Will Smuggler's Copter see modern play?

Modern forum

Posted on Oct. 8, 2016, 2:21 a.m. by Bovine073

Perhaps this is a bit early, but Smuggler's Copter is just a plain solid card. It's reshaping the standard format as we speak. But, the only place I can actually see it fitting well in is Affinity , but even then that is a well-tested deck that does not have many slots to spare. This to say, I doubt it will see much modern play.

Thoughts?

EmblemMan says... #2

The problem is people already hate on affinity so there is a lot of effective sideboard hate for artifacts so its just not impactful enough.

October 8, 2016 2:45 a.m.

DarkLaw says... #3

No. It's just way too slow and way too weak.

October 8, 2016 3:52 a.m.

sylvannos says... #4

October 8, 2016 4:57 a.m.

Bovine073 says... #5

This is just the copter, not vehicles in general sylvannos. And not limited to Tier 1-1.5 as that thread seems to be.

October 8, 2016 5:04 a.m.

Vehicles in general, even given their upside, provide card disadvantage. I mean, you have to tap two permanents for one to attack or block. How is that good? I mean, maybe someone can make this particular vehicle work in some sort of token build where the board is swarmed... But even then, why not just run Faithless Looting?

October 8, 2016 9:36 a.m.

Wow.

This is weird. People are saying Copter is bad.

Copter is very good in certain modern metas. In a meta where it's ok to stall out, copter not only gives a big evasive body to hit with, but gives affinity rarely seen card sifting, and that's not just a card focused on straight card draw, like thoughtcast, this still comes into the red zone. It's also only 2 mana! And you have so many dorky creatures to suit it up, like Memnite, Vault Skirge, Steel Overseer, etc.And if they bolt it, you still have ravager.

October 8, 2016 1:24 p.m.

It is at $17 already, so it is obviously seeing play. In modern i would play it with tokens, but yes, affinity artifacts.

October 8, 2016 3:46 p.m.

EmblemMan says... #9

Its 17 dollars because it dominates standard not modern. No one is saying copter is bad everyone is saying its bad for modern and even though its not bad for every scenario and every modern meta its just not very good now.

October 8, 2016 3:52 p.m.

I only play modern, that's why I said what I said. Please exude me. I also didn't mean to imply it WAS bad, heck, I would play it.

I see what you are saying, EmblemMan, but it could have some use especially with cards yet to come, or even an unknown combo.Fair well and Happy Hunting.

October 8, 2016 9:41 p.m.

DarkLaw says... #11

SwaggyMcSwagglepants Isn't the format that you described pretty much the antithesis of modern?

You want an evasive threat, you have Ornithopter or any of the Nexi. Etched Champion also dodges pretty much everything in modern but the mirror. All this has to offer is the looting, and I can tell you for sure that I would rather play Thoughtcast.

October 9, 2016 11:36 a.m.

@DarkLaw no. Do you play Modern? There are times where midrange gets a tool, or somebody can form a solid control deck, and suddenly, the meta can slow down to keep up their power level with these decks.

In metal where Champion is bad, usually Master of Etherium is better. In metal where Master is bad, Copter is pretty good. In metal where Copter is good, Champion is a notch below it. Copter is, in essentiality, a good piece of equipment that can be used for no mana. And it costs an entire mana less! An entire mana! That's the difference between playing another creature or spell, or equiping a plating, or turning on a man land! And let's not get started on the looting. That is sooooooo good.

I don't know about you, but instead of playing 4 Thoughtcast and 2 Etched Champion, I'd play 4 Copter and 2 other more valuable cards. Also, even if you insist on playing champion, there's no need to play thoughtcast when there's copter. It beats, as well as draws card. What more could you ask for there?

October 10, 2016 7:53 p.m.

DarkLaw says... #13

SwaggyMcSwagglepants Every game I've seen go long in modern is because of some kind of control deck or midrange deck drawing a control hand. The question is, why do you want a Blinkmoth which is easier to interact with and requires more cards to be good? If all else failed, Champion survived Pyroclasm and Anger, but Copter is as dead as your other creatures.

October 11, 2016 1:28 p.m.

JaceArveduin says... #14

I mean, technically copter shouldn't die to either of those, due to the whole sorcery speed thing.

October 11, 2016 9:43 p.m.

DarkLaw says... #15

JaceArveduin I hope you're nitpicking, because if you haven't realised that Copter needs a living creature to crew it, I am disappointed.

Besides, you now have yourself another generic card that can be hit by artifact destruction.

October 12, 2016 1:37 a.m.

JaceArveduin says... #16

DarkLaw Don't worry, I was.

Though, to be fair, creatures don't need haste to crew it, so if you play something with at least 1 power, you get to "psuedo-haste" that critter.

October 12, 2016 6:46 p.m.

Well, Blinkmoth and Inkmoth don't really die to those sweepers either. And they can crew copter.

Copter gives you so many cards to use, so using one card isn't a large drawback. And it's still one mana less. Modern is a tempo-based format: A mana makes a very large difference.

October 12, 2016 7:11 p.m.

DarkLaw says... #18

I'm just not a fan of playing a card that starts attacking on the turn where you want to start wrapping up the game. And it fails miserably at replacing Etched Champion, which is supposed to be your final line of defense against controlling decks, because so many of those decks either play Kolaghan's Command or Abrupt Decay.

October 13, 2016 1:57 a.m.

This discussion has been closed