, 2016 5:30 p.m.